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    <title>topic Re: TapLinx iOS SDK ERROR: Thread 1: EXC_BAD_ACCESS (code=1, address=0x0) in Other NXP Products</title>
    <link>https://community.nxp.com/t5/Other-NXP-Products/TapLinx-iOS-SDK-ERROR-Thread-1-EXC-BAD-ACCESS-code-1-address-0x0/m-p/1885531#M23090</link>
    <description>&lt;P&gt;Hello sir,&lt;/P&gt;
&lt;P&gt;This is Fabian, thank you very much for your interest in our products.&lt;/P&gt;
&lt;P&gt;As far as I understand, EXEC_BAD_ACCESS is known to be a memory access issue. Unfortunately, I'm not aware of what could be wrong with our Library but, I did find that the error can be linked to an object issue. Please be sure that you are creating the instance correctly.&lt;/P&gt;
&lt;P&gt;I can't make any asseveration but, Is there any chance that the use of Flutter can be linked to a memory issue?&lt;/P&gt;
&lt;P&gt;I'm very sorry sir but, I don't have a specific fix for this issue. We may need more information.&lt;/P&gt;</description>
    <pubDate>Tue, 11 Jun 2024 22:22:43 GMT</pubDate>
    <dc:creator>Fabian_R</dc:creator>
    <dc:date>2024-06-11T22:22:43Z</dc:date>
    <item>
      <title>TapLinx iOS SDK ERROR: Thread 1: EXC_BAD_ACCESS (code=1, address=0x0)</title>
      <link>https://community.nxp.com/t5/Other-NXP-Products/TapLinx-iOS-SDK-ERROR-Thread-1-EXC-BAD-ACCESS-code-1-address-0x0/m-p/1883978#M23038</link>
      <description>&lt;P&gt;I hope this message finds you well.&lt;/P&gt;&lt;P&gt;We are a development company working on a solution for a public transportation company, implementing MIFARE DESFire EV2 cards for their bus system. While we have successfully managed to read and update information on the cards using Android, we are encountering issues when trying to implement the TapLinx SDK on iOS.&lt;/P&gt;&lt;P&gt;To integrate TapLinxLibrary into our iOS project, we had to make several modifications to the SDK. Specifically, we removed the&amp;nbsp;TapLinxLibrary.swiftmodule&amp;nbsp;folder from the SDK and added a&amp;nbsp;module.modulemap&amp;nbsp;file with the following content:&lt;/P&gt;&lt;P class=""&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Captura de pantalla 2024-06-09 a la(s) 5.16.07 p.&amp;nbsp;m..png" style="width: 999px;"&gt;&lt;img src="https://community.nxp.com/t5/image/serverpage/image-id/283177iF0FAEE8DC161D837/image-size/large?v=v2&amp;amp;px=999" role="button" title="Captura de pantalla 2024-06-09 a la(s) 5.16.07 p.&amp;nbsp;m..png" alt="Captura de pantalla 2024-06-09 a la(s) 5.16.07 p.&amp;nbsp;m..png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P class=""&gt;&lt;SPAN&gt;We also updated the Build Settings under Swift Compiler - Search Paths / Import Paths to include:&lt;/SPAN&gt;&lt;/P&gt;&lt;P class=""&gt;#(PROJECT_DIR)/TapLinxLibrary&lt;/P&gt;&lt;P&gt;With these changes, we successfully instantiated&amp;nbsp;TapLinxLibrary&amp;nbsp;and executed the&amp;nbsp;verifyLicense()&amp;nbsp;function, receiving&amp;nbsp;isSuccess == true.&lt;/P&gt;&lt;P&gt;However, when attempting to instantiate&amp;nbsp;TL_DESFireEV2, we encountered the following error (see attached image):&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Captura de pantalla 2024-06-09 a la(s) 5.17.54 p.&amp;nbsp;m..png" style="width: 940px;"&gt;&lt;img src="https://community.nxp.com/t5/image/serverpage/image-id/283178i1D10AEC35C3586C1/image-size/large?v=v2&amp;amp;px=999" role="button" title="Captura de pantalla 2024-06-09 a la(s) 5.17.54 p.&amp;nbsp;m..png" alt="Captura de pantalla 2024-06-09 a la(s) 5.17.54 p.&amp;nbsp;m..png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Captura de pantalla 2024-06-09 a la(s) 5.18.46 p.&amp;nbsp;m..png" style="width: 629px;"&gt;&lt;img src="https://community.nxp.com/t5/image/serverpage/image-id/283179i16B88313F781DBC5/image-size/large?v=v2&amp;amp;px=999" role="button" title="Captura de pantalla 2024-06-09 a la(s) 5.18.46 p.&amp;nbsp;m..png" alt="Captura de pantalla 2024-06-09 a la(s) 5.18.46 p.&amp;nbsp;m..png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;We seek your guidance on resolving this issue, as it is crucial for our application to read and update information on MIFARE DESFire EV2 cards on iOS.&lt;/P&gt;&lt;P&gt;Thank you for your assistance.&lt;/P&gt;&lt;P&gt;Best regards,&lt;/P&gt;</description>
      <pubDate>Sun, 09 Jun 2024 20:20:56 GMT</pubDate>
      <guid>https://community.nxp.com/t5/Other-NXP-Products/TapLinx-iOS-SDK-ERROR-Thread-1-EXC-BAD-ACCESS-code-1-address-0x0/m-p/1883978#M23038</guid>
      <dc:creator>hugofertl</dc:creator>
      <dc:date>2024-06-09T20:20:56Z</dc:date>
    </item>
    <item>
      <title>Re: TapLinx iOS SDK ERROR: Thread 1: EXC_BAD_ACCESS (code=1, address=0x0)</title>
      <link>https://community.nxp.com/t5/Other-NXP-Products/TapLinx-iOS-SDK-ERROR-Thread-1-EXC-BAD-ACCESS-code-1-address-0x0/m-p/1885531#M23090</link>
      <description>&lt;P&gt;Hello sir,&lt;/P&gt;
&lt;P&gt;This is Fabian, thank you very much for your interest in our products.&lt;/P&gt;
&lt;P&gt;As far as I understand, EXEC_BAD_ACCESS is known to be a memory access issue. Unfortunately, I'm not aware of what could be wrong with our Library but, I did find that the error can be linked to an object issue. Please be sure that you are creating the instance correctly.&lt;/P&gt;
&lt;P&gt;I can't make any asseveration but, Is there any chance that the use of Flutter can be linked to a memory issue?&lt;/P&gt;
&lt;P&gt;I'm very sorry sir but, I don't have a specific fix for this issue. We may need more information.&lt;/P&gt;</description>
      <pubDate>Tue, 11 Jun 2024 22:22:43 GMT</pubDate>
      <guid>https://community.nxp.com/t5/Other-NXP-Products/TapLinx-iOS-SDK-ERROR-Thread-1-EXC-BAD-ACCESS-code-1-address-0x0/m-p/1885531#M23090</guid>
      <dc:creator>Fabian_R</dc:creator>
      <dc:date>2024-06-11T22:22:43Z</dc:date>
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