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    <title>topic MX6 Android LCD bpp issue in i.MX Processors</title>
    <link>https://community.nxp.com/t5/i-MX-Processors/MX6-Android-LCD-bpp-issue/m-p/501862#M81267</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;I am developing product based on MX6 Android KK4.4.2 platform. The LCD is configured as 32bpp framebuffer which can be verified by kernel command line options like:&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;video=mxcfb0:dev=ldb,LDB-DLK,bpp=32,if=RGB32,fbpix=RGB32&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;After Android boots up, run "busybox fbset -fb /dev/graphics/fb0" and I got the result:&lt;/P&gt;&lt;P&gt;mode "1024x768-60"&lt;/P&gt;&lt;P&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; # D: 64.901 MHz, H: 48.290 kHz, V: 59.913 Hz&lt;/P&gt;&lt;P&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; geometry 1024 768 1024 2304 32&lt;/P&gt;&lt;P&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; timings 15408 100 100 10 10 120 18&lt;/P&gt;&lt;P&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; accel false&lt;/P&gt;&lt;P&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; rgba 8/0,8/8,8/16,8/24&lt;/P&gt;&lt;P&gt;endmode&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;However in Android application the image quality is not good for some pictures. It seems the MX6 Android is using 16bpp configurations. Is there any settings should be done in Android level to use 24 or 32 bpp?&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Wed, 23 Dec 2015 05:46:23 GMT</pubDate>
    <dc:creator>frankchenmh</dc:creator>
    <dc:date>2015-12-23T05:46:23Z</dc:date>
    <item>
      <title>MX6 Android LCD bpp issue</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/MX6-Android-LCD-bpp-issue/m-p/501862#M81267</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;I am developing product based on MX6 Android KK4.4.2 platform. The LCD is configured as 32bpp framebuffer which can be verified by kernel command line options like:&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;video=mxcfb0:dev=ldb,LDB-DLK,bpp=32,if=RGB32,fbpix=RGB32&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;After Android boots up, run "busybox fbset -fb /dev/graphics/fb0" and I got the result:&lt;/P&gt;&lt;P&gt;mode "1024x768-60"&lt;/P&gt;&lt;P&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; # D: 64.901 MHz, H: 48.290 kHz, V: 59.913 Hz&lt;/P&gt;&lt;P&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; geometry 1024 768 1024 2304 32&lt;/P&gt;&lt;P&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; timings 15408 100 100 10 10 120 18&lt;/P&gt;&lt;P&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; accel false&lt;/P&gt;&lt;P&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; rgba 8/0,8/8,8/16,8/24&lt;/P&gt;&lt;P&gt;endmode&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;However in Android application the image quality is not good for some pictures. It seems the MX6 Android is using 16bpp configurations. Is there any settings should be done in Android level to use 24 or 32 bpp?&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Wed, 23 Dec 2015 05:46:23 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/MX6-Android-LCD-bpp-issue/m-p/501862#M81267</guid>
      <dc:creator>frankchenmh</dc:creator>
      <dc:date>2015-12-23T05:46:23Z</dc:date>
    </item>
    <item>
      <title>Re: MX6 Android LCD bpp issue</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/MX6-Android-LCD-bpp-issue/m-p/501863#M81268</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Actually, the display interface is configured once when processing the kernel command line and then its configuration remains unchanged. So, no any special settings should be done. The issue seems to be dependent on the application, not on the hardware configuration of the LCD interface.&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;Have a great day,&lt;BR /&gt;Artur&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Wed, 23 Dec 2015 08:24:01 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/MX6-Android-LCD-bpp-issue/m-p/501863#M81268</guid>
      <dc:creator>art</dc:creator>
      <dc:date>2015-12-23T08:24:01Z</dc:date>
    </item>
    <item>
      <title>Re: MX6 Android LCD bpp issue</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/MX6-Android-LCD-bpp-issue/m-p/501864#M81269</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi Artur,&lt;/P&gt;&lt;P&gt;Thanks for your reply!&lt;/P&gt;&lt;P&gt; &lt;/P&gt;&lt;P&gt;To verify if this is an application issue, I used the Android built-in&lt;/P&gt;&lt;P&gt;Gallery application to display the same picture. The display quality is not&lt;/P&gt;&lt;P&gt;good too. However when I capture the screen with Eclipse DDMS tool, the&lt;/P&gt;&lt;P&gt;quality of the captured screen picture is good. Not sure why there is such&lt;/P&gt;&lt;P&gt;problem.&lt;/P&gt;&lt;P&gt; &lt;/P&gt;&lt;P&gt;Regards,&lt;/P&gt;&lt;P&gt;Frank&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Thu, 24 Dec 2015 07:23:02 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/MX6-Android-LCD-bpp-issue/m-p/501864#M81269</guid>
      <dc:creator>frankchenmh</dc:creator>
      <dc:date>2015-12-24T07:23:02Z</dc:date>
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