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    <title>topic Re: How to preserve second block of flash during debugging in Kinetis Design Studio</title>
    <link>https://community.nxp.com/t5/Kinetis-Design-Studio/How-to-preserve-second-block-of-flash-during-debugging/m-p/332372#M671</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;That works--thanks.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;It is, however, kind of an ugly hack to modify a readonly file deep in the KDS system, though. It would be really nice if the developers added a way to do this on a per-project basis, as was apparently the case in the old CW.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Wed, 12 Nov 2014 06:23:55 GMT</pubDate>
    <dc:creator>paulderocco</dc:creator>
    <dc:date>2014-11-12T06:23:55Z</dc:date>
    <item>
      <title>How to preserve second block of flash during debugging</title>
      <link>https://community.nxp.com/t5/Kinetis-Design-Studio/How-to-preserve-second-block-of-flash-during-debugging/m-p/332370#M669</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;I'm using a FRDM-K64F board, and I'd like to store some non-volatile data into the upper flash block. How do I configure the KDS debugger so that when I load my code, it doesn't erase the entire flash? I'm using the Multilink Universal FX and JTAG.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Tue, 11 Nov 2014 23:21:31 GMT</pubDate>
      <guid>https://community.nxp.com/t5/Kinetis-Design-Studio/How-to-preserve-second-block-of-flash-during-debugging/m-p/332370#M669</guid>
      <dc:creator>paulderocco</dc:creator>
      <dc:date>2014-11-11T23:21:31Z</dc:date>
    </item>
    <item>
      <title>Re: How to preserve second block of flash during debugging</title>
      <link>https://community.nxp.com/t5/Kinetis-Design-Studio/How-to-preserve-second-block-of-flash-during-debugging/m-p/332371#M670</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hello Paul:&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Maybe this tutorial is what you are looking for, explained by colleague Erich Styger:&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;A href="http://mcuoneclipse.com/2014/07/13/preserving-memory-ranges-with-eclipse-and-pe-gdb-server/" title="http://mcuoneclipse.com/2014/07/13/preserving-memory-ranges-with-eclipse-and-pe-gdb-server/"&gt;Preserving Memory Ranges with Eclipse and P&amp;amp;E GDB Server | MCU on Eclipse&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;Regards!,&lt;BR /&gt;Jorge Gonzalez&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;-----------------------------------------------------------------------------------------------------------------------&lt;BR /&gt;Note: If this post answers your question, please click the Correct Answer button. Thank you!&lt;BR /&gt;-----------------------------------------------------------------------------------------------------------------------&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Tue, 11 Nov 2014 23:25:28 GMT</pubDate>
      <guid>https://community.nxp.com/t5/Kinetis-Design-Studio/How-to-preserve-second-block-of-flash-during-debugging/m-p/332371#M670</guid>
      <dc:creator>Jorge_Gonzalez</dc:creator>
      <dc:date>2014-11-11T23:25:28Z</dc:date>
    </item>
    <item>
      <title>Re: How to preserve second block of flash during debugging</title>
      <link>https://community.nxp.com/t5/Kinetis-Design-Studio/How-to-preserve-second-block-of-flash-during-debugging/m-p/332372#M671</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;That works--thanks.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;It is, however, kind of an ugly hack to modify a readonly file deep in the KDS system, though. It would be really nice if the developers added a way to do this on a per-project basis, as was apparently the case in the old CW.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Wed, 12 Nov 2014 06:23:55 GMT</pubDate>
      <guid>https://community.nxp.com/t5/Kinetis-Design-Studio/How-to-preserve-second-block-of-flash-during-debugging/m-p/332372#M671</guid>
      <dc:creator>paulderocco</dc:creator>
      <dc:date>2014-11-12T06:23:55Z</dc:date>
    </item>
    <item>
      <title>Re: How to preserve second block of flash during debugging</title>
      <link>https://community.nxp.com/t5/Kinetis-Design-Studio/How-to-preserve-second-block-of-flash-during-debugging/m-p/332373#M672</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi Paul,&lt;/P&gt;&lt;P&gt;yes, I agree this is only a hack and a workaround. I already have asked P&amp;amp;E if they could add that to their gdb solutions. As a customer of their Fx probes, for sure you can ask them too, so P&amp;amp;E knows that there is a need for this functionality.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Thanks,&lt;/P&gt;&lt;P&gt;Erich&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Wed, 12 Nov 2014 06:50:57 GMT</pubDate>
      <guid>https://community.nxp.com/t5/Kinetis-Design-Studio/How-to-preserve-second-block-of-flash-during-debugging/m-p/332373#M672</guid>
      <dc:creator>BlackNight</dc:creator>
      <dc:date>2014-11-12T06:50:57Z</dc:date>
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