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    <title>i.MX ProcessorsのトピックeglMakeCurrent causes GL_INVALID_OPERATION</title>
    <link>https://community.nxp.com/t5/i-MX-Processors/eglMakeCurrent-causes-GL-INVALID-OPERATION/m-p/376074#M53944</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi!&lt;/P&gt;&lt;P&gt;I have custom board with i.MX6S processor, version of SDK is 3.5.7-1.0.0 (from Buildroot).&lt;/P&gt;&lt;P&gt;The code &lt;STRONG&gt;eglMakeCurrent(egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)&lt;/STRONG&gt; sets OpenGL error to GL_INVALID_OPERATION, while the eglMakeCurrent call returns EGL_TRUE. Is that bug in driver or what? &lt;/P&gt;&lt;P&gt;Code is well tested and runs on other platform (android) without any errors. &lt;/P&gt;&lt;P&gt;Thanks&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Fri, 22 Aug 2014 13:36:10 GMT</pubDate>
    <dc:creator>mastermind_</dc:creator>
    <dc:date>2014-08-22T13:36:10Z</dc:date>
    <item>
      <title>eglMakeCurrent causes GL_INVALID_OPERATION</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/eglMakeCurrent-causes-GL-INVALID-OPERATION/m-p/376074#M53944</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi!&lt;/P&gt;&lt;P&gt;I have custom board with i.MX6S processor, version of SDK is 3.5.7-1.0.0 (from Buildroot).&lt;/P&gt;&lt;P&gt;The code &lt;STRONG&gt;eglMakeCurrent(egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)&lt;/STRONG&gt; sets OpenGL error to GL_INVALID_OPERATION, while the eglMakeCurrent call returns EGL_TRUE. Is that bug in driver or what? &lt;/P&gt;&lt;P&gt;Code is well tested and runs on other platform (android) without any errors. &lt;/P&gt;&lt;P&gt;Thanks&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Fri, 22 Aug 2014 13:36:10 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/eglMakeCurrent-causes-GL-INVALID-OPERATION/m-p/376074#M53944</guid>
      <dc:creator>mastermind_</dc:creator>
      <dc:date>2014-08-22T13:36:10Z</dc:date>
    </item>
    <item>
      <title>Re: eglMakeCurrent causes GL_INVALID_OPERATION</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/eglMakeCurrent-causes-GL-INVALID-OPERATION/m-p/376075#M53945</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Also I've reproduced it in sample 01_SimpleTriangle from SDK&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Fri, 22 Aug 2014 13:41:35 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/eglMakeCurrent-causes-GL-INVALID-OPERATION/m-p/376075#M53945</guid>
      <dc:creator>mastermind_</dc:creator>
      <dc:date>2014-08-22T13:41:35Z</dc:date>
    </item>
    <item>
      <title>Re: eglMakeCurrent causes GL_INVALID_OPERATION</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/eglMakeCurrent-causes-GL-INVALID-OPERATION/m-p/376076#M53946</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hello Denis,&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Make sure that you have include GPU support on your BSP envioment, Also, instead if 3.5.7 please take a look at the&amp;nbsp; i.MX6 Graphics SDK that&amp;nbsp; Includes sample, demo code, and documentation for working with the i.MX6X family graphics cores. Includes OpenVG, OpenGL ES, and GAL2D reference files..&lt;/P&gt;&lt;P&gt;&lt;A href="http://www.freescale.com/webapp/sps/site/prod_summary.jsp?code=i.MX6S&amp;amp;fpsp=1&amp;amp;tab=Design_Tools_Tab" title="http://www.freescale.com/webapp/sps/site/prod_summary.jsp?code=i.MX6S&amp;amp;fpsp=1&amp;amp;tab=Design_Tools_Tab"&gt;http://www.freescale.com/webapp/sps/site/prod_summary.jsp?code=i.MX6S&amp;amp;fpsp=1&amp;amp;tab=Design_Tools_Tab&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Hope this helps&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Tue, 26 Aug 2014 15:00:38 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/eglMakeCurrent-causes-GL-INVALID-OPERATION/m-p/376076#M53946</guid>
      <dc:creator>Bio_TICFSL</dc:creator>
      <dc:date>2014-08-26T15:00:38Z</dc:date>
    </item>
    <item>
      <title>Re: eglMakeCurrent causes GL_INVALID_OPERATION</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/eglMakeCurrent-causes-GL-INVALID-OPERATION/m-p/376077#M53947</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hello, I'm using the buildroot environment, which has 3.5.7 version and I'm not going to change it. It works great, just sets OpenGL error. &lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Tue, 26 Aug 2014 15:06:52 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/eglMakeCurrent-causes-GL-INVALID-OPERATION/m-p/376077#M53947</guid>
      <dc:creator>mastermind_</dc:creator>
      <dc:date>2014-08-26T15:06:52Z</dc:date>
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