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    <title>i.MX Processors中的主题 Re: LCDIFv2 Multilayer Size Problem</title>
    <link>https://community.nxp.com/t5/i-MX-Processors/LCDIFv2-Multilayer-Size-Problem/m-p/1410910#M186801</link>
    <description>&lt;P&gt;I don't use any rotation. Actually, I'm using an HDMI screen so don't know looking which one parameter for refresh rate (MIPI, LCDIF, or HDMI). I found a black hole since this resolution is not standard for HDMI and can see 1024x600x72Hz on the LCD.&lt;/P&gt;&lt;P&gt;SDRAM bandwidth is 32bit and runs 200MHz. My code is running on OCRAM and some functions which need speed or calling a lot are in ITCM. Finally, buffers are in non-cacheable memory in the last of SDRAM.&lt;/P&gt;&lt;P&gt;By the way, I checked the underrun flag, you are right, it happens.&lt;/P&gt;</description>
    <pubDate>Wed, 09 Feb 2022 09:57:24 GMT</pubDate>
    <dc:creator>gokhannsahin</dc:creator>
    <dc:date>2022-02-09T09:57:24Z</dc:date>
    <item>
      <title>LCDIFv2 Multilayer Size Problem</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/LCDIFv2-Multilayer-Size-Problem/m-p/1410349#M186758</link>
      <description>&lt;P&gt;Hi everyone,&lt;/P&gt;&lt;P&gt;I have a project using a multilayer with LVGL. LCDIFv2 alpha blending mode is set embedded alpha for 3 layers and pixel formats of each layer are ARGB8888-32bit. When increased any layer's width, the screen is beginning to mix. Is there any restriction to set the layer's width for multilayer with alpha blending?&lt;/P&gt;&lt;P&gt;Buffers;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;LI-CODE lang="markup"&gt;SDK_ALIGN(static uint8_t s_fb_layer_1[2][__GET_FB_SIZE(k_LAYER1_SCREEN_WIDTH,k_LAYER1_SCREEN_HEIGHT)],  \
		LV_ATTRIBUTE_MEM_ALIGN_SIZE);
SDK_ALIGN(static uint8_t s_fb_layer_2[2][__GET_FB_SIZE(k_LAYER2_SCREEN_WIDTH,k_LAYER2_SCREEN_HEIGHT)],  \
		LV_ATTRIBUTE_MEM_ALIGN_SIZE);
SDK_ALIGN(static uint8_t s_fb_layer_3[2][__GET_FB_SIZE(k_LAYER3_SCREEN_WIDTH,k_LAYER3_SCREEN_HEIGHT)],  \
		LV_ATTRIBUTE_MEM_ALIGN_SIZE);

SDK_ALIGN(static uint32_t s_lcdif2_buf_layer_1[k_LAYER1_SCREEN_WIDTH*k_LAYER1_SCREEN_HEIGHT], \
		LV_ATTRIBUTE_MEM_ALIGN_SIZE);
SDK_ALIGN(static uint32_t s_lcdif2_buf_layer_2[k_LAYER2_SCREEN_WIDTH*k_LAYER2_SCREEN_HEIGHT], \
		LV_ATTRIBUTE_MEM_ALIGN_SIZE);
SDK_ALIGN(static uint32_t s_lcdif2_buf_layer_3[k_LAYER3_SCREEN_WIDTH*k_LAYER3_SCREEN_HEIGHT], \
		LV_ATTRIBUTE_MEM_ALIGN_SIZE);&lt;/LI-CODE&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;No problem layer dimensions;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;LI-CODE lang="markup"&gt;#define k_LAYER1				(0U)
#define k_LAYER1_SCREEN_WIDTH	(1024U)
#define k_LAYER1_SCREEN_HEIGHT	(600U)
#define k_LAYER1_SCREEN_START_X	(0U)
#define k_LAYER1_SCREEN_START_Y	(0U)

#define k_LAYER2				(1U)
#define k_LAYER2_SCREEN_WIDTH	(338U)
#define k_LAYER2_SCREEN_HEIGHT	(339U)
#define k_LAYER2_SCREEN_START_X	(58U)
#define k_LAYER2_SCREEN_START_Y	(146U)

#define k_LAYER3				(2U)
#define k_LAYER3_SCREEN_WIDTH	(338U)
#define k_LAYER3_SCREEN_HEIGHT	(339U)
#define k_LAYER3_SCREEN_START_X	(638U)
#define k_LAYER3_SCREEN_START_Y	(146U)&lt;/LI-CODE&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;Mixing screen layer dimensions;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;LI-CODE lang="markup"&gt;#define k_LAYER1				(0U)
#define k_LAYER1_SCREEN_WIDTH	(1024U)
#define k_LAYER1_SCREEN_HEIGHT	(600U)
#define k_LAYER1_SCREEN_START_X	(0U)
#define k_LAYER1_SCREEN_START_Y	(0U)

#define k_LAYER2				(1U)
#define k_LAYER2_SCREEN_WIDTH	(800U)
#define k_LAYER2_SCREEN_HEIGHT	(600U)
#define k_LAYER2_SCREEN_START_X	(0U)
#define k_LAYER2_SCREEN_START_Y	(0U)

#define k_LAYER3				(2U)
#define k_LAYER3_SCREEN_WIDTH	(512U)
#define k_LAYER3_SCREEN_HEIGHT	(600U)
#define k_LAYER3_SCREEN_START_X	(512U)
#define k_LAYER3_SCREEN_START_Y	(0U)&lt;/LI-CODE&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 08 Feb 2022 14:36:21 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/LCDIFv2-Multilayer-Size-Problem/m-p/1410349#M186758</guid>
      <dc:creator>gokhannsahin</dc:creator>
      <dc:date>2022-02-08T14:36:21Z</dc:date>
    </item>
    <item>
      <title>Re: LCDIFv2 Multilayer Size Problem</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/LCDIFv2-Multilayer-Size-Problem/m-p/1410373#M186759</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Check you don't have a memory underrun.&lt;/P&gt;
&lt;P&gt;See INT_ENABLE_Dx / INT_STATUS_Dx registers.&lt;/P&gt;
&lt;P&gt;If you have a memory underrun, reduce the BPP for instance (especially the lowest layer does not need transparency in general) or use a LUT.&lt;/P&gt;
&lt;P&gt;Vincent&lt;/P&gt;</description>
      <pubDate>Tue, 08 Feb 2022 15:10:56 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/LCDIFv2-Multilayer-Size-Problem/m-p/1410373#M186759</guid>
      <dc:creator>Aubineau_FAE</dc:creator>
      <dc:date>2022-02-08T15:10:56Z</dc:date>
    </item>
    <item>
      <title>Re: LCDIFv2 Multilayer Size Problem</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/LCDIFv2-Multilayer-Size-Problem/m-p/1410389#M186761</link>
      <description>&lt;P&gt;I will check this, also, I'm wondering how to make alpha blending with layer 0 - RGB565, layer 1 - ARGB8888, and layer 2 - RGB565 in order to reduce memory.&lt;/P&gt;&lt;P&gt;I'm thinking of using VGlite in layer 1 and others are LVGLs.&lt;/P&gt;</description>
      <pubDate>Tue, 08 Feb 2022 15:40:12 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/LCDIFv2-Multilayer-Size-Problem/m-p/1410389#M186761</guid>
      <dc:creator>gokhannsahin</dc:creator>
      <dc:date>2022-02-08T15:40:12Z</dc:date>
    </item>
    <item>
      <title>Re: LCDIFv2 Multilayer Size Problem</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/LCDIFv2-Multilayer-Size-Problem/m-p/1410397#M186763</link>
      <description>&lt;P&gt;hi,&lt;/P&gt;
&lt;P&gt;RGB565 has no alpha channel compared to RGB8888&lt;/P&gt;
&lt;P&gt;What kind of picture do you display? what about using a LUT with alpha channel in the color encoding (256 colors encoded in 32bpp), you'll save 75% of bandwidth in this case compared to RGB8888 full layer?&lt;/P&gt;
&lt;P&gt;Vincent&lt;/P&gt;</description>
      <pubDate>Tue, 08 Feb 2022 16:03:21 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/LCDIFv2-Multilayer-Size-Problem/m-p/1410397#M186763</guid>
      <dc:creator>Aubineau_FAE</dc:creator>
      <dc:date>2022-02-08T16:03:21Z</dc:date>
    </item>
    <item>
      <title>Re: LCDIFv2 Multilayer Size Problem</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/LCDIFv2-Multilayer-Size-Problem/m-p/1410416#M186764</link>
      <description>&lt;P&gt;and what is the resolution of your screen &amp;amp; refresh rate?&lt;/P&gt;
&lt;P&gt;BR&lt;/P&gt;
&lt;P&gt;Vincent&lt;/P&gt;</description>
      <pubDate>Tue, 08 Feb 2022 16:36:12 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/LCDIFv2-Multilayer-Size-Problem/m-p/1410416#M186764</guid>
      <dc:creator>Aubineau_FAE</dc:creator>
      <dc:date>2022-02-08T16:36:12Z</dc:date>
    </item>
    <item>
      <title>Re: LCDIFv2 Multilayer Size Problem</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/LCDIFv2-Multilayer-Size-Problem/m-p/1410466#M186766</link>
      <description>&lt;P&gt;I know that but LVGL supports only for RBG565 or ARGB8888. Also, it is very hungry performance while rotating. So, decided using vglite in another layer independent of LVGL. It gives very good performance but can’t make alpha blending between these layer because LVGLs’ don’t have alpha value in RGB565. After that changed to ARGB8888 this time needs lots of memory and can’t blend them because of size. What is blending limit of LCDIF or is there a limit?&lt;/P&gt;&lt;P&gt;resolution : 1024x600 and 25FPS&lt;/P&gt;</description>
      <pubDate>Tue, 08 Feb 2022 17:52:58 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/LCDIFv2-Multilayer-Size-Problem/m-p/1410466#M186766</guid>
      <dc:creator>gokhannsahin</dc:creator>
      <dc:date>2022-02-08T17:52:58Z</dc:date>
    </item>
    <item>
      <title>Re: LCDIFv2 Multilayer Size Problem</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/LCDIFv2-Multilayer-Size-Problem/m-p/1410694#M186779</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;
&lt;P&gt;What kind of rotation are you doing? 90°/180°/270° or arbitrary? if so, use the PXP with handshaking in internal RAM for that for one layer.&lt;/P&gt;
&lt;P&gt;I don't have the figures for the max blending capabilities as it also depends on your SDRAM traffic.&lt;/P&gt;
&lt;P&gt;But in your case, assuming 60Hz screen, you'll have:&lt;/P&gt;
&lt;P&gt;- 1024*600*32BPP*3layers*60Hz # 442MB/s just for the refresh&lt;/P&gt;
&lt;P&gt;-&amp;nbsp;1024*600*32BPP*3layers*25Hz # 184MB/s to write your layers BUT I don't count the extra SDRAM accesses to generate it.&lt;/P&gt;
&lt;P&gt;What is your SDRAM frequency and buswidth?&lt;/P&gt;
&lt;P&gt;Do you access non-cached SDRAM region with the M7?&lt;/P&gt;
&lt;P&gt;You software run in SDRAM, TCM, OCRAM or NOR Flash?&lt;/P&gt;
&lt;P&gt;Vincent&lt;/P&gt;</description>
      <pubDate>Wed, 09 Feb 2022 05:56:38 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/LCDIFv2-Multilayer-Size-Problem/m-p/1410694#M186779</guid>
      <dc:creator>Aubineau_FAE</dc:creator>
      <dc:date>2022-02-09T05:56:38Z</dc:date>
    </item>
    <item>
      <title>Re: LCDIFv2 Multilayer Size Problem</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/LCDIFv2-Multilayer-Size-Problem/m-p/1410910#M186801</link>
      <description>&lt;P&gt;I don't use any rotation. Actually, I'm using an HDMI screen so don't know looking which one parameter for refresh rate (MIPI, LCDIF, or HDMI). I found a black hole since this resolution is not standard for HDMI and can see 1024x600x72Hz on the LCD.&lt;/P&gt;&lt;P&gt;SDRAM bandwidth is 32bit and runs 200MHz. My code is running on OCRAM and some functions which need speed or calling a lot are in ITCM. Finally, buffers are in non-cacheable memory in the last of SDRAM.&lt;/P&gt;&lt;P&gt;By the way, I checked the underrun flag, you are right, it happens.&lt;/P&gt;</description>
      <pubDate>Wed, 09 Feb 2022 09:57:24 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/LCDIFv2-Multilayer-Size-Problem/m-p/1410910#M186801</guid>
      <dc:creator>gokhannsahin</dc:creator>
      <dc:date>2022-02-09T09:57:24Z</dc:date>
    </item>
    <item>
      <title>Re: LCDIFv2 Multilayer Size Problem</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/LCDIFv2-Multilayer-Size-Problem/m-p/1411267#M186814</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;
&lt;P&gt;72MHz seems quite high for 25fps update.&lt;/P&gt;
&lt;P&gt;What you can also do, is blending the 2 bottom layers in a RGB layer with the PXP (RGBA+RGBA -&amp;gt; RGB).&lt;/P&gt;
&lt;P&gt;Regarding your resolution it should work, thus you'll blend a RGBA layer and a RGB layer.&lt;/P&gt;
&lt;P&gt;On my EVK I have already tested &lt;A href="mailto:1280x720@60Hz" target="_blank"&gt;1280x720@60Hz&lt;/A&gt;&amp;nbsp;RGBA+RGB+1BPP blending with the eLCDIFv2.&lt;/P&gt;
&lt;P&gt;/BR&lt;/P&gt;
&lt;P&gt;Vincent&lt;/P&gt;</description>
      <pubDate>Wed, 09 Feb 2022 18:03:47 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/LCDIFv2-Multilayer-Size-Problem/m-p/1411267#M186814</guid>
      <dc:creator>Aubineau_FAE</dc:creator>
      <dc:date>2022-02-09T18:03:47Z</dc:date>
    </item>
    <item>
      <title>Re: LCDIFv2 Multilayer Size Problem</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/LCDIFv2-Multilayer-Size-Problem/m-p/1411303#M186817</link>
      <description>&lt;P&gt;Thank you very much.&lt;/P&gt;&lt;P&gt;Do you know any method setting parameters for non-standard HDMI resolution? If yes, how?&lt;/P&gt;&lt;P&gt;Also, which one frequency determines the refresh rate in case of using lcdifv2 and MIPI-DSI to HDMI?&lt;/P&gt;&lt;P&gt;I don't have any idea about using PXP for blending ARGB+ARGB = RGB, what is its mode? Is there any example?&lt;/P&gt;&lt;P&gt;By the way, I can not find SVG to Elementary tool in the application note graphics pipeline. How can I get it?&lt;/P&gt;</description>
      <pubDate>Wed, 09 Feb 2022 20:11:37 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/LCDIFv2-Multilayer-Size-Problem/m-p/1411303#M186817</guid>
      <dc:creator>gokhannsahin</dc:creator>
      <dc:date>2022-02-09T20:11:37Z</dc:date>
    </item>
    <item>
      <title>Re: LCDIFv2 Multilayer Size Problem</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/LCDIFv2-Multilayer-Size-Problem/m-p/1411739#M186855</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;
&lt;P&gt;the LCDIFv2 pixel clock is generated with the LVDIFv2 clock root.&lt;/P&gt;
&lt;P&gt;In your case you have to configure also certainly all the display parameter (front/back porch, hsync, vsync, etc...)&lt;/P&gt;
&lt;P&gt;I have enclosed an example for the PXP offline blending.&lt;/P&gt;
&lt;P&gt;It is based on the SDK 2.10.1, LCDIFv2 blend example. I tested it with IAR compiler. You need to increase the size of the non-cacheable memory as you have more buffers for the test.&lt;/P&gt;
&lt;P&gt;I display it on an 1280x720 display&amp;nbsp;@ 60Hz.&lt;/P&gt;
&lt;P&gt;I have 3x 600x1024 ARGB plane in SDRAM (different size chessmate with alpha transparency)&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="vincent_aubinea_0-1644486220713.png" style="width: 999px;"&gt;&lt;img src="https://community.nxp.com/t5/image/serverpage/image-id/170162i79C715FB51790CE6/image-size/large?v=v2&amp;amp;px=999" role="button" title="vincent_aubinea_0-1644486220713.png" alt="vincent_aubinea_0-1644486220713.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;I blend 2x RGBA buffer in RGB with the PXP (offline blending):&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="vincent_aubinea_1-1644487124211.png" style="width: 999px;"&gt;&lt;img src="https://community.nxp.com/t5/image/serverpage/image-id/170170i40D49AEEE82B8FD3/image-size/large?v=v2&amp;amp;px=999" role="button" title="vincent_aubinea_1-1644487124211.png" alt="vincent_aubinea_1-1644487124211.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;With the LCDIFv2 I blend the latest RGBA&amp;nbsp; layer &amp;amp; the RGB layer generated by the PXP:&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="vincent_aubinea_2-1644487285722.png" style="width: 999px;"&gt;&lt;img src="https://community.nxp.com/t5/image/serverpage/image-id/170172i5806DBEA937FC767/image-size/large?v=v2&amp;amp;px=999" role="button" title="vincent_aubinea_2-1644487285722.png" alt="vincent_aubinea_2-1644487285722.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;PXP blending lasts around 27ms (#37fps), and if you use the PXP with 16pix*16pix transfers (8*8 in the current sw)&amp;nbsp; you go down to #20ms (50fps):&lt;/P&gt;
&lt;P&gt;in PXP_APP_init:&lt;/P&gt;
&lt;PRE&gt;PXP_SetProcessBlockSize(APP_PXP, kPXP_BlockSize16); // AUBINEAU 16pix block size --&amp;gt; gain is from #37fps to #50fps!&lt;/PRE&gt;
&lt;P&gt;/BR&lt;/P&gt;
&lt;P&gt;Vincent&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 10 Feb 2022 11:47:46 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/LCDIFv2-Multilayer-Size-Problem/m-p/1411739#M186855</guid>
      <dc:creator>Aubineau_FAE</dc:creator>
      <dc:date>2022-02-10T11:47:46Z</dc:date>
    </item>
    <item>
      <title>Re: LCDIFv2 Multilayer Size Problem</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/LCDIFv2-Multilayer-Size-Problem/m-p/1412601#M186932</link>
      <description>&lt;P&gt;Thank you very much, it is a great example.&lt;/P&gt;&lt;P&gt;However, I have problem about it, I have two diffrent buffer like below;&lt;/P&gt;&lt;P&gt;buf1 = ARGB8888 and buf1[0] = 0xFB0000AA&lt;/P&gt;&lt;P&gt;buf2 = ARGB8888 and buf2[0] = 0x00000000&lt;/P&gt;&lt;P&gt;I tried to blend them in your example and the result was as I didn't expect.&amp;nbsp;&lt;/P&gt;&lt;P&gt;outbuf[0] = 0x000000AA, although the first pixel is not transparent after blended it becomes transparent. why? My expected result is output[0] = 0xFB0000AA.&amp;nbsp;Do I need to use another PXP mode such as porter duff, copy picture, etc.?&lt;/P&gt;&lt;P&gt;Another question about VGLite, c&lt;SPAN&gt;an the path be undone after it's drawn in the buffer? (only path, not clean a rect or full buffer)Is there any method? Also, I need to use your "SVG to elementary tool" to convert the bitmap to an array but it is not given by NXP on the website?&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Fri, 11 Feb 2022 19:43:42 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/LCDIFv2-Multilayer-Size-Problem/m-p/1412601#M186932</guid>
      <dc:creator>gokhannsahin</dc:creator>
      <dc:date>2022-02-11T19:43:42Z</dc:date>
    </item>
    <item>
      <title>Re: LCDIFv2 Multilayer Size Problem</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/LCDIFv2-Multilayer-Size-Problem/m-p/1553332#M197527</link>
      <description>&lt;P&gt;hi,&amp;nbsp;&lt;/P&gt;&lt;P&gt;I want use lvgl and vglite, lcdifv2 to view multi layer. Can you give me example of multi layer?&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thank you very much.&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 14 Nov 2022 13:21:50 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/LCDIFv2-Multilayer-Size-Problem/m-p/1553332#M197527</guid>
      <dc:creator>CamillePC</dc:creator>
      <dc:date>2022-11-14T13:21:50Z</dc:date>
    </item>
    <item>
      <title>Re: LCDIFv2 Multilayer Size Problem</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/LCDIFv2-Multilayer-Size-Problem/m-p/1554067#M197577</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;
&lt;P&gt;In the Software SDK you have LCDIFv2 multilayer example:&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="vincent_aubinea_0-1668514325012.png" style="width: 400px;"&gt;&lt;img src="https://community.nxp.com/t5/image/serverpage/image-id/200419iE1CB017D74BC71D1/image-size/medium?v=v2&amp;amp;px=400" role="button" title="vincent_aubinea_0-1668514325012.png" alt="vincent_aubinea_0-1668514325012.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;Regards,&lt;/P&gt;
&lt;P&gt;Vincent&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 15 Nov 2022 12:12:25 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/LCDIFv2-Multilayer-Size-Problem/m-p/1554067#M197577</guid>
      <dc:creator>Aubineau_FAE</dc:creator>
      <dc:date>2022-11-15T12:12:25Z</dc:date>
    </item>
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