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    <title>topic Re: Yocto build, libEGL-fb.so for i.MX6UL in i.MX Processors</title>
    <link>https://community.nxp.com/t5/i-MX-Processors/Yocto-build-libEGL-fb-so-for-i-MX6UL/m-p/590352#M89049</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;I would be glad to, but imx6 version of UI engine works only with fb backend. Found the same problem here&lt;/P&gt;&lt;P&gt;&lt;A class="link-titled" href="https://www.toradex.com/community/questions/2477/how-to-add-framebuffer-egl-to-console-trdx-image.html" title="https://www.toradex.com/community/questions/2477/how-to-add-framebuffer-egl-to-console-trdx-image.html"&gt;How to add framebuffer EGL to console-trdx-image ? - Toradex Community&lt;/A&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;and it really is solvable by building imx-gpu-viv, but it works only for imx6 with gpu. We are using the ultra light version, so I wanted to confirm if it's impossible to get libEGL-fb.so for it?&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Tue, 06 Sep 2016 00:48:29 GMT</pubDate>
    <dc:creator>sudomasaaki</dc:creator>
    <dc:date>2016-09-06T00:48:29Z</dc:date>
    <item>
      <title>Yocto build, libEGL-fb.so for i.MX6UL</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/Yocto-build-libEGL-fb-so-for-i-MX6UL/m-p/590350#M89047</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Good evening!&lt;/P&gt;&lt;P&gt;I'm kind of stuck, if it's possible would like to clarify and confirm a few points. Let me explain the situation first.&lt;/P&gt;&lt;P&gt;UI engine(storyboard) needs either directfb or gl over fb to run on imx6 board. I did manage to run it on out Ultra Light with directfb but animation was really slow and parts of a terminal were over application window, so I wanted to try an opengl approach. Engine has a lot of runtime libraries, still when I try to run it I get the following message&lt;/P&gt;&lt;BLOCKQUOTE class="jive_macro_quote jive-quote jive_text_macro"&gt;&lt;P&gt;DIAG [0.096]:Unable to load plugin: /usr/bin/cs/plugins/librender-plugin-opengles_2.0.so Error: /usr/bin/cs/plugins/librender-plugin-opengles_2.0.so: undefined symbol: fbDestroyWindow&lt;/P&gt;&lt;/BLOCKQUOTE&gt;&lt;P&gt;Google pointed me to the following header &lt;A _jive_internal="true" href="https://community.nxp.com/external-link.jspa?url=https%3A%2F%2Fgithub.com%2Frogeriorps%2Fgpu-samples-mx6%2Fblob%2Fmaster%2Flesson05%2Finclude%2FEGL%2Feglvivante.h" rel="nofollow" target="_blank"&gt;gpu-samples-mx6/eglvivante.h at master · rogeriorps/gpu-samples-mx6 · GitHub&lt;/A&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;which, basically, strongly related to Vivanti GPU drivers. If I build a Yocto image with imx-gpu-viv support, there pops up a libGLESv2-fb.so library.&lt;/P&gt;&lt;P&gt;&lt;A _jive_internal="true" href="https://community.nxp.com/external-link.jspa?url=http%3A%2F%2Fwww.cranksoftware.com%2Fforums%2Fviewtopic.php%3Ff%3D5%26t%3D516" rel="nofollow" target="_blank"&gt;cranksoftware.com • View topic - Storyboard Application is not run on I.MX6 Yocto(Fido)&lt;/A&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Engine does not support X11 and Wayland, and they should be removed from build completely to not interfere with fb, so libGLESv2-fb.so library is the only thing which provides me with needed undefined functions. The problem is - I can't build imx-gpu-viv for imx6ul since it has no GPU.&lt;/P&gt;&lt;P&gt;Long story short: how do I build in Yocto a direct frame buffer driven EGL library for Ultra Light board?&lt;/P&gt;&lt;P&gt;I'm building an fsl-community-bsp with bitbake core-image-directfb, my local.conf in attach.&lt;/P&gt;&lt;P&gt;Thanks in advance, hope you can help me.&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;Original Attachment has been moved to: &lt;A _jive_internal="true" href="https://community.nxp.com/docs/DOC-336942"&gt;local.conf.zip&lt;/A&gt;&lt;/STRONG&gt;&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 05 Sep 2016 09:43:02 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/Yocto-build-libEGL-fb-so-for-i-MX6UL/m-p/590350#M89047</guid>
      <dc:creator>sudomasaaki</dc:creator>
      <dc:date>2016-09-05T09:43:02Z</dc:date>
    </item>
    <item>
      <title>Re: Yocto build, libEGL-fb.so for i.MX6UL</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/Yocto-build-libEGL-fb-so-for-i-MX6UL/m-p/590351#M89048</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi&amp;nbsp;Masaaki&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;I think you should start over and build the image-gui-x11-imx6ul, to get opengl faster animations on your board.&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Hope this helps&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 05 Sep 2016 15:01:16 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/Yocto-build-libEGL-fb-so-for-i-MX6UL/m-p/590351#M89048</guid>
      <dc:creator>Bio_TICFSL</dc:creator>
      <dc:date>2016-09-05T15:01:16Z</dc:date>
    </item>
    <item>
      <title>Re: Yocto build, libEGL-fb.so for i.MX6UL</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/Yocto-build-libEGL-fb-so-for-i-MX6UL/m-p/590352#M89049</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;I would be glad to, but imx6 version of UI engine works only with fb backend. Found the same problem here&lt;/P&gt;&lt;P&gt;&lt;A class="link-titled" href="https://www.toradex.com/community/questions/2477/how-to-add-framebuffer-egl-to-console-trdx-image.html" title="https://www.toradex.com/community/questions/2477/how-to-add-framebuffer-egl-to-console-trdx-image.html"&gt;How to add framebuffer EGL to console-trdx-image ? - Toradex Community&lt;/A&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;and it really is solvable by building imx-gpu-viv, but it works only for imx6 with gpu. We are using the ultra light version, so I wanted to confirm if it's impossible to get libEGL-fb.so for it?&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Tue, 06 Sep 2016 00:48:29 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/Yocto-build-libEGL-fb-so-for-i-MX6UL/m-p/590352#M89049</guid>
      <dc:creator>sudomasaaki</dc:creator>
      <dc:date>2016-09-06T00:48:29Z</dc:date>
    </item>
    <item>
      <title>Re: Yocto build, libEGL-fb.so for i.MX6UL</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/Yocto-build-libEGL-fb-so-for-i-MX6UL/m-p/590353#M89050</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Sorry I think is going to be possible for MX6UL&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Tue, 06 Sep 2016 16:43:59 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/Yocto-build-libEGL-fb-so-for-i-MX6UL/m-p/590353#M89050</guid>
      <dc:creator>Bio_TICFSL</dc:creator>
      <dc:date>2016-09-06T16:43:59Z</dc:date>
    </item>
    <item>
      <title>Re: Yocto build, libEGL-fb.so for i.MX6UL</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/Yocto-build-libEGL-fb-so-for-i-MX6UL/m-p/590354#M89051</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;In the end, I did not find a solution to get a directfb driven EGL driver for UL, as far as I got in my researches - GPU is needed for it. Thread can be closed.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Wed, 14 Sep 2016 02:18:20 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/Yocto-build-libEGL-fb-so-for-i-MX6UL/m-p/590354#M89051</guid>
      <dc:creator>sudomasaaki</dc:creator>
      <dc:date>2016-09-14T02:18:20Z</dc:date>
    </item>
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