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    <title>topic Re: QT X11 opengl in i.MX Processors</title>
    <link>https://community.nxp.com/t5/i-MX-Processors/QT-X11-opengl/m-p/158969#M2873</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;deform-platform eglfs&lt;BR /&gt;Display is normal, but "Use OpenGL" button is hidden.&lt;BR /&gt;Whether this is your situation ?&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Thu, 15 Aug 2013 04:56:48 GMT</pubDate>
    <dc:creator>Boy_club</dc:creator>
    <dc:date>2013-08-15T04:56:48Z</dc:date>
    <item>
      <title>QT X11 opengl</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/QT-X11-opengl/m-p/158967#M2871</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hello @ all,&lt;/P&gt;&lt;P&gt;I have followed Vladan instructions and i have been able to build qt-4.7.2 for X11. I have enable the xorg-imx driver and the amd-gpu-bin. When i run on the device the deform example using opengl, i get the following :&lt;/P&gt;&lt;P&gt;QEglContext::createSurface(): Unable to create EGL surface, error = 0x3003QGLContext::makeCurrent(): Cannot make invalid context currentQGLContext::makeCurrent(): Cannot make invalid context currentQGLContext::makeCurrent(): Cannot maNot all allocated memory blocks were freed. Doing it now.ke invalid context currentQGLCFreeing list entry #0, gpuaddr=aa100000ontext::makeCurrent(): Cannot make invalid context currentQGLContext::makeCurrent(): Cannot make invalid context currentQGLShader: could not create shader&amp;nbsp;Vertex shader for simpleShaderProg (MainVertexShader &amp;amp; PositionOnlyVertexShader) failed to compileQGLShader: could not create shader&amp;nbsp;Fragment shader for simpleShaderProg (MainFragmentShader &amp;amp; ShockingPinkSrcFragmentShadFreeing list entry #1, gpuaddr=aa101000Freeing list entry #2, gpuaddr=aa111000Freeing list entry #3, gpuaddr=aa143000Freeing list entry #4, gpuaddr=aa144000er) failed to compileQGLShaderProgram: could not create shader program&amp;nbsp;Errors linking simple shader: ""&amp;nbsp;QGLShader: could not create shader&amp;nbsp;Vertex shader for blitShaderProg (MainWithTexCoordsVertexShader &amp;amp; UntransformedPositionVertexShader) failed to compileQGLShader: could not create shader&amp;nbsp;Fragment shader for blitShaderProg (MainFragmentShader &amp;amp; ImageSrcFragmentShader) failed to compileQGLShaderProgram: could not create shader program&amp;nbsp;Errors linking blit shader: ""&amp;nbsp;QGLContext::makeCurrent(): Cannot make invalid context currentQGLShader: could not create shader&amp;nbsp;Warning: "" failed to compile!&amp;nbsp;QGLContext::makeCurrent(): Cannot make invalid context currentQGLContext::makeCurrent(): Cannot make invalid context currentQGLContext::makeCurrent(): Cannot make invalid context currentQGLContext::makeCurrent(): Cannot make invalid context currentSegmentation fault&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Do you have any idea why this is happening ?&lt;/P&gt;&lt;P&gt;I have abandoned for the moment the idea of qt embedded since (in order to use opengl) i need to create my own qt gl plugin driver.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks in advance for your help.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Best Regards,&lt;/P&gt;&lt;P&gt;Stavros.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Wed, 22 Jun 2011 13:26:44 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/QT-X11-opengl/m-p/158967#M2871</guid>
      <dc:creator>stavrosmk</dc:creator>
      <dc:date>2011-06-22T13:26:44Z</dc:date>
    </item>
    <item>
      <title>Re: QT X11 opengl</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/QT-X11-opengl/m-p/158968#M2872</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;I am seeing the same problem (Qt 4.7.4 configured with -opengl es2).&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;I am trying the default Qt 'affine' demo and click it's "Use OpenGL" button.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Anyone seen this and solved this?&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Regards, Leon.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Sun, 22 Jan 2012 12:45:24 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/QT-X11-opengl/m-p/158968#M2872</guid>
      <dc:creator>sidebranch</dc:creator>
      <dc:date>2012-01-22T12:45:24Z</dc:date>
    </item>
    <item>
      <title>Re: QT X11 opengl</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/QT-X11-opengl/m-p/158969#M2873</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;deform-platform eglfs&lt;BR /&gt;Display is normal, but "Use OpenGL" button is hidden.&lt;BR /&gt;Whether this is your situation ?&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Thu, 15 Aug 2013 04:56:48 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/QT-X11-opengl/m-p/158969#M2873</guid>
      <dc:creator>Boy_club</dc:creator>
      <dc:date>2013-08-15T04:56:48Z</dc:date>
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