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    <title>topic Re: OpenGL on iMX53 QSB - missing headers and libraries in i.MX Processors</title>
    <link>https://community.nxp.com/t5/i-MX-Processors/OpenGL-on-iMX53-QSB-missing-headers-and-libraries/m-p/207189#M12053</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;i.MX53 does not support OpenGL 2.0, you have to use the ES version for embedded systems.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Wed, 01 Feb 2012 20:51:20 GMT</pubDate>
    <dc:creator>VladanJovanovic</dc:creator>
    <dc:date>2012-02-01T20:51:20Z</dc:date>
    <item>
      <title>OpenGL on iMX53 QSB - missing headers and libraries</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/OpenGL-on-iMX53-QSB-missing-headers-and-libraries/m-p/207188#M12052</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Dear all, I’d like to build some linux Open GL 2.0 apps (not Open GL ‘ES’ 2.0, I can do that fine) for the i.MX53 QSB. I can’t find anywhere in my installation the GL header files (gl.h, glut.h, etc) and can’t find anything that’s obviously a GL library (except for the libGLES as I said earlier). In the config I have “amd-gpu-bin-mx51” (not the x11 version) and “libz160-bin” checked. Anyone know what I’m missing to get Open GL 2.0 environment set up and running? Many thanks.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Wed, 01 Feb 2012 18:25:56 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/OpenGL-on-iMX53-QSB-missing-headers-and-libraries/m-p/207188#M12052</guid>
      <dc:creator>StevieRG</dc:creator>
      <dc:date>2012-02-01T18:25:56Z</dc:date>
    </item>
    <item>
      <title>Re: OpenGL on iMX53 QSB - missing headers and libraries</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/OpenGL-on-iMX53-QSB-missing-headers-and-libraries/m-p/207189#M12053</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;i.MX53 does not support OpenGL 2.0, you have to use the ES version for embedded systems.&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Wed, 01 Feb 2012 20:51:20 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/OpenGL-on-iMX53-QSB-missing-headers-and-libraries/m-p/207189#M12053</guid>
      <dc:creator>VladanJovanovic</dc:creator>
      <dc:date>2012-02-01T20:51:20Z</dc:date>
    </item>
    <item>
      <title>Re: OpenGL on iMX53 QSB - missing headers and libraries</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/OpenGL-on-iMX53-QSB-missing-headers-and-libraries/m-p/207190#M12054</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;&lt;SPAN style="font-family: Arial; font-size: 11pt; mso-bidi-font-size: 10.0pt; mso-fareast-font-family: 'Times New Roman'; mso-bidi-font-family: 'Times New Roman'; mso-ansi-language: EN-GB; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;"&gt;Thanks for the reply, I had a feeling that might be the case. We were hoping to utilize existing OpenGL code but looks like we’ll have to convert it to ES.&lt;/SPAN&gt;&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Thu, 02 Feb 2012 08:34:23 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/OpenGL-on-iMX53-QSB-missing-headers-and-libraries/m-p/207190#M12054</guid>
      <dc:creator>StevieRG</dc:creator>
      <dc:date>2012-02-02T08:34:23Z</dc:date>
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