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    <title>i.MX ProcessorsのトピックiMX53 - OpenGL ES 2.0 - GL_OUT_OF_MEMORY</title>
    <link>https://community.nxp.com/t5/i-MX-Processors/iMX53-OpenGL-ES-2-0-GL-OUT-OF-MEMORY/m-p/172545#M5869</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Anybody know of a good way to monitor OpenGL memory?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;There's no real warning until you run out and try to render.&amp;nbsp; Then it's too late.&amp;nbsp; I stack a bunch of textures up, push them to GL, it smiles sweetly without a hint of trouble from&lt;/P&gt;&lt;P&gt;&amp;nbsp;&amp;nbsp; glCheckError()&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The last several textures (2-3 MB worth) seem fine but generate GL_OUT_OF_MEMORY only &lt;EM&gt;&lt;STRONG&gt;after&lt;/STRONG&gt;&lt;/EM&gt; they are bound to geometry and then drawn.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Anybody out there have a good method to monitor memory use inside OpenGL without babysitting every texture/buffer creation ?&amp;nbsp; I don't really know the state of memory use by the time I get control of it, so "Hey, just count the memory you're using" is not very viable.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks,&lt;/P&gt;&lt;P&gt;Jason&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Thu, 22 Sep 2011 20:40:08 GMT</pubDate>
    <dc:creator>jasontrice</dc:creator>
    <dc:date>2011-09-22T20:40:08Z</dc:date>
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      <title>iMX53 - OpenGL ES 2.0 - GL_OUT_OF_MEMORY</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/iMX53-OpenGL-ES-2-0-GL-OUT-OF-MEMORY/m-p/172545#M5869</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Anybody know of a good way to monitor OpenGL memory?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;There's no real warning until you run out and try to render.&amp;nbsp; Then it's too late.&amp;nbsp; I stack a bunch of textures up, push them to GL, it smiles sweetly without a hint of trouble from&lt;/P&gt;&lt;P&gt;&amp;nbsp;&amp;nbsp; glCheckError()&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The last several textures (2-3 MB worth) seem fine but generate GL_OUT_OF_MEMORY only &lt;EM&gt;&lt;STRONG&gt;after&lt;/STRONG&gt;&lt;/EM&gt; they are bound to geometry and then drawn.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Anybody out there have a good method to monitor memory use inside OpenGL without babysitting every texture/buffer creation ?&amp;nbsp; I don't really know the state of memory use by the time I get control of it, so "Hey, just count the memory you're using" is not very viable.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks,&lt;/P&gt;&lt;P&gt;Jason&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Thu, 22 Sep 2011 20:40:08 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/iMX53-OpenGL-ES-2-0-GL-OUT-OF-MEMORY/m-p/172545#M5869</guid>
      <dc:creator>jasontrice</dc:creator>
      <dc:date>2011-09-22T20:40:08Z</dc:date>
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