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    <title>topic VGlite font rendering api documentation missing. in i.MX RT Crossover MCUs</title>
    <link>https://community.nxp.com/t5/i-MX-RT-Crossover-MCUs/VGlite-font-rendering-api-documentation-missing/m-p/1638431#M24758</link>
    <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;I was trying to use the vglite api to render graphics using the verisilicon gpu on MIMXRT1166/1176 and there is a particular lack of documentation regarding this.&lt;/P&gt;&lt;P&gt;I was able to initialise the GPU and render vector and raster objects just fine, the performance is acceptable if all the assets are placed in SDRAM.&amp;nbsp;&lt;/P&gt;&lt;P&gt;I have read the vglite reference manual, but still,&lt;/P&gt;&lt;P&gt;There is a particular lack of documentation regarding the font rendering api,&lt;/P&gt;&lt;P&gt;vg_lite_register_font(font, params) api is used to register the font, but there is no documentation regarding what format the font should be in?&lt;/P&gt;&lt;P&gt;the param parameter is a&amp;nbsp;vg_lite_font_params_t type and it has a data element which points to the font in memory, but what exactly must be the format of the font to load? do i just load a .ttf file into memory and use that?&amp;nbsp;&lt;/P&gt;&lt;P&gt;Simimarly there is no documentation for any tool that converts normal SVGs to the format that a vglite draw call expects...&lt;/P&gt;&lt;P&gt;Is there any available internal documentation regarding this?&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Sun, 23 Apr 2023 08:53:52 GMT</pubDate>
    <dc:creator>maglash64</dc:creator>
    <dc:date>2023-04-23T08:53:52Z</dc:date>
    <item>
      <title>VGlite font rendering api documentation missing.</title>
      <link>https://community.nxp.com/t5/i-MX-RT-Crossover-MCUs/VGlite-font-rendering-api-documentation-missing/m-p/1638431#M24758</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;I was trying to use the vglite api to render graphics using the verisilicon gpu on MIMXRT1166/1176 and there is a particular lack of documentation regarding this.&lt;/P&gt;&lt;P&gt;I was able to initialise the GPU and render vector and raster objects just fine, the performance is acceptable if all the assets are placed in SDRAM.&amp;nbsp;&lt;/P&gt;&lt;P&gt;I have read the vglite reference manual, but still,&lt;/P&gt;&lt;P&gt;There is a particular lack of documentation regarding the font rendering api,&lt;/P&gt;&lt;P&gt;vg_lite_register_font(font, params) api is used to register the font, but there is no documentation regarding what format the font should be in?&lt;/P&gt;&lt;P&gt;the param parameter is a&amp;nbsp;vg_lite_font_params_t type and it has a data element which points to the font in memory, but what exactly must be the format of the font to load? do i just load a .ttf file into memory and use that?&amp;nbsp;&lt;/P&gt;&lt;P&gt;Simimarly there is no documentation for any tool that converts normal SVGs to the format that a vglite draw call expects...&lt;/P&gt;&lt;P&gt;Is there any available internal documentation regarding this?&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sun, 23 Apr 2023 08:53:52 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-RT-Crossover-MCUs/VGlite-font-rendering-api-documentation-missing/m-p/1638431#M24758</guid>
      <dc:creator>maglash64</dc:creator>
      <dc:date>2023-04-23T08:53:52Z</dc:date>
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