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    <title>topic Re: cascade multi shader in i.MX Processors</title>
    <link>https://community.nxp.com/t5/i-MX-Processors/cascade-multi-shader/m-p/600453#M90223</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi San&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;please check attached document and&lt;/P&gt;&lt;P&gt;AN4629 Fast Image Processing with i.MX 6 Series&lt;BR /&gt;&lt;A class="jive-link-external-small" href="https://community.nxp.com/external-link.jspa?url=http%3A%2F%2Fwww.nxp.com%2Ffiles%2F32bit%2Fdoc%2Fapp_note%2FAN4629.pdf" rel="nofollow" target="_blank"&gt;http://www.nxp.com/files/32bit/doc/app_note/AN4629.pdf&lt;/A&gt;&lt;SPAN&gt; &amp;nbsp;&lt;/SPAN&gt;&lt;BR /&gt;&lt;A class="jive-link-external-small" href="https://community.nxp.com/external-link.jspa?url=http%3A%2F%2Fimxcv.blogspot.ca%2F2014%2F02%2Fbuilding-opencv-24x-for-freescales-imx6.html" rel="nofollow" target="_blank"&gt;http://imxcv.blogspot.ca/2014/02/building-opencv-24x-for-freescales-imx6.html&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Best regards&lt;BR /&gt;igor&lt;BR /&gt;-----------------------------------------------------------------------------------------------------------------------&lt;BR /&gt;Note: If this post answers your question, please click the Correct Answer button. Thank you!&lt;BR /&gt;-----------------------------------------------------------------------------------------------------------------------&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Mon, 12 Sep 2016 01:52:58 GMT</pubDate>
    <dc:creator>igorpadykov</dc:creator>
    <dc:date>2016-09-12T01:52:58Z</dc:date>
    <item>
      <title>cascade multi shader</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/cascade-multi-shader/m-p/600452#M90222</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;&lt;SPAN style="color: #333333; background-color: #fafafa; font-size: 13px;"&gt;How do we cascade multi shaders (vertex and fragment) on imx6? For example, I have loaded an image as a texture to GPU, and I want to find edges in an image using the line detection technology with hough transform. First, a frag shader is created to change a color image to a grey image. Next, a kernel filter is adopted in another fragment shader to find all the edges in the previous grey image. Finally, a hough transform technology is used in other shader files (maybe fragment shader, geometry shader, vertex shader) based on the result of the second step. If I could look into some related documents and sample codes, it will be great.&amp;nbsp;Thanks in advance.&lt;/SPAN&gt;&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Wed, 07 Sep 2016 14:42:29 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/cascade-multi-shader/m-p/600452#M90222</guid>
      <dc:creator>sanzhang</dc:creator>
      <dc:date>2016-09-07T14:42:29Z</dc:date>
    </item>
    <item>
      <title>Re: cascade multi shader</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/cascade-multi-shader/m-p/600453#M90223</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi San&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;please check attached document and&lt;/P&gt;&lt;P&gt;AN4629 Fast Image Processing with i.MX 6 Series&lt;BR /&gt;&lt;A class="jive-link-external-small" href="https://community.nxp.com/external-link.jspa?url=http%3A%2F%2Fwww.nxp.com%2Ffiles%2F32bit%2Fdoc%2Fapp_note%2FAN4629.pdf" rel="nofollow" target="_blank"&gt;http://www.nxp.com/files/32bit/doc/app_note/AN4629.pdf&lt;/A&gt;&lt;SPAN&gt; &amp;nbsp;&lt;/SPAN&gt;&lt;BR /&gt;&lt;A class="jive-link-external-small" href="https://community.nxp.com/external-link.jspa?url=http%3A%2F%2Fimxcv.blogspot.ca%2F2014%2F02%2Fbuilding-opencv-24x-for-freescales-imx6.html" rel="nofollow" target="_blank"&gt;http://imxcv.blogspot.ca/2014/02/building-opencv-24x-for-freescales-imx6.html&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Best regards&lt;BR /&gt;igor&lt;BR /&gt;-----------------------------------------------------------------------------------------------------------------------&lt;BR /&gt;Note: If this post answers your question, please click the Correct Answer button. Thank you!&lt;BR /&gt;-----------------------------------------------------------------------------------------------------------------------&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 12 Sep 2016 01:52:58 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/cascade-multi-shader/m-p/600453#M90223</guid>
      <dc:creator>igorpadykov</dc:creator>
      <dc:date>2016-09-12T01:52:58Z</dc:date>
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