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    <title>topic Re: How do you reference the MK64F12.h in SDK 3.0? in Kinetis Software Development Kit</title>
    <link>https://community.nxp.com/t5/Kinetis-Software-Development-Kit/How-do-you-reference-the-MK64F12-h-in-SDK-3-0/m-p/494915#M4571</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Neil, &lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;The latest SDK release from NXP for Kinetis parts is v2.0. Where did you find SDK 3.0 for K64?&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;The SoC header file can be found in &amp;lt;install_dir&amp;gt;\devices\MK64F12. You'll want to include this directory in your compiler settings so that your compiler knows to look there for the proper include files for your project. The include folder option is -I in gcc, and you'll find similar project options in IAR, KDS, and Keil. &lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;The linker will not look for the header files, this is part of the compilation process.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Jason&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Mon, 29 Feb 2016 23:16:35 GMT</pubDate>
    <dc:creator>Jmart</dc:creator>
    <dc:date>2016-02-29T23:16:35Z</dc:date>
    <item>
      <title>How do you reference the MK64F12.h in SDK 3.0?</title>
      <link>https://community.nxp.com/t5/Kinetis-Software-Development-Kit/How-do-you-reference-the-MK64F12-h-in-SDK-3-0/m-p/494914#M4570</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;&lt;BR /&gt;I noticed that with the new SDK 3.0, when you start a new project&amp;nbsp; it now says Kinetis SDK2.X Project.&amp;nbsp; I was&lt;/P&gt;&lt;P&gt;expecting Kinetis SDK3.X Project?&amp;nbsp; I also noticed that the proceeding windows have changed.&lt;/P&gt;&lt;P style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Anyways, if I create a new folder and name it include, then import all my .h files and then import all my .c files&lt;/P&gt;&lt;P&gt;into the existing source file and compile, it seems that it doesn't know where the MK64F12.h file is?&lt;/P&gt;&lt;P style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;In my path settings, I have :&lt;/P&gt;&lt;P style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;../CMSIS&lt;/P&gt;&lt;P style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;which I imagine that the linker would look in to find it, but apparently that is not the case?&amp;nbsp; So, how/where can I&lt;/P&gt;&lt;P&gt;direct the linker to go find this file?&lt;/P&gt;&lt;P style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;thank you,&lt;/P&gt;&lt;P&gt;Neil Porven&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 29 Feb 2016 21:52:44 GMT</pubDate>
      <guid>https://community.nxp.com/t5/Kinetis-Software-Development-Kit/How-do-you-reference-the-MK64F12-h-in-SDK-3-0/m-p/494914#M4570</guid>
      <dc:creator>neilporven</dc:creator>
      <dc:date>2016-02-29T21:52:44Z</dc:date>
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      <title>Re: How do you reference the MK64F12.h in SDK 3.0?</title>
      <link>https://community.nxp.com/t5/Kinetis-Software-Development-Kit/How-do-you-reference-the-MK64F12-h-in-SDK-3-0/m-p/494915#M4571</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Neil, &lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;The latest SDK release from NXP for Kinetis parts is v2.0. Where did you find SDK 3.0 for K64?&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;The SoC header file can be found in &amp;lt;install_dir&amp;gt;\devices\MK64F12. You'll want to include this directory in your compiler settings so that your compiler knows to look there for the proper include files for your project. The include folder option is -I in gcc, and you'll find similar project options in IAR, KDS, and Keil. &lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;The linker will not look for the header files, this is part of the compilation process.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Jason&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 29 Feb 2016 23:16:35 GMT</pubDate>
      <guid>https://community.nxp.com/t5/Kinetis-Software-Development-Kit/How-do-you-reference-the-MK64F12-h-in-SDK-3-0/m-p/494915#M4571</guid>
      <dc:creator>Jmart</dc:creator>
      <dc:date>2016-02-29T23:16:35Z</dc:date>
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      <title>Re: How do you reference the MK64F12.h in SDK 3.0?</title>
      <link>https://community.nxp.com/t5/Kinetis-Software-Development-Kit/How-do-you-reference-the-MK64F12-h-in-SDK-3-0/m-p/494916#M4572</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi Neil.&lt;/P&gt;&lt;P&gt;the latest KDS version is v3.0, but the latest KSDK version is v2.0.&lt;/P&gt;&lt;P&gt;regarding your project didn't find MK64F12.h, please check if the related path included. for example, with KDS, the path setting is as below.&lt;/P&gt;&lt;P&gt;can this help you?&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper" image-alt="pastedImage_0.png"&gt;&lt;img src="https://community.nxp.com/t5/image/serverpage/image-id/55348i527D85D8AE394443/image-size/large?v=v2&amp;amp;px=999" role="button" title="pastedImage_0.png" alt="pastedImage_0.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;Have a great day,&lt;BR /&gt;Jennie Zhang&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;-----------------------------------------------------------------------------------------------------------------------&lt;BR /&gt;Note: If this post answers your question, please click the Correct Answer button. Thank you!&lt;BR /&gt;-----------------------------------------------------------------------------------------------------------------------&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Tue, 01 Mar 2016 04:10:37 GMT</pubDate>
      <guid>https://community.nxp.com/t5/Kinetis-Software-Development-Kit/How-do-you-reference-the-MK64F12-h-in-SDK-3-0/m-p/494916#M4572</guid>
      <dc:creator>ZhangJennie</dc:creator>
      <dc:date>2016-03-01T04:10:37Z</dc:date>
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      <title>Re: How do you reference the MK64F12.h in SDK 3.0?</title>
      <link>https://community.nxp.com/t5/Kinetis-Software-Development-Kit/How-do-you-reference-the-MK64F12-h-in-SDK-3-0/m-p/494917#M4573</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi Jason,&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Please take a look at ZhangJennie reply.&amp;nbsp;&amp;nbsp; Sorry between KDS and SDK and KSDK, it all start looking the same after a while....&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Thanks,&lt;/P&gt;&lt;P&gt;Neil Porven&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Tue, 01 Mar 2016 14:26:50 GMT</pubDate>
      <guid>https://community.nxp.com/t5/Kinetis-Software-Development-Kit/How-do-you-reference-the-MK64F12-h-in-SDK-3-0/m-p/494917#M4573</guid>
      <dc:creator>neilporven</dc:creator>
      <dc:date>2016-03-01T14:26:50Z</dc:date>
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    <item>
      <title>Re: How do you reference the MK64F12.h in SDK 3.0?</title>
      <link>https://community.nxp.com/t5/Kinetis-Software-Development-Kit/How-do-you-reference-the-MK64F12-h-in-SDK-3-0/m-p/494918#M4574</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi ZhangJennie,&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;I have KDS 3.1.0 and I did a KSDK build particularly for the K64F processor (SDK_2.0_K64F).&amp;nbsp; Here is a screen&lt;/P&gt;&lt;P&gt;shot of what I see, when I try to start a new project.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper" image-alt="New.jpg"&gt;&lt;img src="https://community.nxp.com/t5/image/serverpage/image-id/55428i817FF796BE53F2DA/image-size/large?v=v2&amp;amp;px=999" role="button" title="New.jpg" alt="New.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Strangely enough, if I choose Kinetis SDK 2.x Project, it doesn't place a SDK file?&amp;nbsp; &lt;/P&gt;&lt;P&gt;Did I downloaded something wrong, thinking it was the latest KDS and instead, I got&lt;/P&gt;&lt;P&gt;something else or is the KDS correct and now the SDK file is no longer needed because&lt;/P&gt;&lt;P&gt;it is being linked outside the IDE through paths?&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Need help with this.....&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Thank you,&lt;/P&gt;&lt;P&gt;Neil Porven&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Tue, 01 Mar 2016 14:39:58 GMT</pubDate>
      <guid>https://community.nxp.com/t5/Kinetis-Software-Development-Kit/How-do-you-reference-the-MK64F12-h-in-SDK-3-0/m-p/494918#M4574</guid>
      <dc:creator>neilporven</dc:creator>
      <dc:date>2016-03-01T14:39:58Z</dc:date>
    </item>
    <item>
      <title>Re: How do you reference the MK64F12.h in SDK 3.0?</title>
      <link>https://community.nxp.com/t5/Kinetis-Software-Development-Kit/How-do-you-reference-the-MK64F12-h-in-SDK-3-0/m-p/494919#M4575</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;In Addition,&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Here is a screenshot of my Path and Symbols, once a new project is created:&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper" image-alt="Paths and Symbols.jpg"&gt;&lt;img src="https://community.nxp.com/t5/image/serverpage/image-id/55560i6857E81F2FA1B10C/image-size/large?v=v2&amp;amp;px=999" role="button" title="Paths and Symbols.jpg" alt="Paths and Symbols.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;and here is what I see, when a new project is created:&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper" image-alt="New.jpg"&gt;&lt;img src="https://community.nxp.com/t5/image/serverpage/image-id/55551i7A5F6BCE03B1427E/image-size/large?v=v2&amp;amp;px=999" role="button" title="New.jpg" alt="New.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;Not sure what to do at this point, but if I import previous working/compiling projects they start complaining about define&lt;/P&gt;&lt;P&gt;in the MK64F12.h file.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Tue, 01 Mar 2016 14:58:53 GMT</pubDate>
      <guid>https://community.nxp.com/t5/Kinetis-Software-Development-Kit/How-do-you-reference-the-MK64F12-h-in-SDK-3-0/m-p/494919#M4575</guid>
      <dc:creator>neilporven</dc:creator>
      <dc:date>2016-03-01T14:58:53Z</dc:date>
    </item>
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      <title>Re: How do you reference the MK64F12.h in SDK 3.0?</title>
      <link>https://community.nxp.com/t5/Kinetis-Software-Development-Kit/How-do-you-reference-the-MK64F12-h-in-SDK-3-0/m-p/494920#M4576</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Update,&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;It appears that the new file structure doesn't contain an include file/folder and importing&lt;/P&gt;&lt;P&gt;it from my previous project doesn't seem to work (meaning fails to recognize the MK64F12.h).&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;If instead I import to the CMSIS file/folder, then some of the defines are seen.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Curiosly enough, looking at the previous project, SDK 3.0, MK64F12.h appears in two areas, inside&lt;/P&gt;&lt;P&gt;the CMSIS and in the startup file/folder. Another observation is that the two MK64F12.h are different &lt;/P&gt;&lt;P&gt;and have different builds.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Yet another interesting issue is that the way I addressed the registers under SDK 3.0 is now not &lt;/P&gt;&lt;P&gt;recognized by 3.1.0?&amp;nbsp;&amp;nbsp; Example 3.0: UART0_PRC15 = some HEX value&lt;/P&gt;&lt;P&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Example 3.1: UART0-&amp;gt;PRC[15] = some HEX value&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Wed, 02 Mar 2016 04:29:30 GMT</pubDate>
      <guid>https://community.nxp.com/t5/Kinetis-Software-Development-Kit/How-do-you-reference-the-MK64F12-h-in-SDK-3-0/m-p/494920#M4576</guid>
      <dc:creator>neilporven</dc:creator>
      <dc:date>2016-03-02T04:29:30Z</dc:date>
    </item>
    <item>
      <title>Re: How do you reference the MK64F12.h in SDK 3.0?</title>
      <link>https://community.nxp.com/t5/Kinetis-Software-Development-Kit/How-do-you-reference-the-MK64F12-h-in-SDK-3-0/m-p/494921#M4577</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi Neil.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;please make sure you have "New Kinetis sdk 2.x project wizard" installed to kds3.0&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper" image-alt="pastedImage_0.png"&gt;&lt;img src="https://community.nxp.com/t5/image/serverpage/image-id/55862i7CDAAA92413A261E/image-size/large?v=v2&amp;amp;px=999" role="button" title="pastedImage_0.png" alt="pastedImage_0.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;after the install, you will be able to see it in the menu:&lt;/P&gt;&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper" image-alt="pastedImage_1.png"&gt;&lt;img src="https://community.nxp.com/t5/image/serverpage/image-id/55896i8EB4E51053932296/image-size/large?v=v2&amp;amp;px=999" role="button" title="pastedImage_1.png" alt="pastedImage_1.png" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;can this help you?&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;Have a great day,&lt;BR /&gt;Jennie Zhang&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;-----------------------------------------------------------------------------------------------------------------------&lt;BR /&gt;Note: If this post answers your question, please click the Correct Answer button. Thank you!&lt;BR /&gt;-----------------------------------------------------------------------------------------------------------------------&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Wed, 02 Mar 2016 07:18:02 GMT</pubDate>
      <guid>https://community.nxp.com/t5/Kinetis-Software-Development-Kit/How-do-you-reference-the-MK64F12-h-in-SDK-3-0/m-p/494921#M4577</guid>
      <dc:creator>ZhangJennie</dc:creator>
      <dc:date>2016-03-02T07:18:02Z</dc:date>
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      <title>Re: How do you reference the MK64F12.h in SDK 3.0?</title>
      <link>https://community.nxp.com/t5/Kinetis-Software-Development-Kit/How-do-you-reference-the-MK64F12-h-in-SDK-3-0/m-p/494922#M4578</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi ZhangJennie,&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Thank you.&amp;nbsp; Yes, I had already installed the sdk 2.x and have viewed the video.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Wed, 02 Mar 2016 16:05:14 GMT</pubDate>
      <guid>https://community.nxp.com/t5/Kinetis-Software-Development-Kit/How-do-you-reference-the-MK64F12-h-in-SDK-3-0/m-p/494922#M4578</guid>
      <dc:creator>neilporven</dc:creator>
      <dc:date>2016-03-02T16:05:14Z</dc:date>
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