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    <title>topic texture memory corruption with OpenGL ES 1.1 in i.MX Processors</title>
    <link>https://community.nxp.com/t5/i-MX-Processors/texture-memory-corruption-with-OpenGL-ES-1-1/m-p/192888#M9934</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi all,&lt;/P&gt;&lt;P&gt;I'm seeing some bizarre texture corruption issues with OpenGL ES 1.1 on my i.mx53 qsb, running at 1920x1080 (u-boot: setenv hdmi video=mxcdi0fb:RGB24,1920x1080M@60) under X11, using the stock 11.01 Linux installation.&lt;/P&gt;&lt;P&gt;I'm using two FBOs (render-to-texture with glBindFramebufferOES etc.) to allow single buffered drawing with no glClear() between frames -- basically I want successive frames to accumulate. I'm drawing the FBOs to the screen as a pair of textured quads.&amp;nbsp;&lt;/P&gt;&lt;P&gt;Over time the textures become corrupt: it looks like an occasional issue with the alignment or stride during a texture copy operation, where for example a ~256x256 tile of vertical line textured pixels will be duplicated sporadically elsewhere on the screen, but now with a 30 degree or 45 degree slant. Perhaps they are being corrupted when they are swapped from GPU to CPU memory?&amp;nbsp;&lt;/P&gt;&lt;P&gt;Has anyone else experienced this? I'm not setting a GPU memory size (cf&amp;nbsp;&lt;A href="http://imxcommunity.org/group/imx53quickstartboard/forum/topics/playing-1080p-video-on-a-1080p-panel" target="_self"&gt;1080p video on 1080p panel&lt;/A&gt;), could this be causing this problem?&amp;nbsp;&lt;/P&gt;&lt;P&gt;Any advice or comments much appreciated!&lt;/P&gt;&lt;P&gt;Thanks,&lt;/P&gt;&lt;P&gt;Damian&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Sun, 04 Dec 2011 18:28:52 GMT</pubDate>
    <dc:creator>damianstewart</dc:creator>
    <dc:date>2011-12-04T18:28:52Z</dc:date>
    <item>
      <title>texture memory corruption with OpenGL ES 1.1</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/texture-memory-corruption-with-OpenGL-ES-1-1/m-p/192888#M9934</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi all,&lt;/P&gt;&lt;P&gt;I'm seeing some bizarre texture corruption issues with OpenGL ES 1.1 on my i.mx53 qsb, running at 1920x1080 (u-boot: setenv hdmi video=mxcdi0fb:RGB24,1920x1080M@60) under X11, using the stock 11.01 Linux installation.&lt;/P&gt;&lt;P&gt;I'm using two FBOs (render-to-texture with glBindFramebufferOES etc.) to allow single buffered drawing with no glClear() between frames -- basically I want successive frames to accumulate. I'm drawing the FBOs to the screen as a pair of textured quads.&amp;nbsp;&lt;/P&gt;&lt;P&gt;Over time the textures become corrupt: it looks like an occasional issue with the alignment or stride during a texture copy operation, where for example a ~256x256 tile of vertical line textured pixels will be duplicated sporadically elsewhere on the screen, but now with a 30 degree or 45 degree slant. Perhaps they are being corrupted when they are swapped from GPU to CPU memory?&amp;nbsp;&lt;/P&gt;&lt;P&gt;Has anyone else experienced this? I'm not setting a GPU memory size (cf&amp;nbsp;&lt;A href="http://imxcommunity.org/group/imx53quickstartboard/forum/topics/playing-1080p-video-on-a-1080p-panel" target="_self"&gt;1080p video on 1080p panel&lt;/A&gt;), could this be causing this problem?&amp;nbsp;&lt;/P&gt;&lt;P&gt;Any advice or comments much appreciated!&lt;/P&gt;&lt;P&gt;Thanks,&lt;/P&gt;&lt;P&gt;Damian&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Sun, 04 Dec 2011 18:28:52 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/texture-memory-corruption-with-OpenGL-ES-1-1/m-p/192888#M9934</guid>
      <dc:creator>damianstewart</dc:creator>
      <dc:date>2011-12-04T18:28:52Z</dc:date>
    </item>
    <item>
      <title>Re: texture memory corruption with OpenGL ES 1.1</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/texture-memory-corruption-with-OpenGL-ES-1-1/m-p/192889#M9935</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;could you share the source code so we can test?&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Fri, 09 Dec 2011 20:58:46 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/texture-memory-corruption-with-OpenGL-ES-1-1/m-p/192889#M9935</guid>
      <dc:creator>GuillermoHernan</dc:creator>
      <dc:date>2011-12-09T20:58:46Z</dc:date>
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