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    <title>i.MX RT Crossover MCUsのトピックRe: RT1064 / ThreadX / GUIX Screen Rotate 180 degrees</title>
    <link>https://community.nxp.com/t5/i-MX-RT-Crossover-MCUs/RT1064-ThreadX-GUIX-Screen-Rotate-180-degrees/m-p/1897793#M31085</link>
    <description>&lt;P&gt;Hi&amp;nbsp;&lt;a href="https://community.nxp.com/t5/user/viewprofilepage/user-id/174086"&gt;@mike_maas&lt;/a&gt;,&lt;/P&gt;
&lt;P&gt;You need to use the routine "PXP_SetRotateConfig()" from "fsl_pxp.h" to rotate your screen 180 degrees. Try enabling this function after every call of "PXP_Init(PXP)" in your application to rotate once the PXP has been initialized.&lt;/P&gt;
&lt;P&gt;BR,&lt;BR /&gt;Edwin.&lt;/P&gt;</description>
    <pubDate>Tue, 02 Jul 2024 20:57:18 GMT</pubDate>
    <dc:creator>EdwinHz</dc:creator>
    <dc:date>2024-07-02T20:57:18Z</dc:date>
    <item>
      <title>RT1064 / ThreadX / GUIX Screen Rotate 180 degrees</title>
      <link>https://community.nxp.com/t5/i-MX-RT-Crossover-MCUs/RT1064-ThreadX-GUIX-Screen-Rotate-180-degrees/m-p/1896038#M31051</link>
      <description>&lt;P&gt;Hello i.MX RT Community,&lt;/P&gt;&lt;P&gt;We are evaluating the capabilities of the RT1064 for a new product against some other solutions.&amp;nbsp; Due to mechanical construction constraints, we have to rotate the output of the GUI on the LCD by 180 degrees.&amp;nbsp; I see posts in this area without any positive conclusions.&amp;nbsp; We have tried everything that has been posted thus far with no success.&lt;/P&gt;&lt;P&gt;We successfully built and ran the GUIX "guix_washing_machine" example project with the RT1064 EVK and RK043FN66HS-CTG display kits.&amp;nbsp; We are using the gx_display_driver_imxrt10xx_565rgb driver.&amp;nbsp;&lt;/P&gt;&lt;P&gt;Here are our debug definitions:&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;&lt;SPAN class=""&gt;DEBUG&lt;BR /&gt;XIP_EXTERNAL_FLASH=1&lt;BR /&gt;XIP_BOOT_HEADER_ENABLE=1&lt;BR /&gt;CPU_MIMXRT1064DVL6A&lt;BR /&gt;GUIX_PXP_ENABLE&lt;BR /&gt;SDK_DEBUGCONSOLE_UART&lt;BR /&gt;PRINTF_FLOAT_ENABLE=1&lt;BR /&gt;SCANF_FLOAT_ENABLE=1&lt;BR /&gt;PRINTF_ADVANCED_ENABLE=1&lt;BR /&gt;SCANF_ADVANCED_ENABLE=0&lt;BR /&gt;SERIAL_PORT_TYPE_UART=1&lt;BR /&gt;DATA_SECTION_IS_CACHEABLE=1&lt;BR /&gt;MCUXPRESSO_SDK&lt;BR /&gt;GX_INCLUDE_USER_DEFINE_FILE&lt;BR /&gt;SDK_I2C_BASED_COMPONENT_USED=1&lt;BR /&gt;TX_INCLUDE_USER_DEFINE_FILE&lt;BR /&gt;FSL_RTOS_THREADX&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;Can someone please highlight the area(s) within the stock demo project that need to be changed to get the screen rotated by 180 degrees?&amp;nbsp; Taking the OOB example and getting it to rotate is all we need.&lt;/P&gt;&lt;P&gt;Cordially,&amp;nbsp;&lt;/P&gt;&lt;P&gt;Mike&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 28 Jun 2024 16:37:26 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-RT-Crossover-MCUs/RT1064-ThreadX-GUIX-Screen-Rotate-180-degrees/m-p/1896038#M31051</guid>
      <dc:creator>mike_maas</dc:creator>
      <dc:date>2024-06-28T16:37:26Z</dc:date>
    </item>
    <item>
      <title>Re: RT1064 / ThreadX / GUIX Screen Rotate 180 degrees</title>
      <link>https://community.nxp.com/t5/i-MX-RT-Crossover-MCUs/RT1064-ThreadX-GUIX-Screen-Rotate-180-degrees/m-p/1897793#M31085</link>
      <description>&lt;P&gt;Hi&amp;nbsp;&lt;a href="https://community.nxp.com/t5/user/viewprofilepage/user-id/174086"&gt;@mike_maas&lt;/a&gt;,&lt;/P&gt;
&lt;P&gt;You need to use the routine "PXP_SetRotateConfig()" from "fsl_pxp.h" to rotate your screen 180 degrees. Try enabling this function after every call of "PXP_Init(PXP)" in your application to rotate once the PXP has been initialized.&lt;/P&gt;
&lt;P&gt;BR,&lt;BR /&gt;Edwin.&lt;/P&gt;</description>
      <pubDate>Tue, 02 Jul 2024 20:57:18 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-RT-Crossover-MCUs/RT1064-ThreadX-GUIX-Screen-Rotate-180-degrees/m-p/1897793#M31085</guid>
      <dc:creator>EdwinHz</dc:creator>
      <dc:date>2024-07-02T20:57:18Z</dc:date>
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