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    <title>topic Re: OpenGL ES support on i.MX8m mini EVK in i.MX Processors</title>
    <link>https://community.nxp.com/t5/i-MX-Processors/OpenGL-ES-support-on-i-MX8m-mini-EVK/m-p/970333#M144556</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Thanks for this reply.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;We've got no vprofiler on the board.&lt;/P&gt;&lt;P&gt;Is there any specific bitbake receipe to include it?&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;By the way, when we run vivante samples, that are in /opt/viv_samples/vdk, everything run @60fps.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;That makes me think that egl/vivante support for QT5.10 is not enabled/optimized.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Best regards&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Wed, 14 Aug 2019 07:43:39 GMT</pubDate>
    <dc:creator>frk</dc:creator>
    <dc:date>2019-08-14T07:43:39Z</dc:date>
    <item>
      <title>OpenGL ES support on i.MX8m mini EVK</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/OpenGL-ES-support-on-i-MX8m-mini-EVK/m-p/970331#M144554</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hello all,&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;I'm trying to use the NXP Evaluation Kit for i.MX8 M Mini.&lt;/P&gt;&lt;P&gt;&lt;A class="link-titled" href="https://www.nxp.com/design/development-boards/i.mx-evaluation-and-development-boards/evaluation-kit-for-thebr-i.mx-8m-mini-applications-processor:8MMINILPD4-EVK" title="https://www.nxp.com/design/development-boards/i.mx-evaluation-and-development-boards/evaluation-kit-for-thebr-i.mx-8m-mini-applications-processor:8MMINILPD4-EVK"&gt;i.MX 8M Mini Evaluation Kit | NXP&lt;/A&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;But I've got an issue using graphic acceleration.&lt;/P&gt;&lt;P&gt;Indeed, when I try the Qt5_CinematicExperience, the FPS displayed are pretty low (about 18fps).&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Is there anything to enable to have better performance?&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;I've build the sdcard image with the following steps (based on i.MX_Yocto_Project_User's_Guide.pdf) :&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;BLOCKQUOTE class="jive_macro_quote jive-quote jive_text_macro"&gt;&lt;P&gt;repo init -u &lt;A href="https://source.codeaurora.org/external/imx/imx-manifest&amp;nbsp;" target="test_blank"&gt;https://source.codeaurora.org/external/imx/imx-manifest&amp;nbsp;&lt;/A&gt; -b imx-linux-sumo -m imx-4.14.98-2.0.0_ga.xml&lt;/P&gt;&lt;P&gt;repo sync&lt;/P&gt;&lt;P&gt;MACHINE=imx8mmlpddr4evk DISTRO=fsl-imx-wayland source fsl-setup-release.sh&amp;nbsp; -b bld-imx8mmlpddr4evk-way&lt;/P&gt;&lt;P&gt;bitbake fsl-image-qt5-validation-imx&lt;/P&gt;&lt;/BLOCKQUOTE&gt;&lt;P&gt;Next on the board :&lt;/P&gt;&lt;BLOCKQUOTE class="jive_macro_quote jive-quote jive_text_macro"&gt;&lt;P&gt;root@imx8mmlpddr4evk:~# Qt5_CinematicExperience -platform wayland-egl&lt;/P&gt;&lt;/BLOCKQUOTE&gt;&lt;P&gt;I'm using an HDMI screen to display the application.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;On another aspect, is there any way to use direct framebuffer like we can do on i.MX6 board?&lt;/P&gt;&lt;P&gt;Having the Wayland desktop displayed does not seem adequate for industrial purpose.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Fri, 09 Aug 2019 08:13:49 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/OpenGL-ES-support-on-i-MX8m-mini-EVK/m-p/970331#M144554</guid>
      <dc:creator>frk</dc:creator>
      <dc:date>2019-08-09T08:13:49Z</dc:date>
    </item>
    <item>
      <title>Re: OpenGL ES support on i.MX8m mini EVK</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/OpenGL-ES-support-on-i-MX8m-mini-EVK/m-p/970332#M144555</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hello frk,&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Sorry, there is no way to use frame buffer in i.MX8Mmini, at least in L4.14.98 BSP.&amp;nbsp; You settings are correct don´t know why you are getting 18 fps, check the overall performance with vprofiler in your gpu.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;regards&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Tue, 13 Aug 2019 16:45:53 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/OpenGL-ES-support-on-i-MX8m-mini-EVK/m-p/970332#M144555</guid>
      <dc:creator>Bio_TICFSL</dc:creator>
      <dc:date>2019-08-13T16:45:53Z</dc:date>
    </item>
    <item>
      <title>Re: OpenGL ES support on i.MX8m mini EVK</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/OpenGL-ES-support-on-i-MX8m-mini-EVK/m-p/970333#M144556</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Thanks for this reply.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;We've got no vprofiler on the board.&lt;/P&gt;&lt;P&gt;Is there any specific bitbake receipe to include it?&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;By the way, when we run vivante samples, that are in /opt/viv_samples/vdk, everything run @60fps.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;That makes me think that egl/vivante support for QT5.10 is not enabled/optimized.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Best regards&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Wed, 14 Aug 2019 07:43:39 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/OpenGL-ES-support-on-i-MX8m-mini-EVK/m-p/970333#M144556</guid>
      <dc:creator>frk</dc:creator>
      <dc:date>2019-08-14T07:43:39Z</dc:date>
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