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    <title>i.MX Processors中的主题 Re: the anti-analising problem</title>
    <link>https://community.nxp.com/t5/i-MX-Processors/the-anti-analising-problem/m-p/281107#M32344</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;I was looking for information on the i.MX6 GPU SDK but couldn’t find this specific scenario. However, I found some information on a Khronos forum (link below).&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;In this post it’s recommended to chose EGL_SAMPLE_BUFFERS == 1 and EGL_SAMPLES &amp;gt; 1. There is even some code included.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;A href="http://www.khronos.org/message_boards/showthread.php/5374-Opengl-es-and-antialiasing"&gt;http://www.khronos.org/message_boards/showthread.php/5374-Opengl-es-and-antialiasing&lt;/A&gt;&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Wed, 22 Jan 2014 17:57:16 GMT</pubDate>
    <dc:creator>gusarambula</dc:creator>
    <dc:date>2014-01-22T17:57:16Z</dc:date>
    <item>
      <title>the anti-analising problem</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/the-anti-analising-problem/m-p/281106#M32343</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;i want to use the anti-analising function of i.mx6. I set the attribute of EGL config SAMPLE_BUFFERS to 1, but when i get the value of the attribute using glGetIntegerv(GL_SAMPLE_BUFFERS, &amp;amp;val), the value is 0, so how can i enable the anti-analising function ?&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 30 Dec 2013 05:16:49 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/the-anti-analising-problem/m-p/281106#M32343</guid>
      <dc:creator>ronghuaiyang</dc:creator>
      <dc:date>2013-12-30T05:16:49Z</dc:date>
    </item>
    <item>
      <title>Re: the anti-analising problem</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/the-anti-analising-problem/m-p/281107#M32344</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;I was looking for information on the i.MX6 GPU SDK but couldn’t find this specific scenario. However, I found some information on a Khronos forum (link below).&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;In this post it’s recommended to chose EGL_SAMPLE_BUFFERS == 1 and EGL_SAMPLES &amp;gt; 1. There is even some code included.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;A href="http://www.khronos.org/message_boards/showthread.php/5374-Opengl-es-and-antialiasing"&gt;http://www.khronos.org/message_boards/showthread.php/5374-Opengl-es-and-antialiasing&lt;/A&gt;&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Wed, 22 Jan 2014 17:57:16 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/the-anti-analising-problem/m-p/281107#M32344</guid>
      <dc:creator>gusarambula</dc:creator>
      <dc:date>2014-01-22T17:57:16Z</dc:date>
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