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    <title>i.MX ProcessorsのトピックeglImage vs glTexDirectVIV</title>
    <link>https://community.nxp.com/t5/i-MX-Processors/eglImage-vs-glTexDirectVIV/m-p/223195#M15269</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;I'm currently try to port our cross platform framework to different architectures. So far every platform supported EGLImage extension by using EGL_NATIVE_PIXMAP_KHR. I found some examples for the iMX53 to get it running with EGL_NEW_IMAGE_FSL but this seems to be not supported by the iMX6, is it? Also I would prefer to have the official khronos extension EGL_NATIVE_PIXMAP_KHR instead of a proprietary FSL one. &lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;The things that bugs me most is the lack of official documentation. Are there also some hints what's the best practice regarding streaming texture uploads? I know there are glTexDirectVIV methods available (although there is also a lack of documentation especially regarding thread safeness) but since this is again a proprietary extension, I wonder if it isn't possible to use an EGLImage with the same performance.&amp;nbsp; But I couldn't even found some information about possible image formats for an EGLImage, in case the iMX6 supports this extension at all. &lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Tue, 11 Feb 2014 11:02:18 GMT</pubDate>
    <dc:creator>volki</dc:creator>
    <dc:date>2014-02-11T11:02:18Z</dc:date>
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      <title>eglImage vs glTexDirectVIV</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/eglImage-vs-glTexDirectVIV/m-p/223195#M15269</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;I'm currently try to port our cross platform framework to different architectures. So far every platform supported EGLImage extension by using EGL_NATIVE_PIXMAP_KHR. I found some examples for the iMX53 to get it running with EGL_NEW_IMAGE_FSL but this seems to be not supported by the iMX6, is it? Also I would prefer to have the official khronos extension EGL_NATIVE_PIXMAP_KHR instead of a proprietary FSL one. &lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;The things that bugs me most is the lack of official documentation. Are there also some hints what's the best practice regarding streaming texture uploads? I know there are glTexDirectVIV methods available (although there is also a lack of documentation especially regarding thread safeness) but since this is again a proprietary extension, I wonder if it isn't possible to use an EGLImage with the same performance.&amp;nbsp; But I couldn't even found some information about possible image formats for an EGLImage, in case the iMX6 supports this extension at all. &lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Tue, 11 Feb 2014 11:02:18 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/eglImage-vs-glTexDirectVIV/m-p/223195#M15269</guid>
      <dc:creator>volki</dc:creator>
      <dc:date>2014-02-11T11:02:18Z</dc:date>
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