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    <title>i.MX ProcessorsのトピックVirtual Framebuffer Driver</title>
    <link>https://community.nxp.com/t5/i-MX-Processors/Virtual-Framebuffer-Driver/m-p/218979#M14202</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;I've put together a basic Virtual Framebuffer driver that when inserted creates N framebuffer devices backed by physically contiguous memory. &amp;nbsp;This could be useful when working with applications/devices that can only render to /dev/fbN device nodes.&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;Original Attachment has been moved to: &lt;A _jive_internal="true" href="https://community.nxp.com/docs/DOC-336940"&gt;259-virt_fb.tgz&lt;/A&gt;&lt;/STRONG&gt;&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Tue, 13 Mar 2012 10:17:11 GMT</pubDate>
    <dc:creator>Philip_FSL</dc:creator>
    <dc:date>2012-03-13T10:17:11Z</dc:date>
    <item>
      <title>Virtual Framebuffer Driver</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/Virtual-Framebuffer-Driver/m-p/218979#M14202</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;I've put together a basic Virtual Framebuffer driver that when inserted creates N framebuffer devices backed by physically contiguous memory. &amp;nbsp;This could be useful when working with applications/devices that can only render to /dev/fbN device nodes.&lt;/P&gt;&lt;P&gt;&lt;STRONG&gt;Original Attachment has been moved to: &lt;A _jive_internal="true" href="https://community.nxp.com/docs/DOC-336940"&gt;259-virt_fb.tgz&lt;/A&gt;&lt;/STRONG&gt;&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Tue, 13 Mar 2012 10:17:11 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/Virtual-Framebuffer-Driver/m-p/218979#M14202</guid>
      <dc:creator>Philip_FSL</dc:creator>
      <dc:date>2012-03-13T10:17:11Z</dc:date>
    </item>
    <item>
      <title>Re: Virtual Framebuffer Driver</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/Virtual-Framebuffer-Driver/m-p/218980#M14203</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi Philip Hatcher,&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Can you please mention the procedure also.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Where to place in the Kernel Source Code?&lt;/P&gt;&lt;P&gt;Any Changes that we are supposed to make to the Makefile?&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;thanks &amp;amp; regards :: Krishna Pavan&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Tue, 13 Mar 2012 12:16:30 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/Virtual-Framebuffer-Driver/m-p/218980#M14203</guid>
      <dc:creator>KrishnaPavan</dc:creator>
      <dc:date>2012-03-13T12:16:30Z</dc:date>
    </item>
    <item>
      <title>Re: Virtual Framebuffer Driver</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/Virtual-Framebuffer-Driver/m-p/218981#M14204</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;There is a README in the package with instructions for building and usage. &amp;nbsp;The sources can be unzipped anywhere you want. &amp;nbsp;The software is a kernel module intended to be built out of tree.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Best Regards,&lt;/P&gt;&lt;P&gt;Philip&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Tue, 13 Mar 2012 13:00:57 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/Virtual-Framebuffer-Driver/m-p/218981#M14204</guid>
      <dc:creator>Philip_FSL</dc:creator>
      <dc:date>2012-03-13T13:00:57Z</dc:date>
    </item>
    <item>
      <title>Re: Virtual Framebuffer Driver</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/Virtual-Framebuffer-Driver/m-p/218982#M14205</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi Philip Hatcher,&lt;BR /&gt;&lt;BR /&gt;&lt;EM&gt;&lt;STRONG&gt;/dev/fb0&lt;/STRONG&gt;&lt;/EM&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;EM&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp; The first framebuffer device. A framebuffer is an abstraction layer between software and graphics hardware. This means that applications do not need to know about what kind of hardware you have but merely how to communicate with the framebuffer driver's API (Application Programming Interface) which is well defined and standardized. The framebuffer is a character device and is on major node 29 and minor 0.&lt;/EM&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;From your post&lt;/P&gt;&lt;BLOCKQUOTE&gt;&lt;P&gt;&lt;SPAN style="text-decoration: underline;"&gt;This could be useful when working with applications/devices that can only render to /dev/fbN device nodes.&lt;/SPAN&gt;&lt;/P&gt;&lt;/BLOCKQUOTE&gt;&lt;P&gt;Can you please explain with an example.&lt;/P&gt;&lt;P&gt;I am trying to know about this VirtualFB Driver.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 30 Apr 2012 10:57:58 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/Virtual-Framebuffer-Driver/m-p/218982#M14205</guid>
      <dc:creator>KrishnaPavan</dc:creator>
      <dc:date>2012-04-30T10:57:58Z</dc:date>
    </item>
    <item>
      <title>Re: Virtual Framebuffer Driver</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/Virtual-Framebuffer-Driver/m-p/218983#M14206</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;I good example are the graphics API like OpenVG or OpenGLES which use an EGL binding to the underlying window system for rendering to visible or "window" surfaces. &amp;nbsp;In the EGL implementation where the /dev/fb handle is the native window type the GPU will render to the framebuffer directly. &amp;nbsp;Imagine that you would like to render to a target that is offscree, but that you would like to have access the image without using the expensive readpixel APIs. &amp;nbsp;Rendering to a virtual framebuffer gives you this possibility.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Wed, 02 May 2012 09:51:56 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/Virtual-Framebuffer-Driver/m-p/218983#M14206</guid>
      <dc:creator>Philip_FSL</dc:creator>
      <dc:date>2012-05-02T09:51:56Z</dc:date>
    </item>
    <item>
      <title>Re: Virtual Framebuffer Driver</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/Virtual-Framebuffer-Driver/m-p/218984#M14207</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi Philip Hatcher,&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Can it be possible that, we connect another display to imx board and use virtual fb driver, to stream content to that extra display?&lt;/P&gt;&lt;P&gt;Please Suggest!&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Wed, 23 May 2012 13:11:47 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/Virtual-Framebuffer-Driver/m-p/218984#M14207</guid>
      <dc:creator>KrishnaPavan</dc:creator>
      <dc:date>2012-05-23T13:11:47Z</dc:date>
    </item>
    <item>
      <title>Re: Virtual Framebuffer Driver</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/Virtual-Framebuffer-Driver/m-p/218985#M14208</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;No, actually the driver is only virtual. &amp;nbsp;All display configuration, etc has been stripped out of it. &amp;nbsp;This is basically a chunk of memory with a /dev/fb devnode associated with it.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Philip&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Thu, 24 May 2012 10:07:45 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/Virtual-Framebuffer-Driver/m-p/218985#M14208</guid>
      <dc:creator>Philip_FSL</dc:creator>
      <dc:date>2012-05-24T10:07:45Z</dc:date>
    </item>
    <item>
      <title>Re: Virtual Framebuffer Driver</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/Virtual-Framebuffer-Driver/m-p/218986#M14209</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi Philip,&lt;/P&gt;&lt;P&gt;Your idea is very good.&lt;/P&gt;&lt;P&gt;I'm trying to test it but i encounter some error when compiling the kernel with ./ltib -m scbuild -p kernel:&lt;BR /&gt;CC [M]&amp;nbsp; kernel/virtual_fb.o&lt;BR /&gt;kernel/virtual_fb.c: In function 'virtfb_register':&lt;BR /&gt;kernel/virtual_fb.c:401: error: implicit declaration of function 'console_lock'&lt;BR /&gt;kernel/virtual_fb.c:405: error: implicit declaration of function 'console_unlock'&lt;BR /&gt;make[1]: *** [kernel/virtual_fb.o] Error 1&lt;BR /&gt;make: *** [kernel] Error 2&lt;BR /&gt;&lt;BR /&gt;&lt;/P&gt;&lt;P&gt;I'm not very familiar with kernel code, so maybe you could have a hint or a fix about that.&lt;/P&gt;&lt;P&gt;Thanks.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class="xg_avatar"&gt;&lt;A class="fn url" href="http://imxcommunity.org/profile/krishnapavan" title="H R Krishna Pavan"&gt;&lt;SPAN class="dy-avatar-48 dy-avatar"&gt;&lt;IMG alt="" class="left photo" src="https://community.nxp.com/discussions/260-26523245.png?xgip=12%3A0%3A418%3A418%3B%3B&amp;amp;width=48&amp;amp;height=48&amp;amp;crop=1%3A1" /&gt;&lt;/SPAN&gt;&lt;/A&gt;&lt;/SPAN&gt;&lt;A class="xg_icon-permalink xg_icon" href="http://imxcommunity.org/xn/detail/4103961:Comment:63223" name="4103961Comment63223" title="Permalink to this Reply"&gt;Permalink&lt;/A&gt; Reply by &lt;A class="fn url" href="http://imxcommunity.org/forum/topic/listForContributor?user=0x8e76tmpg9ap"&gt;H R Krishna Pavan&lt;/A&gt; on &lt;SPAN class="timestamp"&gt;March 13, 2012 at 7:16am&lt;/SPAN&gt; Hi Philip&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Fri, 15 Jun 2012 15:00:01 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/Virtual-Framebuffer-Driver/m-p/218986#M14209</guid>
      <dc:creator>christophe</dc:creator>
      <dc:date>2012-06-15T15:00:01Z</dc:date>
    </item>
    <item>
      <title>Re: Virtual Framebuffer Driver</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/Virtual-Framebuffer-Driver/m-p/218987#M14210</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi Philip,&lt;/P&gt;&lt;P&gt;I can see console_lock() is present from 2.6.38 linux version. I'm still using 2.6.35.&lt;/P&gt;&lt;P&gt;Did you test your driver with openGLES ?&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Fri, 15 Jun 2012 15:18:20 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/Virtual-Framebuffer-Driver/m-p/218987#M14210</guid>
      <dc:creator>christophe</dc:creator>
      <dc:date>2012-06-15T15:18:20Z</dc:date>
    </item>
    <item>
      <title>Re: Virtual Framebuffer Driver</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/Virtual-Framebuffer-Driver/m-p/218988#M14211</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi Christophe,&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Yes, I have tested with OpenGLES, OpenVG, and DirectFB. &amp;nbsp;You should be able to remove the console_lock() function from the driver and test like that.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Philip&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Fri, 15 Jun 2012 15:26:30 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/Virtual-Framebuffer-Driver/m-p/218988#M14211</guid>
      <dc:creator>Philip_FSL</dc:creator>
      <dc:date>2012-06-15T15:26:30Z</dc:date>
    </item>
    <item>
      <title>Re: Virtual Framebuffer Driver</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/Virtual-Framebuffer-Driver/m-p/218989#M14212</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi Philip,&lt;/P&gt;&lt;P&gt;I've remplaced console_lock() by the old instruction acquire_console_sem() and it seems to work fine.&lt;/P&gt;&lt;P&gt;I just wonder that is the best way to get physical and virtual address of new fb ?&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 18 Jun 2012 16:29:46 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/Virtual-Framebuffer-Driver/m-p/218989#M14212</guid>
      <dc:creator>christophe</dc:creator>
      <dc:date>2012-06-18T16:29:46Z</dc:date>
    </item>
    <item>
      <title>Re: Virtual Framebuffer Driver</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/Virtual-Framebuffer-Driver/m-p/218990#M14213</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi Christophe,&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;To get the virtual address you can use mmap on the framebuffer file handle. &amp;nbsp;For the physical address you can use FBIOGET_FSCREENINFO framebuffer ioctl and read&amp;nbsp;the&amp;nbsp;smem_start member of the&amp;nbsp;fb_fix_screeninfo structure.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Tue, 19 Jun 2012 08:14:44 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/Virtual-Framebuffer-Driver/m-p/218990#M14213</guid>
      <dc:creator>Philip_FSL</dc:creator>
      <dc:date>2012-06-19T08:14:44Z</dc:date>
    </item>
    <item>
      <title>Re: Virtual Framebuffer Driver</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/Virtual-Framebuffer-Driver/m-p/218991#M14214</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Thanks, it's ok.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Fri, 22 Jun 2012 09:37:56 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/Virtual-Framebuffer-Driver/m-p/218991#M14214</guid>
      <dc:creator>christophe</dc:creator>
      <dc:date>2012-06-22T09:37:56Z</dc:date>
    </item>
    <item>
      <title>Re: Virtual Framebuffer Driver</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/Virtual-Framebuffer-Driver/m-p/218992#M14215</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi Philip,&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;have you any Idea what happen to smem_start when using eglSwapBuffers() with that device? How do I get the current read buffer to prevent tearing? Is it even set up double buffered? Need the read-buffer phys-adress for further processing on the ipu.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;2nd: We got problems whit make on a 2.6.35 Kernel " make[1]: *** No rule to make target `.config', needed by \ `kernel/config_data.gz'. Stop."&lt;/P&gt;&lt;P&gt;Do you successfully build it on an 35er when you say that removing console_lock() should work.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Thanks for the Driver, when it actually works, it might solve nearly all my Probs. Pure Awesome!&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Fri, 13 Sep 2013 13:01:21 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/Virtual-Framebuffer-Driver/m-p/218992#M14215</guid>
      <dc:creator>smspatrick</dc:creator>
      <dc:date>2013-09-13T13:01:21Z</dc:date>
    </item>
    <item>
      <title>Re: Virtual Framebuffer Driver</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/Virtual-Framebuffer-Driver/m-p/218993#M14216</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;So I finally mastered the setup of the framebuffer device.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Now i stuck at: eglSurface= eglCreateWindowSurface(eglDisplay, eglConfig, fbdev, NULL);&lt;/P&gt;&lt;P&gt;with fbdev set to the framebuffer, checked all properties, give enough virtual space (quadruple y-size) for double or triple buffer, but the whole memory area stays zero.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;The egl setup is OK, since it runs before with same attributes of resolution and glReadPixels(...). Now with eglSwapBuffers(eglDisplay, eglSurface); nothing appears in the physical memory area (all along the virtual x and y -space). What am I missing when switched from EGL_SURFACE_TYPE = EGL_PBUFFER_BIT to&lt;/P&gt;&lt;P&gt;EGL_VG_COLORSPACE_LINEAR_BIT and this virtual frame buffer?&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;thanks a lot.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Mon, 16 Sep 2013 16:08:38 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/Virtual-Framebuffer-Driver/m-p/218993#M14216</guid>
      <dc:creator>smspatrick</dc:creator>
      <dc:date>2013-09-16T16:08:38Z</dc:date>
    </item>
    <item>
      <title>Re: Virtual Framebuffer Driver</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/Virtual-Framebuffer-Driver/m-p/218994#M14217</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Hi,&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;I am getting following error when i try to insert the virtual_fb.ko in Linux 3.10.17 on wandboard.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;ERROR: 256 KiB atomic DMA coherent pool is too small!&lt;/P&gt;&lt;P&gt;Please increase it with coherent_pool= kernel parameter!&lt;/P&gt;&lt;P&gt;(NULL device *): Unable to allocate framebuffer memory&lt;/P&gt;&lt;P&gt;detected fb_set_par error, error code: -12&lt;/P&gt;&lt;P&gt;(NULL device *): Unable to allocate framebuffer memory&lt;/P&gt;&lt;P&gt;detected fb_set_par error, error code: -12&lt;/P&gt;&lt;P&gt;(NULL device *): Unable to allocate framebuffer memory&lt;/P&gt;&lt;P&gt;detected fb_set_par error, error code: -12&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;How to set coherent_pool= for wandboard which is using uboot? I tried setenv bootargs coherent_pool=6M, but no luck.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Regards,&lt;/P&gt;&lt;P&gt;Vikash&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Thu, 24 Jul 2014 11:51:45 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/Virtual-Framebuffer-Driver/m-p/218994#M14217</guid>
      <dc:creator>vikaspatil</dc:creator>
      <dc:date>2014-07-24T11:51:45Z</dc:date>
    </item>
    <item>
      <title>Re: Virtual Framebuffer Driver</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/Virtual-Framebuffer-Driver/m-p/218995#M14218</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P style="font-size: 12.8000001907349px; font-family: 'Helvetica Neue', Helvetica, Arial, 'Lucida Grande', sans-serif; color: #3d3d3d;"&gt;Hi Philip,&lt;/P&gt;&lt;P style="font-size: 12.8000001907349px; font-family: 'Helvetica Neue', Helvetica, Arial, 'Lucida Grande', sans-serif; color: #3d3d3d;"&gt;Can you please provide some sample code on how to create/use a virtual framebuffer ? I want to try this as an alternative to using an OpenGL FBO.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Tue, 30 Sep 2014 05:50:56 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/Virtual-Framebuffer-Driver/m-p/218995#M14218</guid>
      <dc:creator>abhishekm</dc:creator>
      <dc:date>2014-09-30T05:50:56Z</dc:date>
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