<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Re: glTexDirectVIV documentation in i.MX Processors</title>
    <link>https://community.nxp.com/t5/i-MX-Processors/glTexDirectVIV-documentation/m-p/277722#M31357</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt; Please take a look at the Vivante VDK located in the following link:&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt; &lt;A href="http://www.freescale.com/webapp/sps/site/prod_summary.jsp?code=i.MX6Q&amp;amp;fpsp=1&amp;amp;tab=Design_Tools_Tab" title="http://www.freescale.com/webapp/sps/site/prod_summary.jsp?code=i.MX6Q&amp;amp;fpsp=1&amp;amp;tab=Design_Tools_Tab"&gt;i.MX6Q Product Summary Page&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt; Under &lt;SPAN style="color: #51626f; font-family: arial, sans-serif; font-size: 12px; font-weight: bold; background-color: #e6e6e6;"&gt;IDE - Debug, Compile and Build Tools&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt; You will find examples to textures.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Fri, 01 Mar 2013 16:37:06 GMT</pubDate>
    <dc:creator>SergioSolis</dc:creator>
    <dc:date>2013-03-01T16:37:06Z</dc:date>
    <item>
      <title>glTexDirectVIV documentation</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/glTexDirectVIV-documentation/m-p/277721#M31356</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Our company is currently going to evaluate some ARM platforms. One of them may be an i.MX6. &lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;We want to have a fast processing of CPI images via the GPU. One solution may be one that is mentioned in the blog of Andre Silva&lt;/P&gt;&lt;P&gt;&lt;A href="http://imxcv.blogspot.de/2012/10/video-to-texture-streaming-part-3-imx6.html" title="http://imxcv.blogspot.de/2012/10/video-to-texture-streaming-part-3-imx6.html"&gt;Computer Vision on i.MX Processors: Video to Texture Streaming (Part 3) - i.MX6 processor&lt;/A&gt;&lt;/P&gt;&lt;P&gt;but apart from that site I couldn't find any documentation about glTexDirectVIV&lt;SPAN style="color: #ffffff; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif;"&gt;&lt;STRONG&gt;.&lt;/STRONG&gt;&lt;SPAN style="color: #000000;"&gt;and no example code how one could directly stream from CPI to memory&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="color: #000000; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif;"&gt;accessible via OpenGL.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;There are several posts about using gstreamer, but we're interested in a pure OpenGL based solution. So is there some kind of direct&lt;/P&gt;&lt;P&gt;streaming from CPI to an OpenGL texture? Sample code would be much appreciated. &lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Thu, 28 Feb 2013 08:55:00 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/glTexDirectVIV-documentation/m-p/277721#M31356</guid>
      <dc:creator>volki</dc:creator>
      <dc:date>2013-02-28T08:55:00Z</dc:date>
    </item>
    <item>
      <title>Re: glTexDirectVIV documentation</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/glTexDirectVIV-documentation/m-p/277722#M31357</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt; Please take a look at the Vivante VDK located in the following link:&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt; &lt;A href="http://www.freescale.com/webapp/sps/site/prod_summary.jsp?code=i.MX6Q&amp;amp;fpsp=1&amp;amp;tab=Design_Tools_Tab" title="http://www.freescale.com/webapp/sps/site/prod_summary.jsp?code=i.MX6Q&amp;amp;fpsp=1&amp;amp;tab=Design_Tools_Tab"&gt;i.MX6Q Product Summary Page&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt; Under &lt;SPAN style="color: #51626f; font-family: arial, sans-serif; font-size: 12px; font-weight: bold; background-color: #e6e6e6;"&gt;IDE - Debug, Compile and Build Tools&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt; You will find examples to textures.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Fri, 01 Mar 2013 16:37:06 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/glTexDirectVIV-documentation/m-p/277722#M31357</guid>
      <dc:creator>SergioSolis</dc:creator>
      <dc:date>2013-03-01T16:37:06Z</dc:date>
    </item>
    <item>
      <title>Re: glTexDirectVIV documentation</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/glTexDirectVIV-documentation/m-p/277723#M31358</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;I finally downloaded the VDK and installed the emulator and the texture tools package on a windows pc. But neither the README nor the emulator samples mentions glTexDirectVIV. I only could find the declaration in the header files. So my question is still, where can I find any documentation. It does not seem to be a valid khronos extension, or at least I couldn't find any documentation on the khronos website.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Tue, 23 Jul 2013 12:22:45 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/glTexDirectVIV-documentation/m-p/277723#M31358</guid>
      <dc:creator>volki</dc:creator>
      <dc:date>2013-07-23T12:22:45Z</dc:date>
    </item>
    <item>
      <title>Re: glTexDirectVIV documentation</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/glTexDirectVIV-documentation/m-p/277724#M31359</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;I just found a documentation PDF in the L3.0.35_4.0.0_docs package.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Tue, 23 Jul 2013 14:50:15 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/glTexDirectVIV-documentation/m-p/277724#M31359</guid>
      <dc:creator>volki</dc:creator>
      <dc:date>2013-07-23T14:50:15Z</dc:date>
    </item>
    <item>
      <title>Re: glTexDirectVIV documentation</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/glTexDirectVIV-documentation/m-p/277725#M31360</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Is there any documentation about the possible power of two requirements (or performance penalties in case of NPOT) regarding the texture size used in glTexDirectVIVMAP?&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 17 Mar 2014 13:15:49 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/glTexDirectVIV-documentation/m-p/277725#M31360</guid>
      <dc:creator>volki</dc:creator>
      <dc:date>2014-03-17T13:15:49Z</dc:date>
    </item>
  </channel>
</rss>

