<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>i.MX ProcessorsのトピックRe: OpenGL ES for i.MX53 for Android 4.2.2</title>
    <link>https://community.nxp.com/t5/i-MX-Processors/OpenGL-ES-for-i-MX53-for-Android-4-2-2/m-p/233325#M18062</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;Did you find a solution for this issue? I am trying to implement android&amp;nbsp; 4.2.2 to i.mx53. I used patch from freescale for i.mx6. Then i have made changes in kernel for framebuffer. I can see the linux logo at start up. But android bootanimation didn't start, screen turns to black.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Tue, 03 Sep 2013 08:56:29 GMT</pubDate>
    <dc:creator>onurkepenek</dc:creator>
    <dc:date>2013-09-03T08:56:29Z</dc:date>
    <item>
      <title>OpenGL ES for i.MX53 for Android 4.2.2</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/OpenGL-ES-for-i-MX53-for-Android-4-2-2/m-p/233324#M18061</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;I am porting Android 4.2.2 to a TQMa53 board with i.MX53.&lt;/P&gt;&lt;P&gt;The Android source is based on Linaro 13.05 &lt;A href="http://www.linaro.org/downloads/1305"&gt;http://www.linaro.org/downloads/1305&lt;/A&gt;&lt;/P&gt;&lt;P&gt;I am using the linux kernel from &lt;A href="http://www.tq-group.com/uploads/tx_abdownloads/files/OSELAS.BSP-TQ-TQMA53.0105.tar.gz" title="http://www.tq-group.com/uploads/tx_abdownloads/files/OSELAS.BSP-TQ-TQMA53.0105.tar.gz"&gt;http://www.tq-group.com/uploads/tx_abdownloads/files/OSELAS.BSP-TQ-TQMA53.0105.tar.gz&lt;/A&gt; which can be found on &lt;A href="http://support.tq-group.com/doku.php?id=en:arm:tqma53:linux" title="http://support.tq-group.com/doku.php?id=en:arm:tqma53:linux"&gt;en:arm:tqma53:linux [TQ Support Wiki]&lt;/A&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt; I have tried to use the OpenGL ES Libraries from Android R10.4 &lt;A href="https://www.freescale.com/webapp/Download?colCode=IMX5X_R10_4_ANDROID_DOCSBUNDLE"&gt;https://www.freescale.com/webapp/Download?colCode=IMX5X_R10_4_ANDROID_DOCSBUNDLE&lt;/A&gt; &lt;/P&gt;&lt;P&gt; but the linker reports &lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt; E/libEGL&amp;nbsp; ( 1586): load_driver(/system/lib/egl/libEGL_imx51.so): Cannot load library: is_prelinked(linker.cpp:667): prelinked libraries no longer supported: /system/libo&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt; By a patch with the commit id 4688279db5dcc4004941e7f133c4a1c3617d842c (Date:&amp;nbsp;&amp;nbsp; Fri Aug 3 16:49:39 2012 -0700) the prelinker support has been removed from the file bionic/linker/linker.cpp in the Android source code.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt; Is there any OpenGL ES Library which can be used in Android 4.2.2 for a board with i.MX53 CPU?&lt;/P&gt;&lt;P&gt; Will there be any released?&lt;/P&gt;&lt;P&gt; Is it possible to convert the OpenGL ES from IMX5X_R10_4_ANDROID into a format, which can be used by Android&amp;nbsp; 4.2.2?&lt;/P&gt;&lt;P&gt; Is there any driver developer kit to create OpenGL ES Libraries for new versions of Android?&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Wed, 31 Jul 2013 12:55:41 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/OpenGL-ES-for-i-MX53-for-Android-4-2-2/m-p/233324#M18061</guid>
      <dc:creator>JanKobler</dc:creator>
      <dc:date>2013-07-31T12:55:41Z</dc:date>
    </item>
    <item>
      <title>Re: OpenGL ES for i.MX53 for Android 4.2.2</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/OpenGL-ES-for-i-MX53-for-Android-4-2-2/m-p/233325#M18062</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;Did you find a solution for this issue? I am trying to implement android&amp;nbsp; 4.2.2 to i.mx53. I used patch from freescale for i.mx6. Then i have made changes in kernel for framebuffer. I can see the linux logo at start up. But android bootanimation didn't start, screen turns to black.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Tue, 03 Sep 2013 08:56:29 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/OpenGL-ES-for-i-MX53-for-Android-4-2-2/m-p/233325#M18062</guid>
      <dc:creator>onurkepenek</dc:creator>
      <dc:date>2013-09-03T08:56:29Z</dc:date>
    </item>
    <item>
      <title>Re: OpenGL ES for i.MX53 for Android 4.2.2</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/OpenGL-ES-for-i-MX53-for-Android-4-2-2/m-p/233326#M18063</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;You cannot use the same patch that it is available for the i.MX6, since the GPU it is completely different,&amp;nbsp; the i.MX53 has an AMD Z430 and Z160 GPU,&amp;nbsp; you may find some patches from AMD directly since the Android BSP libraries are precompiled as you already find it out and are not share as sources.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Fri, 13 Sep 2013 16:31:38 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/OpenGL-ES-for-i-MX53-for-Android-4-2-2/m-p/233326#M18063</guid>
      <dc:creator>jamesbone</dc:creator>
      <dc:date>2013-09-13T16:31:38Z</dc:date>
    </item>
    <item>
      <title>Re: OpenGL ES for i.MX53 for Android 4.2.2</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/OpenGL-ES-for-i-MX53-for-Android-4-2-2/m-p/233327#M18064</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;After installing IMX6_JB422_110_ANDROID_SOURCE you get a folder device/fsl-proprietary/gpu which contains the following files:&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;device/fsl-proprietary/gpu:&lt;/P&gt;&lt;P&gt;egl&lt;/P&gt;&lt;P&gt;fsl-gpu.mk&lt;/P&gt;&lt;P&gt;lib&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;device/fsl-proprietary/gpu/egl:&lt;/P&gt;&lt;P&gt;egl.cfg&lt;/P&gt;&lt;P&gt;libEGL_imx51.so&lt;/P&gt;&lt;P&gt;libGLESv1_CM_imx51.so&lt;/P&gt;&lt;P&gt;libGLESv2_imx51.so&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;device/fsl-proprietary/gpu/lib:&lt;/P&gt;&lt;P&gt;libc2d_z160.so&lt;/P&gt;&lt;P&gt;libc2d_z430.so&lt;/P&gt;&lt;P&gt;libgsl-fsl.so&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;This gpu library is referred to in the folder device/fsl/imx53_smd. &lt;/P&gt;&lt;P&gt;You can build Android 4.2.2 for this device with TARGET_PRODUCT:=imx53_smd.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;I have no imx53_smd hardware, where I can test the resulting image.&lt;/P&gt;&lt;P&gt;Does anybody know, if the Android BSP for imx53_smd in IMX6_JB422_110_ANDROID_SOURCE can be used as a base for some other i.MX53 board?&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;The gpu libraries for the i.MX6 are in the folder device/fsl-proprietary/gpu-viv and are used by the i.MX6 targets.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Thu, 19 Sep 2013 08:11:28 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/OpenGL-ES-for-i-MX53-for-Android-4-2-2/m-p/233327#M18064</guid>
      <dc:creator>JanKobler</dc:creator>
      <dc:date>2013-09-19T08:11:28Z</dc:date>
    </item>
    <item>
      <title>Re: OpenGL ES for i.MX53 for Android 4.2.2</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/OpenGL-ES-for-i-MX53-for-Android-4-2-2/m-p/233328#M18065</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Folks,&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;I've got CRTC, IPU and VPU fully running on an tqma53.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;The GPUs ... well, Qt5+EGL _seems_ to work ... somehow ... with *UGLY* hacks.&lt;/P&gt;&lt;P&gt;Just have a look at the kgsl kernel patches - _massive_ security leaks !&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Some are just horrible code, some are design issues which *cannot* be solved&lt;/P&gt;&lt;P&gt;w/o having the full source of the userland part (or: a complete rewrite from scratch)&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;NEVER EVER use that in a production system !&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;A href="https://community.nxp.com/message/517002"&gt;[imx53] WARNING! Do NOT use the proprietary GPU drivers / KGSL stuff - MAJOR RISK!&lt;/A&gt; &lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 18 May 2015 17:50:10 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/OpenGL-ES-for-i-MX53-for-Android-4-2-2/m-p/233328#M18065</guid>
      <dc:creator>maxmustermann</dc:creator>
      <dc:date>2015-05-18T17:50:10Z</dc:date>
    </item>
    <item>
      <title>Re: OpenGL ES for i.MX53 for Android 4.2.2</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/OpenGL-ES-for-i-MX53-for-Android-4-2-2/m-p/233329#M18066</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi&lt;/P&gt;&lt;P&gt;I'm interested into testing 4.2.2 on imx53&lt;/P&gt;&lt;P&gt;Can you share a link or some instructions?&lt;/P&gt;&lt;P&gt;The above link doesn't work&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Kind regards&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Wed, 05 Aug 2015 10:27:48 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/OpenGL-ES-for-i-MX53-for-Android-4-2-2/m-p/233329#M18066</guid>
      <dc:creator>giancarlobaracc</dc:creator>
      <dc:date>2015-08-05T10:27:48Z</dc:date>
    </item>
  </channel>
</rss>

