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    <title>topic Re: i.MX6 IPU and rotating a frame buffer in i.MX Processors</title>
    <link>https://community.nxp.com/t5/i-MX-Processors/i-MX6-IPU-and-rotating-a-frame-buffer/m-p/269951#M28871</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Thanks for your quick answer!&lt;/P&gt;&lt;P&gt;as&amp;nbsp;"&lt;SPAN style="color: #646464; background-color: #ffffff;"&gt;&lt;SPAN&gt;&amp;nbsp;&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;A _jive_internal="true" data-content-finding="Community" data-userid="214134" data-username="jasonhaedt" href="https://community.nxp.com/people/jasonhaedt" style="color: #3d9ce7; background-color: #ffffff; border: 0px; font-weight: 600; text-decoration: underline; font-size: 11.9994px;"&gt;Jason Haedt&lt;/A&gt;" started the discussion with a possible workaround of the limitation of 10214x1024, I wanted to know if this is the cause of the following error output:&lt;BR /&gt;kernel [2208]: [4.333392] mxc_sdc_fb fb @ 0: Error updating SDC buf 0 to address = 0x44460000, current buf 0, buf0 ready 0, buf1 ready 1, buf2 ready 0&lt;BR /&gt;kernel [2208]: [47.209049] imx-ipuv3 2400000.ipu: IPU Warning - IPU_INT_STAT_6 = 0x00010000&lt;/P&gt;&lt;P&gt;For which resolution was the patch ("framebuffer_rotaion_90_degree_kernel_4.9.patch") successfully tested?&lt;BR /&gt;you may have updates to share..&lt;BR /&gt;&amp;nbsp;&lt;BR /&gt;Thanks&lt;/P&gt;&lt;P&gt;BR.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Mon, 26 Nov 2018 11:42:14 GMT</pubDate>
    <dc:creator>nebilabako</dc:creator>
    <dc:date>2018-11-26T11:42:14Z</dc:date>
    <item>
      <title>i.MX6 IPU and rotating a frame buffer</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/i-MX6-IPU-and-rotating-a-frame-buffer/m-p/269912#M28832</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;I'll try to make a long story as short as possible :smileyhappy: (let me know if I skip any important details).&amp;nbsp; Hopefully this is an easy one, but we're still a little green on this part and the IPU is a pretty complex beast, so I'm banging my head at the moment.&amp;nbsp; The LCD we're planning on using for this product is FHD/portrait mode (so, 1080x1920) connected via DSI.&amp;nbsp; We've written a driver for this to glue in to the existing DSI driver (so, pretty much like the hx8369 driver down in drivers/video/mxc).&amp;nbsp; So far so good - everything works at this point.&amp;nbsp; However, the physical orientation of the display will be landscape i.e. 1920x1080, so we were hoping to use the IPU's IRT to rotate the final framebuffer 90 degrees.&amp;nbsp; In order to not have to write plugins for our userspace application(s) to worry about setting up the IPU to do this (and also just to try to get a proof-of-concept going), I've tried to modify the IPU framebuffer driver (mxc_ipuv3_fb.c) to accommodate this.&amp;nbsp; The quick hack to test this out was just to have the driver allocate an extra framebuffer down in mxcfb_map_video_memory (we'll call this new buffer A and the original buffer B).&amp;nbsp; This new buffer is the one that now gets attached to the kernel framebuffer i.e. fb_info-&amp;gt;screen_base (so this is the one that will get rendered in to).&amp;nbsp; I set up DMA through the IRT using MEM_ROT_VF_MEM (channel 46 in, channel 49 out) with buffer A being the input and buffer B being the output (initializing both with ipu_init_channel_buffer) (the rotation parameter is set to IPU_ROTATE_90_RIGHT, input resolution is x=1920/y=1080/stride=(3*1920) (we're running rgb/24bpp), output resolution is x=1080/y=1920/stride=(3*1080)).&amp;nbsp; Finally I link the rotation channel to the display channel (ipu_link_channels, MEM_ROT_VF_MEM -&amp;gt; MEM_FG_SYNC).&lt;/P&gt;&lt;P&gt;With this setup, my rotated screen is pretty much garbage (so much so that there's no discernible pattern to guess as to what might be wrong).&amp;nbsp; The weird part though is if I cut down horizontal resolution of the input framebuffer (and of course the framebuffer structure that gets registered) to 1080x1080, the rotation works fine (I believe I've tried non-square resolutions too with a lower x resolution and they worked okay, but I'll have to double-check that one).&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Okay, I just did some more digging in to the underlying registers that are getting configured by the IPU driver and I see that the width/height fields in IPUx_IC_IDMAC_3/4 are limited to 10 bits (1024 pixels), so I assume that I'd need to figure a way to break the 1080x1920 rotation in to four separate DMA transfers, correct?&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class="mce_paste_marker"&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Fri, 12 Jul 2013 13:38:48 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/i-MX6-IPU-and-rotating-a-frame-buffer/m-p/269912#M28832</guid>
      <dc:creator>jasonhaedt</dc:creator>
      <dc:date>2013-07-12T13:38:48Z</dc:date>
    </item>
    <item>
      <title>Re: i.MX6 IPU and rotating a frame buffer</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/i-MX6-IPU-and-rotating-a-frame-buffer/m-p/269913#M28833</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi Jason,&lt;/P&gt;&lt;P&gt;You're right. The maximum IPU can rotate is 1024x1024. Linux kernel splits the image to show images bigger than 1024x1024.&lt;/P&gt;&lt;P&gt;You can check the file linux/drivers/mxc/ipu3/ipu_device.c about the way it splits. See the "create_split_task" function.&lt;/P&gt;&lt;P&gt;Rgds&lt;/P&gt;&lt;P&gt;Rogerio&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Fri, 12 Jul 2013 19:34:17 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/i-MX6-IPU-and-rotating-a-frame-buffer/m-p/269913#M28833</guid>
      <dc:creator>rogerio_silva</dc:creator>
      <dc:date>2013-07-12T19:34:17Z</dc:date>
    </item>
    <item>
      <title>Re: i.MX6 IPU and rotating a frame buffer</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/i-MX6-IPU-and-rotating-a-frame-buffer/m-p/269914#M28834</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Sorry to be a nuisance, but after some more digging I've got some more information on what we're seeing and I was sort hoping to do a sanity-check with you guys.&amp;nbsp; I wrote a little program to enable the profiler in the MMDC just to get a rough idea of what DDR utilization looks like in a few different scenarios.&amp;nbsp; I don't think I mentioned before, but we're running on the sabresd board right now with a little custom daughterboard to a mipi dsi display.&amp;nbsp; DDR clock is at 528MHz, and we're running around a 66MHz pixel clock.&amp;nbsp; I'm calculating utilization by just dividing MADPSR1/MADPSR0.&amp;nbsp; What I see is&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;display blanked - &amp;lt; 1%&lt;/P&gt;&lt;P&gt;display unblanked/unrotated - 28%&lt;/P&gt;&lt;P&gt;display unblanked/rotated - 50%&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;I was somewhat surprised by these numbers - the 28% for just the display seems a lot higher than I'd expect.&amp;nbsp; Given approximately a 66MHz pixel clock, the total bandwidth&amp;nbsp; from the memory should be around 264MByte/sec (66*4 - according to the reference manual the IPU translates everything in/out of memory to 8:8:8:8).&amp;nbsp; Peak rate for the ddr should be 528*2*64/8 = 8.4GByte/sec (and I realize peak bandwidth is a mostly useless metric here and that average throughput should be considerably lower, but it's a starting point).&amp;nbsp; Have you guys done any profiling at different resolutions/frame rates, and if so do the numbers we're seeing seem reasonable?&lt;/P&gt;&lt;P&gt;Like I said, sorry to be a nuisance, but we're trying to finalize our hardware design and we're trying to get a handle on whether there are pieces of the design we need to optimize by moving certain processing operations (like screen rotation) out in to our fpga.&lt;/P&gt;&lt;P&gt;Thanks again!&lt;/P&gt;&lt;P&gt;&lt;SPAN class="mce_paste_marker"&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Fri, 19 Jul 2013 14:29:08 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/i-MX6-IPU-and-rotating-a-frame-buffer/m-p/269914#M28834</guid>
      <dc:creator>jasonhaedt</dc:creator>
      <dc:date>2013-07-19T14:29:08Z</dc:date>
    </item>
    <item>
      <title>Re: i.MX6 IPU and rotating a frame buffer</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/i-MX6-IPU-and-rotating-a-frame-buffer/m-p/269915#M28835</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hello, I am working now on the same problem.&lt;/P&gt;&lt;BLOCKQUOTE&gt;
&lt;P&gt;Jason Haedt wrote:&lt;/P&gt;
&lt;P&gt;&lt;/P&gt;
&lt;P&gt;Okay, I just did some more digging in to the underlying registers that are getting configured by the IPU driver and I see that the width/height fields in IPUx_IC_IDMAC_3/4 are limited to 10 bits (1024 pixels), so I assume that I'd need to figure a way to break the 1080x1920 rotation in to four separate DMA transfers, correct?&lt;/P&gt;
&lt;P&gt;&lt;/P&gt;
&lt;P style="min-height: 8pt; height: 8pt; padding: 0px;"&gt;&lt;/P&gt;

&lt;/BLOCKQUOTE&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Have you found a way to do it? Or any other workaround?&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Thu, 16 Jan 2014 12:59:42 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/i-MX6-IPU-and-rotating-a-frame-buffer/m-p/269915#M28835</guid>
      <dc:creator>haff</dc:creator>
      <dc:date>2014-01-16T12:59:42Z</dc:date>
    </item>
    <item>
      <title>Re: i.MX6 IPU and rotating a frame buffer</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/i-MX6-IPU-and-rotating-a-frame-buffer/m-p/269916#M28836</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;But split task isn't applicable in case of rotate as far as I understand. For this case there is even special error IPU_CHECK_ERR_SPLIT_WITH_ROT. Am I mistaken? Is there any other way to rotate video bigger than 1024x1024?&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Best regards,&lt;/P&gt;&lt;P&gt;Lavnikevich Dmitry&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Tue, 21 Jan 2014 09:46:50 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/i-MX6-IPU-and-rotating-a-frame-buffer/m-p/269916#M28836</guid>
      <dc:creator>haff</dc:creator>
      <dc:date>2014-01-21T09:46:50Z</dc:date>
    </item>
    <item>
      <title>Re: i.MX6 IPU and rotating a frame buffer</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/i-MX6-IPU-and-rotating-a-frame-buffer/m-p/269917#M28837</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi, I wonder if you can post some code snippet of your changes in the framebuffer driver: I am stuck in a similar situation, but I get always a "timeout fl*ip" error and I can't figure out why :smileysad:&lt;/P&gt;&lt;P&gt;edit: some words&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 27 Jan 2014 16:34:11 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/i-MX6-IPU-and-rotating-a-frame-buffer/m-p/269917#M28837</guid>
      <dc:creator>michelesponchia</dc:creator>
      <dc:date>2014-01-27T16:34:11Z</dc:date>
    </item>
    <item>
      <title>Re: i.MX6 IPU and rotating a frame buffer</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/i-MX6-IPU-and-rotating-a-frame-buffer/m-p/269918#M28838</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hello, Your changes can rotate the UI ?&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Fri, 08 Aug 2014 09:50:04 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/i-MX6-IPU-and-rotating-a-frame-buffer/m-p/269918#M28838</guid>
      <dc:creator>shanghuadai</dc:creator>
      <dc:date>2014-08-08T09:50:04Z</dc:date>
    </item>
    <item>
      <title>Re: i.MX6 IPU and rotating a frame buffer</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/i-MX6-IPU-and-rotating-a-frame-buffer/m-p/269919#M28839</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Based on architecture proposed by Jason, I wrote a patch to support framebuffer rotation on imx6. It may help someone. It is available here:&lt;/P&gt;&lt;P&gt;&amp;nbsp; &lt;A href="https://github.com/jerome-pouiller/mxc-video-rotate" title="https://github.com/jerome-pouiller/mxc-video-rotate"&gt;jerome-pouiller/mxc-video-rotate · GitHub&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Obviously, there are a few limitations, but it works very well.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Thu, 23 Jul 2015 15:50:39 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/i-MX6-IPU-and-rotating-a-frame-buffer/m-p/269919#M28839</guid>
      <dc:creator>jérômepouiller</dc:creator>
      <dc:date>2015-07-23T15:50:39Z</dc:date>
    </item>
    <item>
      <title>Re: i.MX6 IPU and rotating a frame buffer</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/i-MX6-IPU-and-rotating-a-frame-buffer/m-p/269920#M28840</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Dear Jerome,&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;thank you for your patch it works well for me when I use 90 degrees and 270 degrees,&lt;/P&gt;&lt;P&gt;but when I rotate 180 degrees the image is splitted into 5 columns.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Do you have any idea what could be the issue ?&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Kind regards&lt;/P&gt;&lt;P&gt;Wolfgang&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Wed, 29 Jul 2015 12:34:49 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/i-MX6-IPU-and-rotating-a-frame-buffer/m-p/269920#M28840</guid>
      <dc:creator>wolnet</dc:creator>
      <dc:date>2015-07-29T12:34:49Z</dc:date>
    </item>
    <item>
      <title>Re: i.MX6 IPU and rotating a frame buffer</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/i-MX6-IPU-and-rotating-a-frame-buffer/m-p/269921#M28841</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi Wolfgang,&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;The issue is that the code is assuming that every rotation will invert width and height, which is not true for a 180deg rotation where the resolution stays the same.&lt;/P&gt;&lt;P&gt;The following diff based on the Freescale Kernel 3.14.28 and the implementation from Jerome should work with the 8 different kinds of rotation.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 14 Sep 2015 16:11:49 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/i-MX6-IPU-and-rotating-a-frame-buffer/m-p/269921#M28841</guid>
      <dc:creator>marco_cassol</dc:creator>
      <dc:date>2015-09-14T16:11:49Z</dc:date>
    </item>
    <item>
      <title>Re: i.MX6 IPU and rotating a frame buffer</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/i-MX6-IPU-and-rotating-a-frame-buffer/m-p/269922#M28842</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi Marco!&lt;/P&gt;&lt;P&gt;&lt;BR /&gt;Thank You very much! It works perfect!&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;Best regards,&lt;/P&gt;&lt;P&gt;Ivan.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Fri, 02 Oct 2015 07:04:55 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/i-MX6-IPU-and-rotating-a-frame-buffer/m-p/269922#M28842</guid>
      <dc:creator>ivannikolaenko</dc:creator>
      <dc:date>2015-10-02T07:04:55Z</dc:date>
    </item>
    <item>
      <title>Re: i.MX6 IPU and rotating a frame buffer</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/i-MX6-IPU-and-rotating-a-frame-buffer/m-p/269923#M28843</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Thank you Jérôme and Marco Antonio for providing the patch to enable rotation!&lt;/P&gt;&lt;P&gt;It works fine, but I'm getting error messages like this:&lt;/P&gt;&lt;P&gt;mxc_sdc_fb fb.17: Error updating SDC buf 1 to address=0x42F00000, current buf 2, buf0 ready 1, buf1 ready 0, buf2 ready 0&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;What do they mean? Is there any way to get rid of them?&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Thanks and Regards&lt;/P&gt;&lt;P&gt;Frieder Schrempf&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Tue, 17 Nov 2015 15:58:18 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/i-MX6-IPU-and-rotating-a-frame-buffer/m-p/269923#M28843</guid>
      <dc:creator>friederschrempf</dc:creator>
      <dc:date>2015-11-17T15:58:18Z</dc:date>
    </item>
    <item>
      <title>Re: i.MX6 IPU and rotating a frame buffer</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/i-MX6-IPU-and-rotating-a-frame-buffer/m-p/269924#M28844</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hello Frieder,&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;It means a part of IPU try to access a buffer that is not yet ready. I have just pushed (on my github) a fix hat should solve this issue.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Thu, 19 Nov 2015 16:09:37 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/i-MX6-IPU-and-rotating-a-frame-buffer/m-p/269924#M28844</guid>
      <dc:creator>jérômepouiller</dc:creator>
      <dc:date>2015-11-19T16:09:37Z</dc:date>
    </item>
    <item>
      <title>Re: i.MX6 IPU and rotating a frame buffer</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/i-MX6-IPU-and-rotating-a-frame-buffer/m-p/269925#M28845</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hello Wolfgang,&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Normally, it should be able to do 180° rotation. But, as Marco pointed out, I have only tested it on kernel 3.10.17 and I won't be surprised some changes will be necessary for other versions.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;However, my patch should not be necessary for 180° rotation. Did you try to just call FBIOPUT_VSCREENINFO with rotate member of fb_var_screeninfo set to 1 or 2?&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Thu, 19 Nov 2015 17:14:57 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/i-MX6-IPU-and-rotating-a-frame-buffer/m-p/269925#M28845</guid>
      <dc:creator>jérômepouiller</dc:creator>
      <dc:date>2015-11-19T17:14:57Z</dc:date>
    </item>
    <item>
      <title>Re: i.MX6 IPU and rotating a frame buffer</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/i-MX6-IPU-and-rotating-a-frame-buffer/m-p/269926#M28846</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi Jerome, Marco Antonio,&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Thanks a lot for sharing your work. &lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;I tried attached patch with linux 3.14.28 and I can see the "boot logo" rotated by 180 degree&amp;nbsp; after adding the "video=mxcfb2:dev=lcd,CLAA-WVGA,if=RGB24,rotate=3" in kernel command line.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;However I don't see the QT application screens rotated by 180 degree.&amp;nbsp; Do you know if this works with GUI toolkits (e.g. QT) and display server/compositor (wayaland/weston)? or Do I need to add such support in those components?&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;My platform is based on&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;i.MX6 Duallite&lt;/P&gt;&lt;P&gt;Linux 3.14.28&lt;/P&gt;&lt;P&gt;Vivante GPU driver imx-gpu-viv_5.0.11.p4.4&lt;/P&gt;&lt;P&gt;Weston 1.8.0&lt;/P&gt;&lt;P&gt;Wyaland-ivi-extension 1.4.0&lt;/P&gt;&lt;P&gt;Qt 5.4.2&lt;/P&gt;&lt;P&gt;QTWayland 5.4.2&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Thanks &amp;amp; Regards,&lt;/P&gt;&lt;P&gt;Vikas&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Thu, 26 Nov 2015 12:50:22 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/i-MX6-IPU-and-rotating-a-frame-buffer/m-p/269926#M28846</guid>
      <dc:creator>vikaspatil</dc:creator>
      <dc:date>2015-11-26T12:50:22Z</dc:date>
    </item>
    <item>
      <title>Re: i.MX6 IPU and rotating a frame buffer</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/i-MX6-IPU-and-rotating-a-frame-buffer/m-p/269927#M28847</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi Jerome, Marco Antonio,&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;QT app also works. I was using fb1 for weston, after chnaging it to fb0 it works.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Thanks.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Regards,&lt;/P&gt;&lt;P&gt;Vikas&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Thu, 26 Nov 2015 13:09:22 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/i-MX6-IPU-and-rotating-a-frame-buffer/m-p/269927#M28847</guid>
      <dc:creator>vikaspatil</dc:creator>
      <dc:date>2015-11-26T13:09:22Z</dc:date>
    </item>
    <item>
      <title>Re: i.MX6 IPU and rotating a frame buffer</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/i-MX6-IPU-and-rotating-a-frame-buffer/m-p/269928#M28848</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;This code rotates the fb0. Do you know if same way fb1 (overlay) also can be rotated?&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Regards,&lt;/P&gt;&lt;P&gt;Vikash&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Fri, 27 Nov 2015 06:06:59 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/i-MX6-IPU-and-rotating-a-frame-buffer/m-p/269928#M28848</guid>
      <dc:creator>vikaspatil</dc:creator>
      <dc:date>2015-11-27T06:06:59Z</dc:date>
    </item>
    <item>
      <title>Re: i.MX6 IPU and rotating a frame buffer</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/i-MX6-IPU-and-rotating-a-frame-buffer/m-p/269929#M28849</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hello Vikash,&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;I don't think it would be possible to also rotate fb1 without redesigning whole architecture. You can try to place `fb0` and `fb1` buffers in contiguous memory and rotate both buffer together, but I am not sure it would work.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Tue, 09 Feb 2016 16:51:27 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/i-MX6-IPU-and-rotating-a-frame-buffer/m-p/269929#M28849</guid>
      <dc:creator>jérômepouiller</dc:creator>
      <dc:date>2016-02-09T16:51:27Z</dc:date>
    </item>
    <item>
      <title>Re: i.MX6 IPU and rotating a frame buffer</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/i-MX6-IPU-and-rotating-a-frame-buffer/m-p/269930#M28850</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi all!&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;We moved to a imx-3.14.52 kernel and I was surprised that it still not implemented rotation of the image. Moreover, I was surprised and very disappointed that patch proposed by Jerome Pouiller is not working anymore. That made me write to this topic.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;So, does anyone have any ideas how, after all, to implement a hardware rotation of the image once and for all? &lt;A class="jx-jive-macro-user" href="https://community.nxp.com/people/jasonhaedt"&gt;jasonhaedt&lt;/A&gt;​, could you share your solution?&lt;BR /&gt;Thank you.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 23 May 2016 13:51:32 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/i-MX6-IPU-and-rotating-a-frame-buffer/m-p/269930#M28850</guid>
      <dc:creator>ivannikolaenko</dc:creator>
      <dc:date>2016-05-23T13:51:32Z</dc:date>
    </item>
    <item>
      <title>Re: i.MX6 IPU and rotating a frame buffer</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/i-MX6-IPU-and-rotating-a-frame-buffer/m-p/269931#M28851</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi all.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;I use kernel&amp;nbsp;&lt;SPAN style="color: #2d2d2d; background-color: #ffffff; font-size: 14px;"&gt;3.14.56 for Udoo. Have someone the patch to this version?&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="color: #2d2d2d; background-color: #ffffff; font-size: 14px;"&gt;Thanks!&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Fri, 03 Feb 2017 12:10:25 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/i-MX6-IPU-and-rotating-a-frame-buffer/m-p/269931#M28851</guid>
      <dc:creator>alexv</dc:creator>
      <dc:date>2017-02-03T12:10:25Z</dc:date>
    </item>
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