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    <title>topic OpenGL rendering distortion on IMX6 in i.MX Processors</title>
    <link>https://community.nxp.com/t5/i-MX-Processors/OpenGL-rendering-distortion-on-IMX6/m-p/373332#M53420</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Gentleman,&lt;/P&gt;&lt;P&gt;I have an application working on IMX515. Now I'm porting it to to IMX6 Solo, but it seems OpenGL has a rendering problem with big geometries in close zoom.&lt;/P&gt;&lt;P&gt;The video below shows the problem, where IMX6 is the left screen and IMX5 is the right one, both are running the same program in 800x480 pixels.&lt;/P&gt;&lt;P&gt;&lt;A _jive_internal="true" href="https://community.nxp.com/external-link.jspa?url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DOixtNyl4hB8" rel="nofollow" target="_blank"&gt;imx6 vs imx5 - YouTube&lt;/A&gt;&lt;/P&gt;&lt;P style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The sequence is: zooming in to a cube, stop zooming, start rotating to show that everything is ok. Then stop rotating and zoom in again, until we can see a smal distortion. Since this point we stop zooming and rotate forever, then the problem is very clear on the left screen, but never happens on IMX515.&lt;/P&gt;&lt;P style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;To show the problem I used IMX6 GPU SDK (&lt;SPAN style="color: #222222; font-family: verdana, sans-serif;"&gt;gpu_sdk_v1.00.gz&lt;/SPAN&gt;) from freescale as base and made some small changes on example 06 from OpenGL2.0 directory. Source is attached.&lt;/P&gt;&lt;P style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;IMX5 runs a Freescale BSP.&lt;/P&gt;&lt;P&gt;IMX6 runs Yocto, kernel 3.10, Vivante drivers.&lt;/P&gt;&lt;P style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Anyone have seen this before?&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;Original Attachment has been moved to: &lt;A _jive_internal="true" href="https://community.nxp.com/docs/DOC-336548"&gt;gpu.tar.gz&lt;/A&gt;&lt;/STRONG&gt;&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Wed, 26 Nov 2014 15:21:45 GMT</pubDate>
    <dc:creator>adrianonaspolin</dc:creator>
    <dc:date>2014-11-26T15:21:45Z</dc:date>
    <item>
      <title>OpenGL rendering distortion on IMX6</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/OpenGL-rendering-distortion-on-IMX6/m-p/373332#M53420</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Gentleman,&lt;/P&gt;&lt;P&gt;I have an application working on IMX515. Now I'm porting it to to IMX6 Solo, but it seems OpenGL has a rendering problem with big geometries in close zoom.&lt;/P&gt;&lt;P&gt;The video below shows the problem, where IMX6 is the left screen and IMX5 is the right one, both are running the same program in 800x480 pixels.&lt;/P&gt;&lt;P&gt;&lt;A _jive_internal="true" href="https://community.nxp.com/external-link.jspa?url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DOixtNyl4hB8" rel="nofollow" target="_blank"&gt;imx6 vs imx5 - YouTube&lt;/A&gt;&lt;/P&gt;&lt;P style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The sequence is: zooming in to a cube, stop zooming, start rotating to show that everything is ok. Then stop rotating and zoom in again, until we can see a smal distortion. Since this point we stop zooming and rotate forever, then the problem is very clear on the left screen, but never happens on IMX515.&lt;/P&gt;&lt;P style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;To show the problem I used IMX6 GPU SDK (&lt;SPAN style="color: #222222; font-family: verdana, sans-serif;"&gt;gpu_sdk_v1.00.gz&lt;/SPAN&gt;) from freescale as base and made some small changes on example 06 from OpenGL2.0 directory. Source is attached.&lt;/P&gt;&lt;P style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;IMX5 runs a Freescale BSP.&lt;/P&gt;&lt;P&gt;IMX6 runs Yocto, kernel 3.10, Vivante drivers.&lt;/P&gt;&lt;P style="min-height: 8pt; padding: 0px;"&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Anyone have seen this before?&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;Original Attachment has been moved to: &lt;A _jive_internal="true" href="https://community.nxp.com/docs/DOC-336548"&gt;gpu.tar.gz&lt;/A&gt;&lt;/STRONG&gt;&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Wed, 26 Nov 2014 15:21:45 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/OpenGL-rendering-distortion-on-IMX6/m-p/373332#M53420</guid>
      <dc:creator>adrianonaspolin</dc:creator>
      <dc:date>2014-11-26T15:21:45Z</dc:date>
    </item>
    <item>
      <title>Re: OpenGL rendering distortion on IMX6</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/OpenGL-rendering-distortion-on-IMX6/m-p/373333#M53421</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;&lt;A class="jx-jive-macro-user" href="https://community.nxp.com/people/Bio_TICFSL"&gt;Bio_TICFSL&lt;/A&gt;,&amp;nbsp; Can you please comment on this ?&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Fri, 30 Jan 2015 16:57:33 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/OpenGL-rendering-distortion-on-IMX6/m-p/373333#M53421</guid>
      <dc:creator>jamesbone</dc:creator>
      <dc:date>2015-01-30T16:57:33Z</dc:date>
    </item>
    <item>
      <title>Re: OpenGL rendering distortion on IMX6</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/OpenGL-rendering-distortion-on-IMX6/m-p/373334#M53422</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi Adriano&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Did check your DDR to see that is not the cause of the issue?&amp;nbsp; this issue could be related to:&lt;/P&gt;&lt;P&gt;&lt;A href="https://community.nxp.com/message/364595"&gt;Vivante and opengl broken on imx6 board&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;also, it&amp;nbsp; looks like this correspond to previous bug " render to texture", however it was fixed in upgrade kernel 3.10.17 or latest that a include a vivante new driver, please give it a try and let us know if this works for you.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Regards&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Fri, 30 Jan 2015 17:26:51 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/OpenGL-rendering-distortion-on-IMX6/m-p/373334#M53422</guid>
      <dc:creator>Bio_TICFSL</dc:creator>
      <dc:date>2015-01-30T17:26:51Z</dc:date>
    </item>
    <item>
      <title>Re: OpenGL rendering distortion on IMX6</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/OpenGL-rendering-distortion-on-IMX6/m-p/373335#M53423</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;It seems not to be related to DDR, at least I know that the problem happens also in Sabre Board.&lt;/P&gt;&lt;P&gt;And the problem persists in kernel &lt;SPAN style="color: #3d3d3d; font-family: 'Helvetica Neue', Helvetica, Arial, 'Lucida Grande', sans-serif; font-size: 13px;"&gt;3.10.17&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="color: #3d3d3d; font-family: 'Helvetica Neue', Helvetica, Arial, 'Lucida Grande', sans-serif; font-size: 13px;"&gt;&lt;BR /&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="color: #3d3d3d; font-family: 'Helvetica Neue', Helvetica, Arial, 'Lucida Grande', sans-serif; font-size: 13px;"&gt;Cheers&lt;BR /&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Thu, 12 Feb 2015 20:03:53 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/OpenGL-rendering-distortion-on-IMX6/m-p/373335#M53423</guid>
      <dc:creator>adrianonaspolin</dc:creator>
      <dc:date>2015-02-12T20:03:53Z</dc:date>
    </item>
    <item>
      <title>Re: OpenGL rendering distortion on IMX6</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/OpenGL-rendering-distortion-on-IMX6/m-p/373336#M53424</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi Adriano&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;If you think this is a software issue? , Please send your test code to &lt;/SPAN&gt;&lt;A class="jive-link-email-small" href="mailto:support@freescale.com"&gt;support@freescale.com&lt;/A&gt;&lt;SPAN&gt;, in order to be validated and get the fix, also maybe you should try the latest BSP version 3.10.53 posted on i.MX freescale website:&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;A class="loading" href="http://www.freescale.com/webapp/sps/site/prod_summary.jsp?code=i.MX6Q&amp;amp;fpsp=1&amp;amp;tab=Design_Tools_Tab" title="http://www.freescale.com/webapp/sps/site/prod_summary.jsp?code=i.MX6Q&amp;amp;fpsp=1&amp;amp;tab=Design_Tools_Tab"&gt;http://www.freescale.com/webapp/sps/site/prod_summary.jsp?code=i.MX6Q&amp;amp;fpsp=1&amp;amp;tab=Design_Tools_Tab&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Regards&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 16 Feb 2015 19:15:10 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/OpenGL-rendering-distortion-on-IMX6/m-p/373336#M53424</guid>
      <dc:creator>Bio_TICFSL</dc:creator>
      <dc:date>2015-02-16T19:15:10Z</dc:date>
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