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    <title>i.MX ProcessorsのトピックCalculation with MX53 GPU</title>
    <link>https://community.nxp.com/t5/i-MX-Processors/Calculation-with-MX53-GPU/m-p/277643#M31312</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hello,&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;I am evaluating how fast calculations on the i.MX53 3D GPU can be.&lt;/P&gt;&lt;P&gt;Now I am a bit stuck since all the examples (and the original target of OpenGL) is always rendering to a display.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;What I want to do is&lt;/P&gt;&lt;P&gt;Input data (2D, pixel data) --&amp;gt; GPU (Some per-pixel calculations) --&amp;gt; Output data&lt;/P&gt;&lt;P&gt;I need the output data again in my application.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Can you suggest a way to do this with OpenGL ES 2.0?&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Thanks,&lt;/P&gt;&lt;P&gt;Harald&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Mon, 14 Oct 2013 08:14:01 GMT</pubDate>
    <dc:creator>harald_krapfenb</dc:creator>
    <dc:date>2013-10-14T08:14:01Z</dc:date>
    <item>
      <title>Calculation with MX53 GPU</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/Calculation-with-MX53-GPU/m-p/277643#M31312</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hello,&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;I am evaluating how fast calculations on the i.MX53 3D GPU can be.&lt;/P&gt;&lt;P&gt;Now I am a bit stuck since all the examples (and the original target of OpenGL) is always rendering to a display.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;What I want to do is&lt;/P&gt;&lt;P&gt;Input data (2D, pixel data) --&amp;gt; GPU (Some per-pixel calculations) --&amp;gt; Output data&lt;/P&gt;&lt;P&gt;I need the output data again in my application.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Can you suggest a way to do this with OpenGL ES 2.0?&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Thanks,&lt;/P&gt;&lt;P&gt;Harald&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 14 Oct 2013 08:14:01 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/Calculation-with-MX53-GPU/m-p/277643#M31312</guid>
      <dc:creator>harald_krapfenb</dc:creator>
      <dc:date>2013-10-14T08:14:01Z</dc:date>
    </item>
    <item>
      <title>Re: Calculation with MX53 GPU</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/Calculation-with-MX53-GPU/m-p/277644#M31313</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P style="font-family: 'Helvetica Neue', Helvetica, Arial, 'Lucida Grande', sans-serif; color: #3d3d3d;"&gt;Please, check this thread: &lt;A _jive_internal="true" href="https://community.nxp.com/thread/309244"&gt;https://community.freescale.com/thread/309244&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P style="font-family: 'Helvetica Neue', Helvetica, Arial, 'Lucida Grande', sans-serif; color: #3d3d3d;"&gt;let me know if it is what you are trying to do.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P style="font-family: 'Helvetica Neue', Helvetica, Arial, 'Lucida Grande', sans-serif; color: #3d3d3d;"&gt;regards,&lt;/P&gt;&lt;P style="font-family: 'Helvetica Neue', Helvetica, Arial, 'Lucida Grande', sans-serif; color: #3d3d3d;"&gt;Andre&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 21 Oct 2013 17:03:23 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/Calculation-with-MX53-GPU/m-p/277644#M31313</guid>
      <dc:creator>andre_silva</dc:creator>
      <dc:date>2013-10-21T17:03:23Z</dc:date>
    </item>
    <item>
      <title>Re: Calculation with MX53 GPU</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/Calculation-with-MX53-GPU/m-p/277645#M31314</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi Andre,&lt;/P&gt;&lt;P&gt;I implemented the virtual framebuffer approach.&lt;/P&gt;&lt;P&gt;If you care of some restrictions (regarding alignment, scaling etc.) I could manage to get a 1:1 mapping from input-(texture-)pixels to output-(framebuffer-)pixels.&lt;/P&gt;&lt;P&gt;See also here: &lt;A href="https://community.nxp.com/thread/314166"&gt;Turn off anti-aliasing in i.MX53 GPU with OpenGL ES 2.0&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Thanks!&lt;/P&gt;&lt;P&gt;Harald&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Tue, 22 Oct 2013 05:40:14 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/Calculation-with-MX53-GPU/m-p/277645#M31314</guid>
      <dc:creator>harald_krapfenb</dc:creator>
      <dc:date>2013-10-22T05:40:14Z</dc:date>
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