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    <title>topic Re: IMX8 Unreal andVulkan Error in i.MX Processors</title>
    <link>https://community.nxp.com/t5/i-MX-Processors/IMX8-Unreal-andVulkan-Error/m-p/1704249#M210729</link>
    <description>&lt;P&gt;Hi, can you please provide patch to us also, so we can build engine by ourselves. Problem with&amp;nbsp;&lt;SPAN&gt;VK_FORMAT_D32_SFLOAT_S8_UINT is still there, also in UE5.2&lt;/SPAN&gt;&lt;/P&gt;</description>
    <pubDate>Mon, 14 Aug 2023 09:12:07 GMT</pubDate>
    <dc:creator>MaximNRW</dc:creator>
    <dc:date>2023-08-14T09:12:07Z</dc:date>
    <item>
      <title>IMX8 Unreal andVulkan Error</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/IMX8-Unreal-andVulkan-Error/m-p/1423445#M187825</link>
      <description>&lt;P&gt;I have a question about the Vulkan capabilities supported by the i.MX8QM.&amp;nbsp; We have been trying to get the Unreal Engine to run through Linux using Vulkan.&amp;nbsp; We have got a point where we are seeing an error that doesn’t quite make sense.&lt;/P&gt;
&lt;P&gt;&lt;STRONG&gt;&lt;EM&gt;“Error: MapFormatSupport: DepthStencil is not supported with Vk format 130”&lt;/EM&gt;&lt;/STRONG&gt;&lt;/P&gt;
&lt;P&gt;Is this deliberate or an issue?&amp;nbsp; Is this something that has been fixed or could be fixed?&lt;/P&gt;
&lt;P&gt;Based on the Vulkan spec (&lt;A href="https://eur01.safelinks.protection.outlook.com/?url=https%3A%2F%2Fwww.khronos.org%2Fregistry%2Fvulkan%2Fspecs%2F1.0%2Fhtml%2Fvkspec.html%23VkFormat&amp;amp;data=04%7C01%7Cdaniel.wax%40nxp.com%7C6a35fc1f500b4bfbb7bf08d9f72b48a2%7C686ea1d3bc2b4c6fa92cd99c5c301635%7C0%7C0%7C637812587629902004%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000&amp;amp;sdata=zmdegLhLXef%2BQsz%2BBKOo8aDn3MNJUJtaJ11d8EJdG8U%3D&amp;amp;reserved=0" target="_blank"&gt;link&lt;/A&gt;), this format should have been supported in Vulkan 1.0 which leaves me a little confused since I believe this is supported by the i.MX8.&lt;/P&gt;
&lt;P&gt;Linux version is 5.4.154&lt;/P&gt;
&lt;P&gt;Vulkan library is libvulkan_VSI.so.1.1.6 which is pulled from a freescale git repo (&lt;A href="https://eur01.safelinks.protection.outlook.com/?url=https%3A%2F%2Fgithub.com%2FFreescale%2Fmeta-freescale&amp;amp;data=04%7C01%7Cdaniel.wax%40nxp.com%7C6a35fc1f500b4bfbb7bf08d9f72b48a2%7C686ea1d3bc2b4c6fa92cd99c5c301635%7C0%7C0%7C637812587629902004%7CUnknown%7CTWFpbGZsb3d8eyJWIjoiMC4wLjAwMDAiLCJQIjoiV2luMzIiLCJBTiI6Ik1haWwiLCJXVCI6Mn0%3D%7C3000&amp;amp;sdata=%2Bq%2F73NVJVqWmfvD2YCuOElqQJyyGUnaWQmiFCeQZK0w%3D&amp;amp;reserved=0" target="_blank"&gt;link&lt;/A&gt;)&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;As far as this comment:&lt;/P&gt;
&lt;P&gt;&lt;EM&gt;“One last thing Is that the graphics users manual Chapter 7 seems to&amp;nbsp; list Supported Vulkan 1.1 Extension Names&amp;nbsp; I don’t see depthstencil”&lt;/EM&gt;&lt;/P&gt;
&lt;P&gt;DepthStencil is (I believe) an Unreal term… the issue is that the VkFormat 130 which translates to VK_FORMAT_D32_SFLOAT_S8_UINT from the enumerated list is coming back as unsupported.&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 04 Mar 2022 22:23:26 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/IMX8-Unreal-andVulkan-Error/m-p/1423445#M187825</guid>
      <dc:creator>Daniel_Wax</dc:creator>
      <dc:date>2022-03-04T22:23:26Z</dc:date>
    </item>
    <item>
      <title>Re: IMX8 Unreal andVulkan Error</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/IMX8-Unreal-andVulkan-Error/m-p/1423446#M187826</link>
      <description>&lt;P&gt;VK_FORMAT_D32_SFLOAT_S8_UINT is an extension and unreal engine explicitly requesting for it without querying for the support.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;VK_FORMAT_D32_SFLOAT_S8_UINT is not supported due to GPU HW limitations.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;The patch was already sent to Unreal and they can provide the updated engine with the workaround or actual fix in the engine.&lt;/P&gt;</description>
      <pubDate>Fri, 04 Mar 2022 22:23:46 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/IMX8-Unreal-andVulkan-Error/m-p/1423446#M187826</guid>
      <dc:creator>Daniel_Wax</dc:creator>
      <dc:date>2022-03-04T22:23:46Z</dc:date>
    </item>
    <item>
      <title>Re: IMX8 Unreal andVulkan Error</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/IMX8-Unreal-andVulkan-Error/m-p/1704249#M210729</link>
      <description>&lt;P&gt;Hi, can you please provide patch to us also, so we can build engine by ourselves. Problem with&amp;nbsp;&lt;SPAN&gt;VK_FORMAT_D32_SFLOAT_S8_UINT is still there, also in UE5.2&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Mon, 14 Aug 2023 09:12:07 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/IMX8-Unreal-andVulkan-Error/m-p/1704249#M210729</guid>
      <dc:creator>MaximNRW</dc:creator>
      <dc:date>2023-08-14T09:12:07Z</dc:date>
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