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    <title>topic Frambuffer rotation i.MX6 in i.MX Processors</title>
    <link>https://community.nxp.com/t5/i-MX-Processors/Frambuffer-rotation-i-MX6/m-p/561863#M87006</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;I have a TN LCD screen where the viewing angles are much improved if I turn the screen upside down.&lt;/P&gt;&lt;P&gt;Unfortunately, that means I also need to be able to rotate the graphics output by 180 degrees.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;If I run "echo&amp;nbsp; 3 &amp;gt; /sys/devices/soc0/fb.23/graphics/fb0/rotate" which should be an IPU_ROTATE_180&lt;/P&gt;&lt;P&gt;The image is not rotated.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;The only time I get a change in the image on the screen is if I echo 1 &amp;gt; /sys/devices/soc0/fb.23/graphics/fb0/rotate&lt;/P&gt;&lt;P&gt;but that maps to IPU_VERT_FLIP so the image still looks incorrect on my screen.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Can anyone tell me how to get the IPU rotations &amp;gt;= 2 To work? I'm using kernel 3.14.38&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Wed, 22 Jun 2016 15:59:57 GMT</pubDate>
    <dc:creator>wesleyrevens</dc:creator>
    <dc:date>2016-06-22T15:59:57Z</dc:date>
    <item>
      <title>Frambuffer rotation i.MX6</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/Frambuffer-rotation-i-MX6/m-p/561863#M87006</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;I have a TN LCD screen where the viewing angles are much improved if I turn the screen upside down.&lt;/P&gt;&lt;P&gt;Unfortunately, that means I also need to be able to rotate the graphics output by 180 degrees.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;If I run "echo&amp;nbsp; 3 &amp;gt; /sys/devices/soc0/fb.23/graphics/fb0/rotate" which should be an IPU_ROTATE_180&lt;/P&gt;&lt;P&gt;The image is not rotated.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;The only time I get a change in the image on the screen is if I echo 1 &amp;gt; /sys/devices/soc0/fb.23/graphics/fb0/rotate&lt;/P&gt;&lt;P&gt;but that maps to IPU_VERT_FLIP so the image still looks incorrect on my screen.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Can anyone tell me how to get the IPU rotations &amp;gt;= 2 To work? I'm using kernel 3.14.38&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Wed, 22 Jun 2016 15:59:57 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/Frambuffer-rotation-i-MX6/m-p/561863#M87006</guid>
      <dc:creator>wesleyrevens</dc:creator>
      <dc:date>2016-06-22T15:59:57Z</dc:date>
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    <item>
      <title>Re: Frambuffer rotation i.MX6</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/Frambuffer-rotation-i-MX6/m-p/561864#M87007</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi Wesley&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;please look at link below where is is discussed in details&lt;/P&gt;&lt;P&gt;&lt;A class="jive-link-external-small" href="https://community.nxp.com/external-link.jspa?url=https%3A%2F%2Fcommunity.freescale.com%2Fmessage%2F567360%23567360" rel="nofollow" target="_blank"&gt;https://community.freescale.com/message/567360#567360&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Best regards&lt;/P&gt;&lt;P&gt;igor&lt;/P&gt;&lt;P&gt;-----------------------------------------------------------------------------------------------------------------------&lt;/P&gt;&lt;P&gt;Note: If this post answers your question, please click the Correct Answer button. Thank you!&lt;/P&gt;&lt;P&gt;-----------------------------------------------------------------------------------------------------------------------&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Thu, 23 Jun 2016 02:48:41 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/Frambuffer-rotation-i-MX6/m-p/561864#M87007</guid>
      <dc:creator>igorpadykov</dc:creator>
      <dc:date>2016-06-23T02:48:41Z</dc:date>
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