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    <title>LPC MicrocontrollersのトピックRe: Multiple buffering</title>
    <link>https://community.nxp.com/t5/LPC-Microcontrollers/Multiple-buffering/m-p/523732#M6368</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;STRONG&gt;Content originally posted in LPCWare by mc on Fri Oct 10 09:29:53 MST 2014&lt;/STRONG&gt;&lt;BR /&gt;&lt;SPAN&gt;Hi Rich,&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;memory devices(MEMDEV) are useful for animation as they can be created and deleted at any time. memory devices eliminate flickering. Multiple buffering can be used to eliminate flickering as well as tearing.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;You can use memory devices and multiple buffering in combination. &lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;For more detailed understanding please read document from below link&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&lt;A class="jive-link-external-small" href="https://community.nxp.com/external-link.jspa?url=http%3A%2F%2Fwww.lpcware.com%2Fsystem%2Ffiles%2FUM03001_emWin5_6.pdf" rel="nofollow" target="_blank"&gt;http://www.lpcware.com/system/files/UM03001_emWin5_6.pdf&lt;/A&gt;&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Wed, 15 Jun 2016 18:02:40 GMT</pubDate>
    <dc:creator>lpcware</dc:creator>
    <dc:date>2016-06-15T18:02:40Z</dc:date>
    <item>
      <title>Multiple buffering</title>
      <link>https://community.nxp.com/t5/LPC-Microcontrollers/Multiple-buffering/m-p/523731#M6367</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;STRONG&gt;Content originally posted in LPCWare by rali on Thu Oct 09 07:40:19 MST 2014&lt;/STRONG&gt;&lt;BR /&gt;&lt;SPAN&gt;Hi,&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;I am new to LCD graphics development.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;I am using the Segger emWin with the LPC1788 micro.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Can someone explain when to use MEMDEV, multiple Frame buffers, layering, virtual screen and WM, &lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Also, what conbinaltion of these are allowed?&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;I'd appreciate it if&amp;nbsp; anyone is willing to share the source code for mutliple buffering configuration.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Thanks&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;Rich&lt;/SPAN&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Wed, 15 Jun 2016 18:02:39 GMT</pubDate>
      <guid>https://community.nxp.com/t5/LPC-Microcontrollers/Multiple-buffering/m-p/523731#M6367</guid>
      <dc:creator>lpcware</dc:creator>
      <dc:date>2016-06-15T18:02:39Z</dc:date>
    </item>
    <item>
      <title>Re: Multiple buffering</title>
      <link>https://community.nxp.com/t5/LPC-Microcontrollers/Multiple-buffering/m-p/523732#M6368</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;STRONG&gt;Content originally posted in LPCWare by mc on Fri Oct 10 09:29:53 MST 2014&lt;/STRONG&gt;&lt;BR /&gt;&lt;SPAN&gt;Hi Rich,&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;memory devices(MEMDEV) are useful for animation as they can be created and deleted at any time. memory devices eliminate flickering. Multiple buffering can be used to eliminate flickering as well as tearing.&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;You can use memory devices and multiple buffering in combination. &lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;SPAN&gt;For more detailed understanding please read document from below link&lt;/SPAN&gt;&lt;BR /&gt;&lt;SPAN&gt;&lt;A class="jive-link-external-small" href="https://community.nxp.com/external-link.jspa?url=http%3A%2F%2Fwww.lpcware.com%2Fsystem%2Ffiles%2FUM03001_emWin5_6.pdf" rel="nofollow" target="_blank"&gt;http://www.lpcware.com/system/files/UM03001_emWin5_6.pdf&lt;/A&gt;&lt;/SPAN&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Wed, 15 Jun 2016 18:02:40 GMT</pubDate>
      <guid>https://community.nxp.com/t5/LPC-Microcontrollers/Multiple-buffering/m-p/523732#M6368</guid>
      <dc:creator>lpcware</dc:creator>
      <dc:date>2016-06-15T18:02:40Z</dc:date>
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