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    <title>i.MX ProcessorsのトピックRe: 8MPLUSLPD4-PEVK g2d support</title>
    <link>https://community.nxp.com/t5/i-MX-Processors/8MPLUSLPD4-PEVK-g2d-support/m-p/1394283#M185364</link>
    <description>&lt;P&gt;Hello marcus,&lt;/P&gt;
&lt;P&gt;Your API function is allrigth just return 0 is success and fail -1. Is one need code you should try the Color space conversion in section&amp;nbsp; 2.5.&lt;/P&gt;
&lt;P&gt;Regards&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Tue, 04 Jan 2022 14:07:47 GMT</pubDate>
    <dc:creator>Bio_TICFSL</dc:creator>
    <dc:date>2022-01-04T14:07:47Z</dc:date>
    <item>
      <title>8MPLUSLPD4-PEVK g2d support</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/8MPLUSLPD4-PEVK-g2d-support/m-p/1393871#M185310</link>
      <description>&lt;P&gt;I just ran the following C program&lt;/P&gt;&lt;P&gt;g2d_open(&amp;amp;handle);&lt;BR /&gt;int available=100;&lt;BR /&gt;int ret = g2d_query_hardware (&amp;amp;handle, G2D_HARDWARE_2D, &amp;amp;available);&lt;BR /&gt;fprintf(stderr, "ret = %d, available = %d\n", ret, available);&lt;/P&gt;&lt;P&gt;When built, it printed out&lt;/P&gt;&lt;P&gt;ret = 0, available = 0&lt;/P&gt;&lt;P&gt;According to &lt;A href="https://www.nxp.com/docs/en/user-guide/IMX_GRAPHICS_USERS_GUIDE.pdf," target="_blank"&gt;https://www.nxp.com/docs/en/user-guide/IMX_GRAPHICS_USERS_GUIDE.pdf,&lt;/A&gt;&lt;/P&gt;&lt;P&gt;section 2.3.16, this should be used to verify 2d hardware availability.&lt;/P&gt;&lt;P&gt;Anyone out there have any ideas?&lt;/P&gt;</description>
      <pubDate>Mon, 03 Jan 2022 21:41:08 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/8MPLUSLPD4-PEVK-g2d-support/m-p/1393871#M185310</guid>
      <dc:creator>marcus-castlepeakinc</dc:creator>
      <dc:date>2022-01-03T21:41:08Z</dc:date>
    </item>
    <item>
      <title>Re: 8MPLUSLPD4-PEVK g2d support</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/8MPLUSLPD4-PEVK-g2d-support/m-p/1394283#M185364</link>
      <description>&lt;P&gt;Hello marcus,&lt;/P&gt;
&lt;P&gt;Your API function is allrigth just return 0 is success and fail -1. Is one need code you should try the Color space conversion in section&amp;nbsp; 2.5.&lt;/P&gt;
&lt;P&gt;Regards&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 04 Jan 2022 14:07:47 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/8MPLUSLPD4-PEVK-g2d-support/m-p/1394283#M185364</guid>
      <dc:creator>Bio_TICFSL</dc:creator>
      <dc:date>2022-01-04T14:07:47Z</dc:date>
    </item>
    <item>
      <title>Re: 8MPLUSLPD4-PEVK g2d support</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/8MPLUSLPD4-PEVK-g2d-support/m-p/1394336#M185372</link>
      <description>&lt;P&gt;One need I have is to do what is outlined in section 2.5.5&lt;/P&gt;&lt;P&gt;Taking V4L2 buffers, fast copying them into a &lt;SPAN&gt;g2d_alloc() buffer, so I can then provide the vaddr and paddr as parameters to &lt;SPAN&gt;glTexDirectVIVMap&lt;/SPAN&gt;.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;I can get things to work with a memcpy.&amp;nbsp; With g2d_copy, the display texture is not correct.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;Are there any tricks with g2d_alloc buffers in this use case?&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Tue, 04 Jan 2022 16:07:32 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/8MPLUSLPD4-PEVK-g2d-support/m-p/1394336#M185372</guid>
      <dc:creator>marcus-castlepeakinc</dc:creator>
      <dc:date>2022-01-04T16:07:32Z</dc:date>
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