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    <title>topic Re: AnTuTu test issues on i.mx8 Android 9.0 in i.MX Processors</title>
    <link>https://community.nxp.com/t5/i-MX-Processors/AnTuTu-test-issues-on-i-mx8-Android-9-0/m-p/1289515#M175228</link>
    <description>Hi nxf63675.， Thank&amp;nbsp; you very much for your reply. But we have spent a lot of time on android9.0 to develop custom function.&amp;nbsp;Try the new version of Android11 will cost a lot of time. Do you have any other idea to slove it ? I catch a serial log，it contains the following message： ...... .ect ...... [ 3086.660484] ************************** [ 3086.664439] *** GPU STATE DUMP *** [ 3086.668258] ************************** [ 3086.672076] axi = 0x00000070 [ 3086.675842] idle = 0x7FFFBF06 [ 3086.679480] FE not idle [ 3086.682274] SH not idle [ 3086.685270] PA not idle [ 3086.688079] SE not idle [ 3086.690872] RA not idle [ 3086.693735] TX not idle [ 3086.696625] MC not idle [ 3086.699488] DMA appears to be stuck at this address: [ 3086.704640] 0x1EC9FFC8 ...... .ect ..... I searched the community and found a similar issue： &lt;A href="https://community.nxp.com/t5/i-MX-Processors/GPU-STATE-DUMP-DMA-appears-to-be-stuck-at-this-address/m-p/580490?commentID=812844" target="_blank"&gt;https://community.nxp.com/t5/i-MX-Processors/GPU-STATE-DUMP-DMA-appears-to-be-stuck-at-this-address/m-p/580490?commentID=812844&lt;/A&gt; The detail log please see attachment ,it stucked on&amp;nbsp;图像处理FishEye window about&amp;nbsp;19:24. It seem as if it can ben sloved by upgrade GPU patch on&amp;nbsp;IMX6dual&amp;nbsp;JB4.3 release. So I hope I can sloved it by using the same method on&amp;nbsp;i.mx8 Android 9.0. Best regard. CordialMai</description>
    <pubDate>Wed, 09 Jun 2021 02:31:13 GMT</pubDate>
    <dc:creator>CordialMai</dc:creator>
    <dc:date>2021-06-09T02:31:13Z</dc:date>
    <item>
      <title>AnTuTu test issues on i.mx8 Android 9.0</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/AnTuTu-test-issues-on-i-mx8-Android-9-0/m-p/1287198#M175017</link>
      <description>&lt;P&gt;&lt;SPAN&gt;Hi&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;While running the Antutu benchmark test&amp;nbsp;on i.mx8 Android 9.0,&amp;nbsp;Antutu stucked at 图像处理FishEye window.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;Could you let me know how to sloved it?&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;The following is the log,it stuck at 9:40.Please see the attachment for the detailed log&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;(Filename: ./Runtime/Graphics/RenderTexture.cpp Line: 477)&lt;BR /&gt;2021-06-04 09:40:11.258 4691-4708/com.antutu.benchmark.full.lite W/Unity: RenderTexture.Create: Depth|ShadowMap RenderTexture requested without a depth buffer. Changing to a 16 bit depth buffer.&lt;BR /&gt;&lt;BR /&gt;(Filename: ./Runtime/Graphics/RenderTexture.cpp Line: 477)&lt;BR /&gt;2021-06-04 09:40:12.302 3213-3223/system_process I/system_server: Background concurrent copying GC freed 175280(5MB) AllocSpace objects, 0(0B) LOS objects, 42% free, 6MB/11MB, paused 133us total 123.878ms&lt;BR /&gt;2021-06-04 09:40:15.313 3213-3223/system_process I/system_server: Background concurrent copying GC freed 185512(5MB) AllocSpace objects, 0(0B) LOS objects, 42% free, 6MB/11MB, paused 167us total 126.378ms&lt;BR /&gt;2021-06-04 09:40:15.734 3076-3185/? E/Fence: Throttling EGL Production: fence 58 didn't signal in 3000 ms&lt;BR /&gt;2021-06-04 09:40:17.953 3213-3223/system_process I/system_server: Background concurrent copying GC freed 173010(4MB) AllocSpace objects, 0(0B) LOS objects, 42% free, 6MB/11MB, paused 166us total 124.254ms&lt;BR /&gt;2021-06-04 09:40:20.781 3213-3223/system_process I/system_server: Background concurrent copying GC freed 173050(5MB) AllocSpace objects, 0(0B) LOS objects, 42% free, 6MB/12MB, paused 147us total 125.255ms&lt;BR /&gt;2021-06-04 09:40:21.147 3076-3135/? E/Fence: Throttling EGL Production: fence 98 didn't signal in 3000 ms&lt;BR /&gt;2021-06-04 09:40:21.503 3076-3185/? E/Fence: Throttling EGL Production: fence 71 didn't signal in 3000 ms&lt;BR /&gt;2021-06-04 09:40:21.525 3377-3684/com.android.systemui I/OpenGLRenderer: Davey! duration=3385ms; Flags=0, IntendedVsync=515704150633, Vsync=515704150633, OldestInputEvent=9223372036854775807, NewestInputEvent=0, HandleInputStart=515704786445, AnimationStart=515704817765, PerformTraversalsStart=515704818725, DrawStart=515707487166, SyncQueued=515707575486, SyncStart=515707645086, IssueDrawCommandsStart=515707803966, SwapBuffers=515710004766, FrameCompleted=519090308182, DequeueBufferDuration=13292000, QueueBufferDuration=3366697000,&lt;BR /&gt;2021-06-04 09:40:23.610 3075-3075/? I/lowmemorykiller: Kill 'com.android.contacts' (4292), uid 10019, oom_adj 906 to free 43964kB&lt;BR /&gt;2021-06-04 09:40:23.610 3075-3075/? I/lowmemorykiller: Killing to reclaim 318408kB, reclaimed 43964kB, cache(320904kB) and free(22276kB)-reserved(18124kB) below min(322560kB) for oom_adj 906&lt;BR /&gt;2021-06-04 09:40:23.681 4691-4708/com.antutu.benchmark.full.lite E/CRASH: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0000000000000460&lt;BR /&gt;2021-06-04 09:40:23.681 4691-4708/com.antutu.benchmark.full.lite E/CRASH: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***&lt;BR /&gt;2021-06-04 09:40:23.681 4691-4708/com.antutu.benchmark.full.lite E/CRASH: Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a'&lt;BR /&gt;2021-06-04 09:40:23.681 4691-4708/com.antutu.benchmark.full.lite E/CRASH: Build fingerprint: 'Android/evk_8mq/evk_8mq:9/PQ2A.190405.003/dxy06040851:eng/dev-keys'&lt;BR /&gt;2021-06-04 09:40:23.681 4691-4708/com.antutu.benchmark.full.lite E/CRASH: Revision: '0'&lt;BR /&gt;2021-06-04 09:40:23.681 4691-4708/com.antutu.benchmark.full.lite E/CRASH: pid: 4691, tid: 4708, name: UnityMain &amp;gt;&amp;gt;&amp;gt; com.antutu.benchmark.full.lite:unity &amp;lt;&amp;lt;&amp;lt;&lt;BR /&gt;2021-06-04 09:40:23.681 4691-4708/com.antutu.benchmark.full.lite E/CRASH: x0 0000f41abb9fdce0 x1 0000000000000001 x2 0000f41abb9fdc00 x3 0000000000000000&lt;BR /&gt;2021-06-04 09:40:23.681 4691-4708/com.antutu.benchmark.full.lite E/CRASH: x4 0000000000000000 x5 0000f41ab70dc5a0 x6 0000f41ab70dc588 x7 0000000000000000&lt;BR /&gt;2021-06-04 09:40:23.681 4691-4708/com.antutu.benchmark.full.lite E/CRASH: x8 0000f41abb9fdce0 x9 0000000000000000 x10 0000000000000001 x11 0000000000000021&lt;BR /&gt;2021-06-04 09:40:23.681 4691-4708/com.antutu.benchmark.full.lite E/CRASH: x12 00000000deadbeaf x13 0000f41ab70dc578 x14 0000f41adac28148 x15 0000000000000208&lt;BR /&gt;2021-06-04 09:40:23.681 4691-4708/com.antutu.benchmark.full.lite E/CRASH: x16 0000f41adac63868 x17 0000f41adb324508 x18 0000000000000001 x19 0000f41a9a178f50&lt;BR /&gt;2021-06-04 09:40:23.681 4691-4708/com.antutu.benchmark.full.lite E/CRASH: x20 0000000000000000 x21 0000000000008814 x22 0000000000000000 x23 0000000000000000&lt;BR /&gt;2021-06-04 09:40:23.681 4691-4708/com.antutu.benchmark.full.lite E/CRASH: x24 0000f41ab3e4ef10 x25 0000000000000000 x26 0000f41ab70dc578 x27 0000f41ab0249b90&lt;BR /&gt;2021-06-04 09:40:23.681 4691-4708/com.antutu.benchmark.full.lite E/CRASH: x28 0000000000000000 x29 0000f41abb9fdd90 x30 0000f41adabc8444&lt;BR /&gt;2021-06-04 09:40:23.681 4691-4708/com.antutu.benchmark.full.lite E/CRASH: sp 0000f41abb9fdc50 pc 0000f41adb324510 pstate 0000000060000000&lt;BR /&gt;2021-06-04 09:40:23.681 4691-4708/com.antutu.benchmark.full.lite E/CRASH: backtrace:&lt;BR /&gt;2021-06-04 09:40:23.693 3021-3021/? I/Zygote: Process 4292 exited due to signal (9)&lt;BR /&gt;2021-06-04 09:40:23.814 3213-3292/system_process W/InputDispatcher: channel 'a885e65 com.antutu.benchmark.full.lite/com.example.benchmark.full.UnityPlayerActivity (server)' ~ Consumer closed input channel or an error occurred. events=0x9&lt;BR /&gt;2021-06-04 09:40:23.814 3213-3292/system_process E/InputDispatcher: channel 'a885e65 com.antutu.benchmark.full.lite/com.example.benchmark.full.UnityPlayerActivity (server)' ~ Channel is unrecoverably broken and will be disposed!&lt;BR /&gt;2021-06-04 09:40:23.816 3213-3231/system_process W/libprocessgroup: kill(-4292, 9) failed: No such process&lt;BR /&gt;2021-06-04 09:40:23.816 3213-3231/system_process I/libprocessgroup: Successfully killed process cgroup uid 10019 pid 4292 in 67ms&lt;BR /&gt;2021-06-04 09:40:23.822 3021-3021/? I/Zygote: Process 4691 exited due to signal (11)&lt;BR /&gt;2021-06-04 09:40:24.036 3213-3571/system_process I/ActivityManager: Process com.android.contacts (pid 4292) has died: cch+6CEM&lt;BR /&gt;2021-06-04 09:40:24.069 3073-3273/? E/Sensors: Could not open (write-only) SysFs attribute "/sys/class/input/input2/fifo" (No such file or directory).&lt;BR /&gt;2021-06-04 09:40:24.109 3213-3356/system_process I/WindowManager: WIN DEATH: Window{a885e65 u0 com.antutu.benchmark.full.lite/com.example.benchmark.full.UnityPlayerActivity}&lt;BR /&gt;2021-06-04 09:40:24.222 3213-3356/system_process W/InputDispatcher: Attempted to unregister already unregistered input channel 'a885e65 com.antutu.benchmark.full.lite/com.example.benchmark.full.UnityPlayerActivity (server)'&lt;BR /&gt;2021-06-04 09:40:24.435 3213-3223/system_process I/system_server: Background concurrent copying GC freed 182258(5MB) AllocSpace objects, 0(0B) LOS objects, 42% free, 8MB/14MB, paused 247us total 874.850ms&lt;BR /&gt;2021-06-04 09:40:24.437 3038-4473/? W/audio_hw_primary: ret -32, pcm write 768 error wait error: hw 0x816600 app 0x816c00 avail 0x0&lt;BR /&gt;: Broken pipe&lt;BR /&gt;2021-06-04 09:40:24.489 3213-3571/system_process W/system_server: Long monitor contention with owner Binder:3213_4 (3356) at void com.android.server.wm.WindowState$DeathRecipient.binderDied()(WindowState.java:2447) waiters=0 in void com.android.server.wm.WindowManagerService.deferSurfaceLayout() for 281ms&lt;BR /&gt;2021-06-04 09:40:24.489 3213-3410/system_process W/system_server: Long monitor contention with owner Binder:3213_4 (3356) at void com.android.server.wm.WindowState$DeathRecipient.binderDied()(WindowState.java:2447) waiters=1 in void com.android.server.wm.Session.binderDied() for 264ms&lt;BR /&gt;2021-06-04 09:40:24.494 3213-3267/system_process W/system_server: Long monitor contention with owner Binder:3213_4 (3356) at void com.android.server.wm.WindowState$DeathRecipient.binderDied()(WindowState.java:2447) waiters=3 in void com.android.server.wm.WindowAnimator.lambda$new$1(com.android.server.wm.WindowAnimator, long) for 265ms&lt;BR /&gt;2021-06-04 09:40:24.494 3213-3224/system_process W/system_server: Long monitor contention with owner Binder:3213_6 (3571) at void com.android.server.am.ActivityManagerService$AppDeathRecipient.binderDied()(ActivityManagerService.java:1890) waiters=0 in void com.android.server.am.ActivityManagerService$AppDeathRecipient.binderDied() for 674ms&lt;BR /&gt;2021-06-04 09:40:24.495 3213-3224/system_process I/ActivityManager: Process com.antutu.benchmark.full.lite:unity (pid 4691) has died: fore TOP&lt;BR /&gt;2021-06-04 09:40:24.496 3213-3231/system_process W/libprocessgroup: kill(-4691, 9) failed: No such process&lt;BR /&gt;2021-06-04 09:40:24.496 3213-3231/system_process I/libprocessgroup: Successfully killed process cgroup uid 10066 pid 4691 in 0ms&lt;BR /&gt;2021-06-04 09:40:24.497 3213-3224/system_process W/ActivityManager: Force removing ActivityRecord{11bb985 u0 com.antutu.benchmark.full.lite/com.example.benchmark.full.UnityPlayerActivity t12}: app died, no saved state&lt;BR /&gt;2021-06-04 09:40:24.502 3076-3628/? W/SurfaceFlinger: Attempting to destroy on removed layer: AppWindowToken{5ff300b token=Token{d32b3da ActivityRecord{11bb985 u0 com.antutu.benchmark.full.lite/com.example.benchmark.full.UnityPlayerActivity t12}}}#0&lt;BR /&gt;2021-06-04 09:40:24.562 3213-3229/system_process W/Looper: Slow dispatch took 396ms android.ui h=com.android.server.am.ActivityManagerService$UiHandler c=null m=53&lt;BR /&gt;2021-06-04 09:40:24.563 3213-3229/system_process W/Looper: Slow delivery took 261ms android.ui h=com.android.server.policy.PhoneWindowManager$PolicyHandler c=com.android.server.policy.PhoneWindowManager$27@757825 m=0&lt;BR /&gt;2021-06-04 09:40:24.564 3213-3236/system_process W/ActivityManager: setHasOverlayUi called on unknown pid: 4691&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN&gt;Regards&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;CordialMai&lt;/P&gt;</description>
      <pubDate>Fri, 04 Jun 2021 03:14:52 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/AnTuTu-test-issues-on-i-mx8-Android-9-0/m-p/1287198#M175017</guid>
      <dc:creator>CordialMai</dc:creator>
      <dc:date>2021-06-04T03:14:52Z</dc:date>
    </item>
    <item>
      <title>Re: AnTuTu test issues on i.mx8 Android 9.0</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/AnTuTu-test-issues-on-i-mx8-Android-9-0/m-p/1287212#M175020</link>
      <description>&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="AnTuTu_stuck.jpg" style="width: 400px;"&gt;&lt;img src="https://community.nxp.com/t5/image/serverpage/image-id/146226iC5C1CCAC0731F074/image-size/medium?v=v2&amp;amp;px=400" role="button" title="AnTuTu_stuck.jpg" alt="AnTuTu_stuck.jpg" /&gt;&lt;/span&gt;&lt;/P&gt;&lt;P&gt; add AnTuTu stuck ScreenShot&lt;/P&gt;</description>
      <pubDate>Fri, 04 Jun 2021 03:38:35 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/AnTuTu-test-issues-on-i-mx8-Android-9-0/m-p/1287212#M175020</guid>
      <dc:creator>CordialMai</dc:creator>
      <dc:date>2021-06-04T03:38:35Z</dc:date>
    </item>
    <item>
      <title>Re: AnTuTu test issues on i.mx8 Android 9.0</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/AnTuTu-test-issues-on-i-mx8-Android-9-0/m-p/1288720#M175150</link>
      <description>&lt;P&gt;Hi CordialMai,&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Please try the new version of Android, this an issue that is not fixed on android 9 but it has no problems running on android 11.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Hope this helps you.&lt;/P&gt;
&lt;P&gt;Regards,&lt;/P&gt;
&lt;P&gt;Israel.&lt;/P&gt;</description>
      <pubDate>Tue, 08 Jun 2021 05:36:26 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/AnTuTu-test-issues-on-i-mx8-Android-9-0/m-p/1288720#M175150</guid>
      <dc:creator>nxf63675</dc:creator>
      <dc:date>2021-06-08T05:36:26Z</dc:date>
    </item>
    <item>
      <title>Re: AnTuTu test issues on i.mx8 Android 9.0</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/AnTuTu-test-issues-on-i-mx8-Android-9-0/m-p/1289515#M175228</link>
      <description>Hi nxf63675.， Thank&amp;nbsp; you very much for your reply. But we have spent a lot of time on android9.0 to develop custom function.&amp;nbsp;Try the new version of Android11 will cost a lot of time. Do you have any other idea to slove it ? I catch a serial log，it contains the following message： ...... .ect ...... [ 3086.660484] ************************** [ 3086.664439] *** GPU STATE DUMP *** [ 3086.668258] ************************** [ 3086.672076] axi = 0x00000070 [ 3086.675842] idle = 0x7FFFBF06 [ 3086.679480] FE not idle [ 3086.682274] SH not idle [ 3086.685270] PA not idle [ 3086.688079] SE not idle [ 3086.690872] RA not idle [ 3086.693735] TX not idle [ 3086.696625] MC not idle [ 3086.699488] DMA appears to be stuck at this address: [ 3086.704640] 0x1EC9FFC8 ...... .ect ..... I searched the community and found a similar issue： &lt;A href="https://community.nxp.com/t5/i-MX-Processors/GPU-STATE-DUMP-DMA-appears-to-be-stuck-at-this-address/m-p/580490?commentID=812844" target="_blank"&gt;https://community.nxp.com/t5/i-MX-Processors/GPU-STATE-DUMP-DMA-appears-to-be-stuck-at-this-address/m-p/580490?commentID=812844&lt;/A&gt; The detail log please see attachment ,it stucked on&amp;nbsp;图像处理FishEye window about&amp;nbsp;19:24. It seem as if it can ben sloved by upgrade GPU patch on&amp;nbsp;IMX6dual&amp;nbsp;JB4.3 release. So I hope I can sloved it by using the same method on&amp;nbsp;i.mx8 Android 9.0. Best regard. CordialMai</description>
      <pubDate>Wed, 09 Jun 2021 02:31:13 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/AnTuTu-test-issues-on-i-mx8-Android-9-0/m-p/1289515#M175228</guid>
      <dc:creator>CordialMai</dc:creator>
      <dc:date>2021-06-09T02:31:13Z</dc:date>
    </item>
    <item>
      <title>Re: AnTuTu test issues on i.mx8 Android 9.0</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/AnTuTu-test-issues-on-i-mx8-Android-9-0/m-p/1289524#M175229</link>
      <description>&lt;P&gt;Hi nxf63675,&lt;/P&gt;&lt;P&gt;I am sorry for the above reply is confusing, please ignore it.&lt;/P&gt;&lt;P&gt;Thank&amp;nbsp; you very much for your reply.&lt;/P&gt;&lt;P&gt;But we have spent a lot of time on android9.0 to develop custom function.&amp;nbsp;Try the new version of Android11 will cost a lot of time.&lt;/P&gt;&lt;P&gt;Do you have any other idea to slove it ?&lt;/P&gt;&lt;P&gt;I catch a serial log，it contains the following message：&lt;/P&gt;&lt;P&gt;...&lt;/P&gt;&lt;P&gt;...&lt;/P&gt;&lt;P&gt;...&lt;/P&gt;&lt;DIV&gt;[ 3086.660484] **************************&lt;/DIV&gt;&lt;DIV&gt;[ 3086.664439] *** &lt;FONT color="#ff0000"&gt;&amp;nbsp; GPU STATE DUMP&lt;/FONT&gt; &amp;nbsp; ***&lt;/DIV&gt;&lt;DIV&gt;[ 3086.668258] **************************&lt;/DIV&gt;&lt;DIV&gt;[ 3086.672076] &amp;nbsp; axi &amp;nbsp; &amp;nbsp; &amp;nbsp;= 0x00000070&lt;/DIV&gt;&lt;DIV&gt;[ 3086.675842] &amp;nbsp; idle &amp;nbsp; &amp;nbsp; = 0x7FFFBF06&lt;/DIV&gt;&lt;DIV&gt;[ 3086.679480] &amp;nbsp; &amp;nbsp; FE not idle&lt;/DIV&gt;&lt;DIV&gt;[ 3086.682274] &amp;nbsp; &amp;nbsp; SH not idle&lt;/DIV&gt;&lt;DIV&gt;[ 3086.685270] &amp;nbsp; &amp;nbsp; PA not idle&lt;/DIV&gt;&lt;DIV&gt;[ 3086.688079] &amp;nbsp; &amp;nbsp; SE not idle&lt;/DIV&gt;&lt;DIV&gt;[ 3086.690872] &amp;nbsp; &amp;nbsp; RA not idle&lt;/DIV&gt;&lt;DIV&gt;[ 3086.693735] &amp;nbsp; &amp;nbsp; TX not idle&lt;/DIV&gt;&lt;DIV&gt;[ 3086.696625] &amp;nbsp; &amp;nbsp; MC not idle&lt;/DIV&gt;&lt;DIV&gt;[ 3086.699488] &amp;nbsp;&lt;FONT color="#ff0000"&gt; DMA appears to be stuck at this address:&lt;/FONT&gt;&lt;/DIV&gt;&lt;DIV&gt;[ 3086.704640] &amp;nbsp; &amp;nbsp; 0x1EC9FFC8&lt;/DIV&gt;&lt;P&gt;...&lt;/P&gt;&lt;P&gt;...&lt;/P&gt;&lt;P&gt;...&lt;/P&gt;&lt;P&gt;I searched the community and found a similar issue：&lt;/P&gt;&lt;P&gt;&lt;A href="https://community.nxp.com/t5/i-MX-Processors/GPU-STATE-DUMP-DMA-appears-to-be-stuck-at-this-address/m-p/580490?commentID=812844" target="_blank"&gt;https://community.nxp.com/t5/i-MX-Processors/GPU-STATE-DUMP-DMA-appears-to-be-stuck-at-this-address/m-p/580490?commentID=812844&lt;/A&gt;&lt;/P&gt;&lt;P&gt;The detail log please see attachment '&lt;SPAN&gt;antutu_serial_log.log&lt;/SPAN&gt;' ,it stucked on&amp;nbsp;图像处理FishEye window about&amp;nbsp;19:24.&lt;/P&gt;&lt;P&gt;It seem as if it can ben sloved by upgrade GPU patch on&amp;nbsp;IMX6dual&amp;nbsp;JB4.3 release.&lt;/P&gt;&lt;P&gt;So I hope I can sloved it by using the same method on&amp;nbsp;i.mx8 Android 9.0.&lt;/P&gt;&lt;P&gt;Best regard.&lt;/P&gt;&lt;P&gt;CordialMai&lt;/P&gt;</description>
      <pubDate>Wed, 09 Jun 2021 02:44:59 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/AnTuTu-test-issues-on-i-mx8-Android-9-0/m-p/1289524#M175229</guid>
      <dc:creator>CordialMai</dc:creator>
      <dc:date>2021-06-09T02:44:59Z</dc:date>
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