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    <title>topic Re: The GPU report error during running some unity-3D application in i.MX Processors</title>
    <link>https://community.nxp.com/t5/i-MX-Processors/The-GPU-report-error-during-running-some-unity-3D-application/m-p/652130#M99773</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi Feifei&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;since L3.10.53 many gpu errata fixes were implemented so&lt;/P&gt;&lt;P&gt;recommended to try latest 4.1.x kernels on&lt;/P&gt;&lt;P&gt;&lt;A class="link-titled" href="http://www.nxp.com/products/software-and-tools/software-development-tools/i.mx-software-and-tools/i.mx-6series-i.mx-7series-software-and-development-tool-resources:IMX_SW" title="http://www.nxp.com/products/software-and-tools/software-development-tools/i.mx-software-and-tools/i.mx-6series-i.mx-7series-software-and-development-tool-resources:IMX_SW"&gt;i.MX 6 / i.MX 7 Series Software and Development Tool|NXP&lt;/A&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Fixed gpu errata are described in Release Notes included in Doc package on&lt;/P&gt;&lt;P&gt;that link, please check sect.Graphics, Table&amp;nbsp; New features "Bug Fixes".&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Best regards&lt;BR /&gt;igor&lt;BR /&gt;-----------------------------------------------------------------------------------------------------------------------&lt;BR /&gt;Note: If this post answers your question, please click the Correct Answer button. Thank you!&lt;BR /&gt;-----------------------------------------------------------------------------------------------------------------------&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Wed, 15 Mar 2017 11:27:23 GMT</pubDate>
    <dc:creator>igorpadykov</dc:creator>
    <dc:date>2017-03-15T11:27:23Z</dc:date>
    <item>
      <title>The GPU report error during running some unity-3D application</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/The-GPU-report-error-during-running-some-unity-3D-application/m-p/652128#M99771</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;H3 class="" style="color: #222222; background-color: #ffffff; font-size: 18px;"&gt;&lt;/H3&gt;&lt;P&gt;We are using imx6dl running Android 4.4.3(kernel 3.10.53). Currently , we meet a random problem:&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;During starting a game application(仙境传说RO) （installed from&amp;nbsp;&lt;A class="link-titled" href="http://ro.xd.com/" title="http://ro.xd.com/"&gt;仙境传说RO - 心动网络&lt;/A&gt;&amp;nbsp;）， following crash logs are gotten from logcat and a &lt;SPAN style="font-size: 22px;"&gt;&lt;STRONG&gt;blank pruple&lt;/STRONG&gt;&lt;/SPAN&gt; screen is shown for some minutes before the application UI shows:&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;03-14 14:14:52.065 145 145 I sf_frame_dur: [com.xd.ro.roapk/com.xindong.RODevelop.UnitySavePicActivity,0,0,0,2,2,0,0]&lt;BR /&gt;03-14 14:14:52.075 829 875 D GsmSST : [GsmSST] SST.getAllCellInfo(): X size=0 list=null&lt;BR /&gt;03-14 14:14:52.075 829 875 D GsmSST : [GsmSST] getCellLocation(): X empty mCellLoc and CellInfo mCellLoc=[-1,-1,-1]&lt;BR /&gt;03-14 14:14:52.105 145 506 E BufferQueue: [SurfaceView] queueBuffer: BufferQueue has been abandoned!&lt;BR /&gt;03-14 14:14:52.115 3102 3174 E Surface : queueBuffer: error queuing buffer to SurfaceTexture, -19&lt;BR /&gt;03-14 14:14:52.115 145 506 E BufferQueue: [SurfaceView] dequeueBuffer: BufferQueue has been abandoned!&lt;BR /&gt;03-14 14:14:52.115 145 3078 E BufferQueue: [SurfaceView] query: BufferQueue has been abandoned!&lt;BR /&gt;03-14 14:14:52.125 145 189 E BufferQueue: [com.android.settings/com.android.settings.SystemInfoActivity] dequeueBuffer: can't dequeue multiple buffers without setting the buffer count&lt;BR /&gt;03-14 14:14:52.135 3102 3125 E v_egl : Window has been abandoned! return value: -19&lt;BR /&gt;03-14 14:14:52.135 3102 3125 E libEGL : EGLBoolean eglMakeCurrent(EGLDisplay, EGLSurface, EGLSurface, EGLContext):783 error 300b (EGL_BAD_NATIVE_WINDOW)&lt;BR /&gt;03-14 14:14:52.145 3102 3125 E Unity : [EGL] Unable to acquire context: EGL_BAD_NATIVE_WINDOW: A NativeWindowType argument does not refer to a valid native window.&lt;BR /&gt;03-14 14:14:52.145 3102 3125 E Unity : &lt;BR /&gt;03-14 14:14:52.145 3102 3125 E Unity : (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line: 235)&lt;BR /&gt;03-14 14:14:52.145 3102 3125 E Unity : &lt;BR /&gt;03-14 14:14:52.155 3102 3125 E libEGL : call to OpenGL ES API with no current context (logged once per thread)&lt;BR /&gt;03-14 14:14:52.175 145 506 E BufferQueue: [SurfaceView] query: BufferQueue has been abandoned!&lt;BR /&gt;03-14 14:14:52.175 3102 3174 E v_egl : Window has been abandoned! return value: -19&lt;BR /&gt;03-14 14:14:52.175 3102 3174 E libEGL : EGLBoolean eglMakeCurrent(EGLDisplay, EGLSurface, EGLSurface, EGLContext):783 error 300b (EGL_BAD_NATIVE_WINDOW)&lt;BR /&gt;03-14 14:14:52.175 3102 3174 E Unity : [EGL] Unable to acquire context: EGL_BAD_NATIVE_WINDOW: A NativeWindowType argument does not refer to a valid native window.&lt;BR /&gt;03-14 14:14:52.175 3102 3174 E Unity : &lt;BR /&gt;03-14 14:14:52.175 3102 3174 E Unity : (Filename: ./Runtime/GfxDevice/egl/WindowContextEGL.cpp Line: 235)&lt;BR /&gt;03-14 14:14:52.175 3102 3174 E Unity : &lt;BR /&gt;03-14 14:14:52.185 3102 3174 E libEGL : call to OpenGL ES API with no current context (logged once per thread)&lt;BR /&gt;03-14 14:14:52.275 374 403 I am_activity_launch_time: [0,-1505958704,com.android.settings/.SystemInfoActivity,566,566]&lt;BR /&gt;03-14 14:14:52.275 374 403 I ActivityManager: Displayed com.android.settings/.SystemInfoActivity: +566ms&lt;BR /&gt;03-14 14:14:52.625 145 145 I sf_frame_dur: [com.android.settings/com.android.settings.Setting,30,0,0,2,6,0,0]&lt;BR /&gt;03-14 14:14:53.245 3102 3174 E Unity : -------- GLSL link failed, no info log provided.&lt;BR /&gt;03-14 14:14:53.245 3102 3174 E Unity : &lt;BR /&gt;03-14 14:14:53.245 3102 3174 E Unity : (Filename: Line: 655)&lt;BR /&gt;03-14 14:14:53.245 3102 3174 E Unity : &lt;BR /&gt;03-14 14:14:53.255 3102 3174 E Unity : -------- GLSL link failed, no info log provided.&lt;BR /&gt;03-14 14:14:53.255 3102 3174 E Unity : &lt;BR /&gt;03-14 14:14:53.255 3102 3174 E Unity : (Filename: Line: 655)&lt;BR /&gt;03-14 14:14:53.255 3102 3174 E Unity : &lt;BR /&gt;03-14 14:14:53.255 3102 3174 E Unity : -------- GLSL link failed, no info log provided.&lt;BR /&gt;03-14 14:14:53.255 3102 3174 E Unity : &lt;BR /&gt;03-14 14:14:53.255 3102 3174 E Unity : (Filename: Line: 655)&lt;BR /&gt;03-14 14:14:53.255 3102 3174 E Unity : &lt;BR /&gt;03-14 14:14:53.255 3102 3174 E Unity : -------- GLSL link failed, no info log provided.&lt;BR /&gt;03-14 14:14:53.255 3102 3174 E Unity : &lt;BR /&gt;03-14 14:14:53.255 3102 3174 E Unity : (Filename: Line: 655)&lt;BR /&gt;03-14 14:14:53.255 3102 3174 E Unity : &lt;BR /&gt;03-14 14:14:53.355 374 525 V WifiHW : "IFNAME=wlan0 SIGNAL_POLL" command sent.&lt;BR /&gt;03-14 14:14:53.705 3102 3102 I UnityAgent: init the sdk with '900029929'&lt;BR /&gt;03-14 14:14:53.915 3102 3106 D dalvikvm: GC_CONCURRENT freed 306K, 32% free 3667K/5348K, paused 4ms+10ms, total 73ms&lt;BR /&gt;03-14 14:14:54.175 3102 3102 D dalvikvm: Trying to load lib /data/app-lib/com.xd.ro.roapk-1/libBugly.so 0xa5bce980&lt;BR /&gt;03-14 14:14:54.175 3102 3102 D dalvikvm: Added shared lib /data/app-lib/com.xd.ro.roapk-1/libBugly.so 0xa5bce980&lt;BR /&gt;03-14 14:14:54.175 3102 3102 I CrashReport: native library loaded&lt;BR /&gt;03-14 14:14:54.175 3102 3102 I CrashReport: backup java method success&lt;BR /&gt;03-14 14:14:54.175 3102 3102 I CrashReport: back up java classes success&lt;BR /&gt;03-14 14:14:54.175 3102 3102 I CrashReport: base = 0xbe107000&lt;BR /&gt;03-14 14:14:54.175 3102 3102 I CrashReport: stacksize = 8M&lt;BR /&gt;03-14 14:14:54.175 3102 3102 I CrashReport: guardsize = 4096&lt;BR /&gt;03-14 14:14:54.205 3102 3102 I CrashReport: getted buglyline com/tencent/bugly/crashreport/&lt;BR /&gt;03-14 14:14:54.205 3102 3102 I CrashReport: it is default prefix&lt;BR /&gt;03-14 14:14:54.205 3102 3102 I CrashReport: register native log methods success&lt;BR /&gt;03-14 14:14:54.205 3102 3102 I CrashReport: register native key-value methods success&lt;BR /&gt;03-14 14:14:54.205 3102 3102 I CrashReport: register native methods success&lt;BR /&gt;03-14 14:14:54.205 3102 3102 I CrashReport: setLogMode 6 current 4&lt;BR /&gt;03-14 14:14:54.215 3102 3102 E CrashReportInfo: *************************************** POWERED BY bugly.qq.com ***********************************&lt;BR /&gt;03-14 14:14:54.235 3102 3102 E CrashReportInfo: Unity中的libmono.so进行了信号处理，为了避免处理冲突libBugly.so将关闭信号处理，导致无法上报Native异常(SIGSEGV,SIGABRT,SIGFPE,SIGBUS)&lt;BR /&gt;03-14 14:14:54.235 3102 3102 E CrashReportInfo: 要解决这个问题，你需要在导出的Android项目中，在Activity.onCreate()中初始化Bugly(CrashReport.initCrashReport())&lt;BR /&gt;03-14 14:14:54.235 3102 3102 E CrashReportInfo: 了解更多信息，可以参考 &amp;lt;&amp;lt;Bugly(Android) 更多配置和FAQ.pdf&amp;gt;&amp;gt;&lt;BR /&gt;03-14 14:14:54.235 3102 3102 E CrashReportInfo: ***************************************************************************************************&lt;BR /&gt;03-14 14:14:54.235 3102 3102 E CrashReportInfo: *************************************** POWERED BY bugly.qq.com ***********************************&lt;BR /&gt;03-14 14:14:54.235 3102 3102 E CrashReportInfo: libBugly.so is disabled to capture Native Crash(Signal SIGSEGV,SIGABRT,SIGFPE,SIGBUS)&lt;BR /&gt;03-14 14:14:54.235 3102 3102 E CrashReportInfo: Because in unity project "libmono.so" registered "Signal hanlder" earlier than libBugly.so&lt;BR /&gt;03-14 14:14:54.235 3102 3102 E CrashReportInfo: We recommend you to export your project to Android Project ,and call "CrashReport.initCrashReport()" in "Activity.onCreate()"&lt;BR /&gt;03-14 14:14:54.235 3102 3102 E CrashReportInfo: For more detail , please read &amp;lt;&amp;lt;Bugly(Android) 更多配置和FAQ.pdf&amp;gt;&amp;gt; for help.&lt;BR /&gt;03-14 14:14:54.235 3102 3102 E CrashReportInfo: ***************************************************************************************************&lt;BR /&gt;03-14 14:14:54.245 3102 3102 E CrashReport: unregistd unity signal!&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Could you please help check if this is caused by GPU or the application itself?&lt;/P&gt;&lt;P&gt;Thanks!&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Wed, 15 Mar 2017 08:14:57 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/The-GPU-report-error-during-running-some-unity-3D-application/m-p/652128#M99771</guid>
      <dc:creator>feifeihu</dc:creator>
      <dc:date>2017-03-15T08:14:57Z</dc:date>
    </item>
    <item>
      <title>Re: The GPU report error during running some unity-3D application</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/The-GPU-report-error-during-running-some-unity-3D-application/m-p/652129#M99772</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;&lt;SPAN style="color: #51626f; background-color: #ffffff;"&gt;please pay attention to :&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="color: #51626f; background-color: #ffffff;"&gt;03-14 14:14:52.105 145 506 E BufferQueue: [SurfaceView] queueBuffer: BufferQueue has been abandoned!&lt;/SPAN&gt;&lt;BR style="color: #51626f; background-color: #ffffff;" /&gt;&lt;SPAN style="color: #51626f; background-color: #ffffff;"&gt;03-14 14:14:52.115 3102 3174 E Surface : queueBuffer: error queuing buffer to SurfaceTexture, -19&lt;/SPAN&gt;&lt;BR style="color: #51626f; background-color: #ffffff;" /&gt;&lt;SPAN style="color: #51626f; background-color: #ffffff;"&gt;03-14 14:14:52.115 145 506 E BufferQueue: [SurfaceView] dequeueBuffer: BufferQueue has been abandoned!&lt;/SPAN&gt;&lt;BR style="color: #51626f; background-color: #ffffff;" /&gt;&lt;SPAN style="color: #51626f; background-color: #ffffff;"&gt;03-14 14:14:52.115 145 3078 E BufferQueue: [SurfaceView] query: BufferQueue has been abandoned!&lt;/SPAN&gt;&lt;BR style="color: #51626f; background-color: #ffffff;" /&gt;&lt;SPAN style="color: #51626f; background-color: #ffffff;"&gt;03-14 14:14:52.125 145 189 E BufferQueue: [com.android.settings/com.android.settings.SystemInfoActivity] dequeueBuffer: can't dequeue multiple buffers without setting the buffer count&lt;/SPAN&gt;&lt;BR style="color: #51626f; background-color: #ffffff;" /&gt;&lt;SPAN style="color: #51626f; background-color: #ffffff;"&gt;03-14 14:14:52.135 3102 3125 E v_egl : Window has been abandoned! return value: -19&lt;/SPAN&gt;&lt;BR style="color: #51626f; background-color: #ffffff;" /&gt;&lt;SPAN style="color: #51626f; background-color: #ffffff;"&gt;03-14 14:14:52.135 3102 3125 E libEGL : EGLBoolean eglMakeCurrent(EGLDisplay, EGLSurface, EGLSurface, EGLContext):783 error 300b (EGL_BAD_NATIVE_WINDOW)&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Thanks.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Wed, 15 Mar 2017 08:17:29 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/The-GPU-report-error-during-running-some-unity-3D-application/m-p/652129#M99772</guid>
      <dc:creator>feifeihu</dc:creator>
      <dc:date>2017-03-15T08:17:29Z</dc:date>
    </item>
    <item>
      <title>Re: The GPU report error during running some unity-3D application</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/The-GPU-report-error-during-running-some-unity-3D-application/m-p/652130#M99773</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi Feifei&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;since L3.10.53 many gpu errata fixes were implemented so&lt;/P&gt;&lt;P&gt;recommended to try latest 4.1.x kernels on&lt;/P&gt;&lt;P&gt;&lt;A class="link-titled" href="http://www.nxp.com/products/software-and-tools/software-development-tools/i.mx-software-and-tools/i.mx-6series-i.mx-7series-software-and-development-tool-resources:IMX_SW" title="http://www.nxp.com/products/software-and-tools/software-development-tools/i.mx-software-and-tools/i.mx-6series-i.mx-7series-software-and-development-tool-resources:IMX_SW"&gt;i.MX 6 / i.MX 7 Series Software and Development Tool|NXP&lt;/A&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Fixed gpu errata are described in Release Notes included in Doc package on&lt;/P&gt;&lt;P&gt;that link, please check sect.Graphics, Table&amp;nbsp; New features "Bug Fixes".&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Best regards&lt;BR /&gt;igor&lt;BR /&gt;-----------------------------------------------------------------------------------------------------------------------&lt;BR /&gt;Note: If this post answers your question, please click the Correct Answer button. Thank you!&lt;BR /&gt;-----------------------------------------------------------------------------------------------------------------------&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Wed, 15 Mar 2017 11:27:23 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/The-GPU-report-error-during-running-some-unity-3D-application/m-p/652130#M99773</guid>
      <dc:creator>igorpadykov</dc:creator>
      <dc:date>2017-03-15T11:27:23Z</dc:date>
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