<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic OpenGL ES 2.0 performance in i.MX Processors</title>
    <link>https://community.nxp.com/t5/i-MX-Processors/OpenGL-ES-2-0-performance/m-p/214315#M13389</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;I was wondering if anyone has done any performance testing on the i.MX53 OpenGL ES 2.0? &amp;nbsp;I am running some code with loads and render OBJ models and rotates them. &amp;nbsp;I am seeing about 16 FPS when rotating the model and then 25 FPS if I disable the texture's. &amp;nbsp;This is a lower framerate than I am seeing on other boards and I was wondering if there were any limitations or best practices for rendering? &amp;nbsp;I am rendering about 700 triangles.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Thanks&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Wed, 22 Feb 2012 21:44:18 GMT</pubDate>
    <dc:creator>BrianEdmond</dc:creator>
    <dc:date>2012-02-22T21:44:18Z</dc:date>
    <item>
      <title>OpenGL ES 2.0 performance</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/OpenGL-ES-2-0-performance/m-p/214315#M13389</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;I was wondering if anyone has done any performance testing on the i.MX53 OpenGL ES 2.0? &amp;nbsp;I am running some code with loads and render OBJ models and rotates them. &amp;nbsp;I am seeing about 16 FPS when rotating the model and then 25 FPS if I disable the texture's. &amp;nbsp;This is a lower framerate than I am seeing on other boards and I was wondering if there were any limitations or best practices for rendering? &amp;nbsp;I am rendering about 700 triangles.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Thanks&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Wed, 22 Feb 2012 21:44:18 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/OpenGL-ES-2-0-performance/m-p/214315#M13389</guid>
      <dc:creator>BrianEdmond</dc:creator>
      <dc:date>2012-02-22T21:44:18Z</dc:date>
    </item>
    <item>
      <title>Re: OpenGL ES 2.0 performance</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/OpenGL-ES-2-0-performance/m-p/214316#M13390</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Performance depends on many factors. One thing would recommend is use eglImage Extension.&lt;/P&gt;&lt;P&gt;When you use conventional glTexImage2D for textures, it involves&amp;nbsp;copy operation&amp;nbsp;which will reduce the performance. Try to use eglImage extension, where the texture memory pointer will be used directly by GPU, which will improve performance.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Thu, 23 Feb 2012 00:23:18 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/OpenGL-ES-2-0-performance/m-p/214316#M13390</guid>
      <dc:creator>PrabhuSundarara</dc:creator>
      <dc:date>2012-02-23T00:23:18Z</dc:date>
    </item>
    <item>
      <title>Re: OpenGL ES 2.0 performance</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/OpenGL-ES-2-0-performance/m-p/214317#M13391</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Have you read Brian Murray's "GUI_Tips_Tricks.doc" application note from Freescale?&amp;nbsp; It has some good ideas, particularly the one about enabling the GL_WRITEONLY_RENDERING_AMD extension.&amp;nbsp; The i.MX53 can reach about 50 fps on a 1080p display when this extension is enabled.&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class="mce_paste_marker"&gt;&lt;BR /&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Sat, 22 Sep 2012 18:30:25 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/OpenGL-ES-2-0-performance/m-p/214317#M13391</guid>
      <dc:creator>claymontgomery</dc:creator>
      <dc:date>2012-09-22T18:30:25Z</dc:date>
    </item>
    <item>
      <title>Re: OpenGL ES 2.0 performance</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/OpenGL-ES-2-0-performance/m-p/214318#M13392</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;I did a search on Freescale website for the above mentioned application note by Brian Murray(GUI_Tips_Tricks.doc). But couldn't fine anything related. Is this doc only for internal FSL use?&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Thu, 08 Nov 2012 12:08:08 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/OpenGL-ES-2-0-performance/m-p/214318#M13392</guid>
      <dc:creator>dilip</dc:creator>
      <dc:date>2012-11-08T12:08:08Z</dc:date>
    </item>
    <item>
      <title>Re: OpenGL ES 2.0 performance</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/OpenGL-ES-2-0-performance/m-p/214319#M13393</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;&amp;nbsp;&amp;nbsp; That app note is in the gpu-sdk1008.tgz package.&amp;nbsp; You can find it by searching for "GPU SDK" at:&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;A href="http://www.freescale.com/webapp/search/Serp.jsp" title="http://www.freescale.com/webapp/search/Serp.jsp"&gt;http://www.freescale.com/webapp/search/Serp.jsp&lt;/A&gt;&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Sun, 11 Nov 2012 22:15:51 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/OpenGL-ES-2-0-performance/m-p/214319#M13393</guid>
      <dc:creator>claymontgomery</dc:creator>
      <dc:date>2012-11-11T22:15:51Z</dc:date>
    </item>
  </channel>
</rss>

