<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic compressed textures on i.mx in i.MX Processors</title>
    <link>https://community.nxp.com/t5/i-MX-Processors/compressed-textures-on-i-mx/m-p/257954#M25063</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;I'm asking a suggestion.&lt;/P&gt;&lt;P&gt;My app works with several textures; I don't need 3D itself, I just need alpha blending. My textures must be compressed to save space. I should load all images in DDR at startup. No vector graphic, just images plotted like frames. I must avoid tearing, I need to synchronize with vertical sync.I need great FPS. &lt;/P&gt;&lt;P&gt;1) What's better, openGL or something else?&lt;/P&gt;&lt;P&gt;2) Which kind of compression (should be HW accelerated)? If I could use&amp;nbsp; jpeg or mpeg but I need to plot frames in parallel areas, not just in one window...&lt;/P&gt;&lt;P&gt;3) What's better, x11 or fb or something else?&lt;/P&gt;&lt;P&gt;4) Should I exepect big difference between i.mx53 and i.mx6 Solo?&lt;/P&gt;&lt;P&gt;Thanks&lt;/P&gt;&lt;P&gt;Tom&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Mon, 27 May 2013 06:28:45 GMT</pubDate>
    <dc:creator>pupillo</dc:creator>
    <dc:date>2013-05-27T06:28:45Z</dc:date>
    <item>
      <title>compressed textures on i.mx</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/compressed-textures-on-i-mx/m-p/257954#M25063</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;I'm asking a suggestion.&lt;/P&gt;&lt;P&gt;My app works with several textures; I don't need 3D itself, I just need alpha blending. My textures must be compressed to save space. I should load all images in DDR at startup. No vector graphic, just images plotted like frames. I must avoid tearing, I need to synchronize with vertical sync.I need great FPS. &lt;/P&gt;&lt;P&gt;1) What's better, openGL or something else?&lt;/P&gt;&lt;P&gt;2) Which kind of compression (should be HW accelerated)? If I could use&amp;nbsp; jpeg or mpeg but I need to plot frames in parallel areas, not just in one window...&lt;/P&gt;&lt;P&gt;3) What's better, x11 or fb or something else?&lt;/P&gt;&lt;P&gt;4) Should I exepect big difference between i.mx53 and i.mx6 Solo?&lt;/P&gt;&lt;P&gt;Thanks&lt;/P&gt;&lt;P&gt;Tom&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 27 May 2013 06:28:45 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/compressed-textures-on-i-mx/m-p/257954#M25063</guid>
      <dc:creator>pupillo</dc:creator>
      <dc:date>2013-05-27T06:28:45Z</dc:date>
    </item>
  </channel>
</rss>

