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    <title>topic Re: i.MX 8QuadMax OpenGL performance on Android Automotive in i.MX Processors</title>
    <link>https://community.nxp.com/t5/i-MX-Processors/i-MX-8QuadMax-OpenGL-performance-on-Android-Automotive/m-p/1317300#M177806</link>
    <description>&lt;P&gt;Thanks,&amp;nbsp;&lt;/P&gt;&lt;P&gt;As I say I have already benchmarked the GPU using basemark:&amp;nbsp;&lt;A href="https://www.basemark.com/benchmarks/basemark-gpu/" target="_blank"&gt;https://www.basemark.com/benchmarks/basemark-gpu/&lt;/A&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;This is a relatively popular benchmarking application for real time 3D graphics. You can see the results attached.&amp;nbsp;&lt;/P&gt;&lt;P&gt;I did also try some other benchmarking applications. Antutu crashed for me unfortunately, but I tried seascape benchmark:&amp;nbsp;&lt;A href="https://play.google.com/store/apps/details?id=com.nature.seascape&amp;amp;gl=GB" target="_blank"&gt;https://play.google.com/store/apps/details?id=com.nature.seascape&amp;amp;gl=GB&lt;/A&gt;&amp;nbsp;(result attached)&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Do you expect realtime 3D graphics to perform well on this board with Android 11? Do you have any kind of demonstration of this working?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Regards,&lt;/P&gt;&lt;P&gt;Sam&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Tue, 03 Aug 2021 10:33:11 GMT</pubDate>
    <dc:creator>SamHaco</dc:creator>
    <dc:date>2021-08-03T10:33:11Z</dc:date>
    <item>
      <title>i.MX 8QuadMax OpenGL performance on Android Automotive</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/i-MX-8QuadMax-OpenGL-performance-on-Android-Automotive/m-p/1314548#M177590</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;If I flash the device with the pre-built image "11.0.0_1.1.0_AUTO_DEMO_8Q" and install and run basemark I get very poor performance (a score of 51) where my mobile (a OnePlus Nord) scores 2819. I assume this is to do with a lack of OpenGL configuration?&amp;nbsp;&lt;/P&gt;&lt;P&gt;I tested your prebuilt image because we are attempting to build our own image based on Android Automotive 11.0.0_1.1.0 and we are having the same issue. Is there a way to get better Open GL performance?&lt;/P&gt;&lt;P&gt;Thanks,&lt;/P&gt;&lt;P&gt;Sam&lt;/P&gt;</description>
      <pubDate>Wed, 28 Jul 2021 12:32:19 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/i-MX-8QuadMax-OpenGL-performance-on-Android-Automotive/m-p/1314548#M177590</guid>
      <dc:creator>SamHaco</dc:creator>
      <dc:date>2021-07-28T12:32:19Z</dc:date>
    </item>
    <item>
      <title>Re: i.MX 8QuadMax OpenGL performance on Android Automotive</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/i-MX-8QuadMax-OpenGL-performance-on-Android-Automotive/m-p/1315336#M177651</link>
      <description>&lt;P&gt;Hello SamHaco,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;You can get an application like antutu or glmark to benchmark the gpu, I think this is weird since you are using the demo image. the gpu are enable on Android 11.&lt;/P&gt;
&lt;P&gt;Regards&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Thu, 29 Jul 2021 14:10:46 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/i-MX-8QuadMax-OpenGL-performance-on-Android-Automotive/m-p/1315336#M177651</guid>
      <dc:creator>Bio_TICFSL</dc:creator>
      <dc:date>2021-07-29T14:10:46Z</dc:date>
    </item>
    <item>
      <title>Re: i.MX 8QuadMax OpenGL performance on Android Automotive</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/i-MX-8QuadMax-OpenGL-performance-on-Android-Automotive/m-p/1317300#M177806</link>
      <description>&lt;P&gt;Thanks,&amp;nbsp;&lt;/P&gt;&lt;P&gt;As I say I have already benchmarked the GPU using basemark:&amp;nbsp;&lt;A href="https://www.basemark.com/benchmarks/basemark-gpu/" target="_blank"&gt;https://www.basemark.com/benchmarks/basemark-gpu/&lt;/A&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;This is a relatively popular benchmarking application for real time 3D graphics. You can see the results attached.&amp;nbsp;&lt;/P&gt;&lt;P&gt;I did also try some other benchmarking applications. Antutu crashed for me unfortunately, but I tried seascape benchmark:&amp;nbsp;&lt;A href="https://play.google.com/store/apps/details?id=com.nature.seascape&amp;amp;gl=GB" target="_blank"&gt;https://play.google.com/store/apps/details?id=com.nature.seascape&amp;amp;gl=GB&lt;/A&gt;&amp;nbsp;(result attached)&amp;nbsp;&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Do you expect realtime 3D graphics to perform well on this board with Android 11? Do you have any kind of demonstration of this working?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Regards,&lt;/P&gt;&lt;P&gt;Sam&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Tue, 03 Aug 2021 10:33:11 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/i-MX-8QuadMax-OpenGL-performance-on-Android-Automotive/m-p/1317300#M177806</guid>
      <dc:creator>SamHaco</dc:creator>
      <dc:date>2021-08-03T10:33:11Z</dc:date>
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