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    <title>S32 Design StudioのトピックRe: Compiler data location management</title>
    <link>https://community.nxp.com/t5/S32-Design-Studio/Compiler-data-location-management/m-p/654841#M1150</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi Bruce,&lt;/P&gt;&lt;P&gt;I'd recommend you to declare these bitmaps as constant instead of static variables e.g.:&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;PRE class="language-c line-numbers"&gt;&lt;CODE&gt;&lt;SPAN class="keyword token"&gt;const&lt;/SPAN&gt; &lt;SPAN class="keyword token"&gt;unsigned&lt;/SPAN&gt; &lt;SPAN class="keyword token"&gt;char&lt;/SPAN&gt; BitMapImage&lt;SPAN class="punctuation token"&gt;[&lt;/SPAN&gt;&lt;SPAN class="punctuation token"&gt;]&lt;/SPAN&gt; &lt;SPAN class="operator token"&gt;=&lt;/SPAN&gt; &lt;SPAN class="punctuation token"&gt;{&lt;/SPAN&gt;&lt;SPAN class="number token"&gt;0&lt;/SPAN&gt;&lt;SPAN class="punctuation token"&gt;,&lt;/SPAN&gt;&lt;SPAN class="number token"&gt;1&lt;/SPAN&gt;&lt;SPAN class="punctuation token"&gt;,&lt;/SPAN&gt;&lt;SPAN class="number token"&gt;2&lt;/SPAN&gt;&lt;SPAN class="punctuation token"&gt;,&lt;/SPAN&gt;&lt;SPAN class="number token"&gt;3&lt;/SPAN&gt;&lt;SPAN class="punctuation token"&gt;,&lt;/SPAN&gt;&lt;SPAN class="number token"&gt;4&lt;/SPAN&gt;&lt;SPAN class="punctuation token"&gt;}&lt;/SPAN&gt;&lt;SPAN class="punctuation token"&gt;;&lt;/SPAN&gt;&lt;SPAN class="line-numbers-rows"&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/CODE&gt;&lt;/PRE&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;EM&gt;BitMapImage&lt;/EM&gt; will be placed into .rodata&lt;/P&gt;&lt;P&gt;if you want to have them in a custom flash section you should adjust your linker file (.ld)&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="text-decoration: underline;"&gt;KEA.ld:&lt;/SPAN&gt;&lt;/P&gt;&lt;PRE class="language-none line-numbers"&gt;&lt;CODE&gt;...
.text :
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 . = ALIGN(4);
 *(.text) /* .text sections (code) */
 *(.text*) /* .text* sections (code) */
 *(.rodata) /* .rodata sections (constants, strings, etc.) */
 *(.rodata*) /* .rodata* sections (constants, strings, etc.) */
 *(.glue_7) /* glue arm to thumb code */
 *(.glue_7t) /* glue thumb to arm code */
 *(.eh_frame)
 KEEP(*(.my_bitmap_flash)) /* bitmap flash section*/
 KEEP (*(.init))
 KEEP (*(.fini))
 . = ALIGN(4);
 } &amp;gt; FLASH_2
}‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍&lt;SPAN class="line-numbers-rows"&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/CODE&gt;&lt;/PRE&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="text-decoration: underline;"&gt;source file:&lt;/SPAN&gt;&lt;/P&gt;&lt;PRE class="language-c line-numbers"&gt;&lt;CODE&gt;&lt;SPAN class="token function"&gt;__attribute__&lt;/SPAN&gt;&lt;SPAN class="punctuation token"&gt;(&lt;/SPAN&gt;&lt;SPAN class="punctuation token"&gt;(&lt;/SPAN&gt;&lt;SPAN class="token function"&gt;section&lt;/SPAN&gt;&lt;SPAN class="punctuation token"&gt;(&lt;/SPAN&gt;&lt;SPAN class="string token"&gt;".my_bitmap_flash"&lt;/SPAN&gt;&lt;SPAN class="punctuation token"&gt;)&lt;/SPAN&gt;&lt;SPAN class="punctuation token"&gt;)&lt;/SPAN&gt;&lt;SPAN class="punctuation token"&gt;)&lt;/SPAN&gt;
&lt;SPAN class="keyword token"&gt;const&lt;/SPAN&gt; &lt;SPAN class="keyword token"&gt;unsigned&lt;/SPAN&gt; &lt;SPAN class="keyword token"&gt;char&lt;/SPAN&gt; BitMapImage&lt;SPAN class="punctuation token"&gt;[&lt;/SPAN&gt;&lt;SPAN class="punctuation token"&gt;]&lt;/SPAN&gt; &lt;SPAN class="operator token"&gt;=&lt;/SPAN&gt; &lt;SPAN class="punctuation token"&gt;{&lt;/SPAN&gt;&lt;SPAN class="number token"&gt;0&lt;/SPAN&gt;&lt;SPAN class="punctuation token"&gt;,&lt;/SPAN&gt;&lt;SPAN class="number token"&gt;1&lt;/SPAN&gt;&lt;SPAN class="punctuation token"&gt;,&lt;/SPAN&gt;&lt;SPAN class="number token"&gt;2&lt;/SPAN&gt;&lt;SPAN class="punctuation token"&gt;,&lt;/SPAN&gt;&lt;SPAN class="number token"&gt;3&lt;/SPAN&gt;&lt;SPAN class="punctuation token"&gt;,&lt;/SPAN&gt;&lt;SPAN class="number token"&gt;4&lt;/SPAN&gt;&lt;SPAN class="punctuation token"&gt;}&lt;/SPAN&gt;&lt;SPAN class="punctuation token"&gt;;&lt;/SPAN&gt;&lt;SPAN class="line-numbers-rows"&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/CODE&gt;&lt;/PRE&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Hope it helps.&lt;/P&gt;&lt;P&gt;Stan&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Tue, 06 Dec 2016 22:49:31 GMT</pubDate>
    <dc:creator>stanish</dc:creator>
    <dc:date>2016-12-06T22:49:31Z</dc:date>
    <item>
      <title>Compiler data location management</title>
      <link>https://community.nxp.com/t5/S32-Design-Studio/Compiler-data-location-management/m-p/654840#M1149</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;I am using the S32DS tool with the KEAZ128 device, and I am creating a large number of display bitmap images. loading these in as static initialized data variables is causing issue, it appears the compiler/linker is not loading these in flash. I am receiving the following error:&lt;/P&gt;&lt;P style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;xxxx.elf section `.data' will not fit in region `SRAM'&lt;/P&gt;&lt;P style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I want to specify that these data should be within section FLASH_2 section. I am trying to use pragmas to specify the placement but they are not working as far as I can tell. I am using the format:&lt;/P&gt;&lt;P style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;#pragma arm section rodata&lt;/P&gt;&lt;P style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;to place in section .rodata which is part of FLASH_2 definition in the linker file. FLASH_2 has a length of 0x1FBF0 which should be plenty of space.&lt;/P&gt;&lt;P style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Any documents, etc that I should be reviewing about placement of static defined variables?&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Tue, 06 Dec 2016 19:33:31 GMT</pubDate>
      <guid>https://community.nxp.com/t5/S32-Design-Studio/Compiler-data-location-management/m-p/654840#M1149</guid>
      <dc:creator>brucebowling</dc:creator>
      <dc:date>2016-12-06T19:33:31Z</dc:date>
    </item>
    <item>
      <title>Re: Compiler data location management</title>
      <link>https://community.nxp.com/t5/S32-Design-Studio/Compiler-data-location-management/m-p/654841#M1150</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi Bruce,&lt;/P&gt;&lt;P&gt;I'd recommend you to declare these bitmaps as constant instead of static variables e.g.:&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;PRE class="language-c line-numbers"&gt;&lt;CODE&gt;&lt;SPAN class="keyword token"&gt;const&lt;/SPAN&gt; &lt;SPAN class="keyword token"&gt;unsigned&lt;/SPAN&gt; &lt;SPAN class="keyword token"&gt;char&lt;/SPAN&gt; BitMapImage&lt;SPAN class="punctuation token"&gt;[&lt;/SPAN&gt;&lt;SPAN class="punctuation token"&gt;]&lt;/SPAN&gt; &lt;SPAN class="operator token"&gt;=&lt;/SPAN&gt; &lt;SPAN class="punctuation token"&gt;{&lt;/SPAN&gt;&lt;SPAN class="number token"&gt;0&lt;/SPAN&gt;&lt;SPAN class="punctuation token"&gt;,&lt;/SPAN&gt;&lt;SPAN class="number token"&gt;1&lt;/SPAN&gt;&lt;SPAN class="punctuation token"&gt;,&lt;/SPAN&gt;&lt;SPAN class="number token"&gt;2&lt;/SPAN&gt;&lt;SPAN class="punctuation token"&gt;,&lt;/SPAN&gt;&lt;SPAN class="number token"&gt;3&lt;/SPAN&gt;&lt;SPAN class="punctuation token"&gt;,&lt;/SPAN&gt;&lt;SPAN class="number token"&gt;4&lt;/SPAN&gt;&lt;SPAN class="punctuation token"&gt;}&lt;/SPAN&gt;&lt;SPAN class="punctuation token"&gt;;&lt;/SPAN&gt;&lt;SPAN class="line-numbers-rows"&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/CODE&gt;&lt;/PRE&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;EM&gt;BitMapImage&lt;/EM&gt; will be placed into .rodata&lt;/P&gt;&lt;P&gt;if you want to have them in a custom flash section you should adjust your linker file (.ld)&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="text-decoration: underline;"&gt;KEA.ld:&lt;/SPAN&gt;&lt;/P&gt;&lt;PRE class="language-none line-numbers"&gt;&lt;CODE&gt;...
.text :
 {
 . = ALIGN(4);
 *(.text) /* .text sections (code) */
 *(.text*) /* .text* sections (code) */
 *(.rodata) /* .rodata sections (constants, strings, etc.) */
 *(.rodata*) /* .rodata* sections (constants, strings, etc.) */
 *(.glue_7) /* glue arm to thumb code */
 *(.glue_7t) /* glue thumb to arm code */
 *(.eh_frame)
 KEEP(*(.my_bitmap_flash)) /* bitmap flash section*/
 KEEP (*(.init))
 KEEP (*(.fini))
 . = ALIGN(4);
 } &amp;gt; FLASH_2
}‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍‍&lt;SPAN class="line-numbers-rows"&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/CODE&gt;&lt;/PRE&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="text-decoration: underline;"&gt;source file:&lt;/SPAN&gt;&lt;/P&gt;&lt;PRE class="language-c line-numbers"&gt;&lt;CODE&gt;&lt;SPAN class="token function"&gt;__attribute__&lt;/SPAN&gt;&lt;SPAN class="punctuation token"&gt;(&lt;/SPAN&gt;&lt;SPAN class="punctuation token"&gt;(&lt;/SPAN&gt;&lt;SPAN class="token function"&gt;section&lt;/SPAN&gt;&lt;SPAN class="punctuation token"&gt;(&lt;/SPAN&gt;&lt;SPAN class="string token"&gt;".my_bitmap_flash"&lt;/SPAN&gt;&lt;SPAN class="punctuation token"&gt;)&lt;/SPAN&gt;&lt;SPAN class="punctuation token"&gt;)&lt;/SPAN&gt;&lt;SPAN class="punctuation token"&gt;)&lt;/SPAN&gt;
&lt;SPAN class="keyword token"&gt;const&lt;/SPAN&gt; &lt;SPAN class="keyword token"&gt;unsigned&lt;/SPAN&gt; &lt;SPAN class="keyword token"&gt;char&lt;/SPAN&gt; BitMapImage&lt;SPAN class="punctuation token"&gt;[&lt;/SPAN&gt;&lt;SPAN class="punctuation token"&gt;]&lt;/SPAN&gt; &lt;SPAN class="operator token"&gt;=&lt;/SPAN&gt; &lt;SPAN class="punctuation token"&gt;{&lt;/SPAN&gt;&lt;SPAN class="number token"&gt;0&lt;/SPAN&gt;&lt;SPAN class="punctuation token"&gt;,&lt;/SPAN&gt;&lt;SPAN class="number token"&gt;1&lt;/SPAN&gt;&lt;SPAN class="punctuation token"&gt;,&lt;/SPAN&gt;&lt;SPAN class="number token"&gt;2&lt;/SPAN&gt;&lt;SPAN class="punctuation token"&gt;,&lt;/SPAN&gt;&lt;SPAN class="number token"&gt;3&lt;/SPAN&gt;&lt;SPAN class="punctuation token"&gt;,&lt;/SPAN&gt;&lt;SPAN class="number token"&gt;4&lt;/SPAN&gt;&lt;SPAN class="punctuation token"&gt;}&lt;/SPAN&gt;&lt;SPAN class="punctuation token"&gt;;&lt;/SPAN&gt;&lt;SPAN class="line-numbers-rows"&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;SPAN&gt;‍&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/CODE&gt;&lt;/PRE&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Hope it helps.&lt;/P&gt;&lt;P&gt;Stan&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Tue, 06 Dec 2016 22:49:31 GMT</pubDate>
      <guid>https://community.nxp.com/t5/S32-Design-Studio/Compiler-data-location-management/m-p/654841#M1150</guid>
      <dc:creator>stanish</dc:creator>
      <dc:date>2016-12-06T22:49:31Z</dc:date>
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