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    <title>i.MX ProcessorsのトピックRe: How i.mx6 GPU convert UYVY to RGB?</title>
    <link>https://community.nxp.com/t5/i-MX-Processors/How-i-mx6-GPU-convert-UYVY-to-RGB/m-p/617582#M93522</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Igor,&lt;/P&gt;&lt;P&gt;I'm also interested in the exact conversion done by the 3D GPU when using&amp;nbsp;&lt;SPAN style="color: #51626f; background-color: #ffffff;"&gt;glTextDirectVIV. I checked the sections you referenced, but I cannot see how this would help to answer&amp;nbsp;Lin Ya's&amp;nbsp;&lt;SPAN style="color: #646464;"&gt;&lt;SPAN&gt;and my question.&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="background-color: #ffffff; color: #646464;"&gt;&lt;SPAN&gt;2.4.1 Color space conversion from YUV to RGB:&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="background-color: #ffffff; color: #646464;"&gt;&lt;SPAN&gt;nice example, but it neither mentions how the conversion is done by the G2D API (which by the way Lin Ya already found)&amp;nbsp;nor does it even mention the 3D GPU&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="background-color: #ffffff; color: #646464;"&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="background-color: #ffffff; color: #646464;"&gt;&lt;SPAN&gt;Sect.13.1.1.6 of&amp;nbsp;Chapter 13 Graphics Processing Unit (GPU):&lt;BR /&gt;also nice to know that some binaries are proprietary and not all sources are available, but currently I'm not interested in any sources. I just want to know the conversion factors used by the GPU which&amp;nbsp;I refuse to believe is in any way "confidential".&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="background-color: #ffffff; color: #646464;"&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Thu, 05 Oct 2017 12:09:57 GMT</pubDate>
    <dc:creator>JohnDoe1z</dc:creator>
    <dc:date>2017-10-05T12:09:57Z</dc:date>
    <item>
      <title>How i.mx6 GPU convert UYVY to RGB?</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/How-i-mx6-GPU-convert-UYVY-to-RGB/m-p/617580#M93520</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;DIV class=""&gt;&lt;P&gt;The glTextDirectVIVMap API is able to load UYVY texture. &lt;BR /&gt;What is the accurate algorithm that API convert UYVY to RGB ?&lt;/P&gt;&lt;P style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I found this algorithm for G2D from Processor Reference Manual.&lt;BR /&gt;16 &amp;lt;= Y &amp;lt;= 235&lt;BR /&gt;16 &amp;lt;= U &amp;lt;= 240&lt;BR /&gt;16 &amp;lt;= V &amp;lt;= 240&lt;BR /&gt;A = Y - 16&lt;BR /&gt;B = U - 128&lt;BR /&gt;C = V - 128&lt;BR /&gt;R = clip(( 298*A + 410*C + 128) &amp;gt;&amp;gt; 8)&lt;BR /&gt;G = clip((298*A - 101*B - 209*C + 128) &amp;gt;&amp;gt; 8)&lt;BR /&gt;B = clip((298*A + 519*B + 128) &amp;gt;&amp;gt; 8)&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Is glTextDirectVIVMap API the same as G2D ?&lt;BR /&gt;I want to get a precise calculation of the GPU.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Any information is very &lt;SPAN class=""&gt;appreciate.&lt;/SPAN&gt;&lt;/P&gt;&lt;/DIV&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Sat, 25 Mar 2017 04:14:57 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/How-i-mx6-GPU-convert-UYVY-to-RGB/m-p/617580#M93520</guid>
      <dc:creator>linya</dc:creator>
      <dc:date>2017-03-25T04:14:57Z</dc:date>
    </item>
    <item>
      <title>Re: How i.mx6 GPU convert UYVY to RGB?</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/How-i-mx6-GPU-convert-UYVY-to-RGB/m-p/617581#M93521</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi lin&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;please check sect.2.4.1 Color space conversion from YUV to RGB attached Graphics User Guide&lt;BR /&gt;and Chapter 13 Graphics Processing Unit (GPU) Linux Guide, as mentions sect.13.1.1.6&lt;BR /&gt;driver provides proprietary binary libraries, so not all its sources may be available.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Best regards&lt;BR /&gt;igor&lt;BR /&gt;-----------------------------------------------------------------------------------------------------------------------&lt;BR /&gt;Note: If this post answers your question, please click the Correct Answer button. Thank you!&lt;BR /&gt;-----------------------------------------------------------------------------------------------------------------------&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Sun, 26 Mar 2017 23:19:46 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/How-i-mx6-GPU-convert-UYVY-to-RGB/m-p/617581#M93521</guid>
      <dc:creator>igorpadykov</dc:creator>
      <dc:date>2017-03-26T23:19:46Z</dc:date>
    </item>
    <item>
      <title>Re: How i.mx6 GPU convert UYVY to RGB?</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/How-i-mx6-GPU-convert-UYVY-to-RGB/m-p/617582#M93522</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Igor,&lt;/P&gt;&lt;P&gt;I'm also interested in the exact conversion done by the 3D GPU when using&amp;nbsp;&lt;SPAN style="color: #51626f; background-color: #ffffff;"&gt;glTextDirectVIV. I checked the sections you referenced, but I cannot see how this would help to answer&amp;nbsp;Lin Ya's&amp;nbsp;&lt;SPAN style="color: #646464;"&gt;&lt;SPAN&gt;and my question.&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="background-color: #ffffff; color: #646464;"&gt;&lt;SPAN&gt;2.4.1 Color space conversion from YUV to RGB:&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="background-color: #ffffff; color: #646464;"&gt;&lt;SPAN&gt;nice example, but it neither mentions how the conversion is done by the G2D API (which by the way Lin Ya already found)&amp;nbsp;nor does it even mention the 3D GPU&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="background-color: #ffffff; color: #646464;"&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="background-color: #ffffff; color: #646464;"&gt;&lt;SPAN&gt;Sect.13.1.1.6 of&amp;nbsp;Chapter 13 Graphics Processing Unit (GPU):&lt;BR /&gt;also nice to know that some binaries are proprietary and not all sources are available, but currently I'm not interested in any sources. I just want to know the conversion factors used by the GPU which&amp;nbsp;I refuse to believe is in any way "confidential".&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="background-color: #ffffff; color: #646464;"&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Thu, 05 Oct 2017 12:09:57 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/How-i-mx6-GPU-convert-UYVY-to-RGB/m-p/617582#M93522</guid>
      <dc:creator>JohnDoe1z</dc:creator>
      <dc:date>2017-10-05T12:09:57Z</dc:date>
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