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    <title>i.MX ProcessorsのトピックRe: Can glTexDirectVIVMap() be used in Android Studio project</title>
    <link>https://community.nxp.com/t5/i-MX-Processors/Can-glTexDirectVIVMap-be-used-in-Android-Studio-project/m-p/667901#M102741</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;&lt;CODE style="color: #24292e; background-color: rgba(27, 31, 35, 0.05); padding: 0.2em 0px;"&gt;Hi sr,&lt;/CODE&gt;&lt;/P&gt;&lt;P&gt;&lt;CODE style="color: #24292e; background-color: rgba(27, 31, 35, 0.05); padding: 0.2em 0px;"&gt;&lt;/CODE&gt;&lt;/P&gt;&lt;P&gt;&lt;CODE style="color: #24292e; background-color: rgba(27, 31, 35, 0.05); padding: 0.2em 0px;"&gt;imxeglvivsink&lt;/CODE&gt;&lt;SPAN style="color: #24292e; background-color: #ffffff;"&gt; Automatically enabled whenever possible. If the input frame uses DMA memory, The &lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;CODE style="color: #24292e; background-color: rgba(27, 31, 35, 0.05); padding: 0.2em 0px;"&gt;glTexDirectVIVMap&amp;nbsp;&lt;/CODE&gt;&lt;SPAN style="color: #24292e; background-color: #ffffff;"&gt;function is used to instruct the GPU to read the pixels via DMA from the given memory region.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="color: #000000; background-color: #ffffff; font-size: 13.44px;"&gt;If you are not working with latest NXP BSP, GL_VIV_XXX viv textures was not defined in my GLES2/gl2.h / gl2ext.h since it comes from Android's NDK, however you can take it from:&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="color: #000000; background-color: #ffffff; font-size: 13.44px;"&gt;&lt;A class="link-titled" href="https://github.com/Freescale/chromium-imx/blob/master/src/content/common/gpu/media/imx_gl_viv_direct_texture.h" title="https://github.com/Freescale/chromium-imx/blob/master/src/content/common/gpu/media/imx_gl_viv_direct_texture.h"&gt;chromium-imx/imx_gl_viv_direct_texture.h at master · Freescale/chromium-imx · GitHub&lt;/A&gt;&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;These Links info can help as examples:&lt;/P&gt;&lt;P&gt;&lt;A href="https://community.nxp.com/thread/444683"&gt;Full HD Video GPU rendering in QT5&lt;/A&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="https://community.nxp.com/thread/309784"&gt;i.MX6: async behavior of glTexDirectVIVMap&lt;/A&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Regards&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Tue, 27 Jun 2017 15:40:50 GMT</pubDate>
    <dc:creator>Bio_TICFSL</dc:creator>
    <dc:date>2017-06-27T15:40:50Z</dc:date>
    <item>
      <title>Can glTexDirectVIVMap() be used in Android Studio project</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/Can-glTexDirectVIVMap-be-used-in-Android-Studio-project/m-p/667900#M102740</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;I have a problem of&amp;nbsp;using glTexDirectMap() in my Android Studio project to reduce CPU load for a camera application, as I simply add gl2ext.h in the include directory, but I don't know how to use the corresponding libs(such as libEGL.so, libGLESv2.so, etc.).&lt;/P&gt;&lt;P&gt;My platform is i.MX 6Q and Linux version: 3.10.53&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;The question is: can the function be applied in an Android Studio project? And how?&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Wed, 21 Jun 2017 02:48:10 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/Can-glTexDirectVIVMap-be-used-in-Android-Studio-project/m-p/667900#M102740</guid>
      <dc:creator>srzhou</dc:creator>
      <dc:date>2017-06-21T02:48:10Z</dc:date>
    </item>
    <item>
      <title>Re: Can glTexDirectVIVMap() be used in Android Studio project</title>
      <link>https://community.nxp.com/t5/i-MX-Processors/Can-glTexDirectVIVMap-be-used-in-Android-Studio-project/m-p/667901#M102741</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;&lt;CODE style="color: #24292e; background-color: rgba(27, 31, 35, 0.05); padding: 0.2em 0px;"&gt;Hi sr,&lt;/CODE&gt;&lt;/P&gt;&lt;P&gt;&lt;CODE style="color: #24292e; background-color: rgba(27, 31, 35, 0.05); padding: 0.2em 0px;"&gt;&lt;/CODE&gt;&lt;/P&gt;&lt;P&gt;&lt;CODE style="color: #24292e; background-color: rgba(27, 31, 35, 0.05); padding: 0.2em 0px;"&gt;imxeglvivsink&lt;/CODE&gt;&lt;SPAN style="color: #24292e; background-color: #ffffff;"&gt; Automatically enabled whenever possible. If the input frame uses DMA memory, The &lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;CODE style="color: #24292e; background-color: rgba(27, 31, 35, 0.05); padding: 0.2em 0px;"&gt;glTexDirectVIVMap&amp;nbsp;&lt;/CODE&gt;&lt;SPAN style="color: #24292e; background-color: #ffffff;"&gt;function is used to instruct the GPU to read the pixels via DMA from the given memory region.&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="color: #000000; background-color: #ffffff; font-size: 13.44px;"&gt;If you are not working with latest NXP BSP, GL_VIV_XXX viv textures was not defined in my GLES2/gl2.h / gl2ext.h since it comes from Android's NDK, however you can take it from:&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN style="color: #000000; background-color: #ffffff; font-size: 13.44px;"&gt;&lt;A class="link-titled" href="https://github.com/Freescale/chromium-imx/blob/master/src/content/common/gpu/media/imx_gl_viv_direct_texture.h" title="https://github.com/Freescale/chromium-imx/blob/master/src/content/common/gpu/media/imx_gl_viv_direct_texture.h"&gt;chromium-imx/imx_gl_viv_direct_texture.h at master · Freescale/chromium-imx · GitHub&lt;/A&gt;&amp;nbsp;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;These Links info can help as examples:&lt;/P&gt;&lt;P&gt;&lt;A href="https://community.nxp.com/thread/444683"&gt;Full HD Video GPU rendering in QT5&lt;/A&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;A href="https://community.nxp.com/thread/309784"&gt;i.MX6: async behavior of glTexDirectVIVMap&lt;/A&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;Regards&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Tue, 27 Jun 2017 15:40:50 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Processors/Can-glTexDirectVIVMap-be-used-in-Android-Studio-project/m-p/667901#M102741</guid>
      <dc:creator>Bio_TICFSL</dc:creator>
      <dc:date>2017-06-27T15:40:50Z</dc:date>
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