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    <title>topic Re: Segmentation fault in libVSC.so when linking shader in i.MX Graphics</title>
    <link>https://community.nxp.com/t5/i-MX-Graphics/Segmentation-fault-in-libVSC-so-when-linking-shader/m-p/1358631#M208</link>
    <description>&lt;P&gt;Hello Frble,&lt;/P&gt;
&lt;P&gt;Can you tell us which processor are you using? in any special case do you received this segmentation fault? please send us a test reproducible code.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Regards&lt;/P&gt;</description>
    <pubDate>Wed, 20 Oct 2021 12:22:52 GMT</pubDate>
    <dc:creator>Bio_TICFSL</dc:creator>
    <dc:date>2021-10-20T12:22:52Z</dc:date>
    <item>
      <title>Segmentation fault in libVSC.so when linking shader</title>
      <link>https://community.nxp.com/t5/i-MX-Graphics/Segmentation-fault-in-libVSC-so-when-linking-shader/m-p/1358121#M207</link>
      <description>&lt;P&gt;We have a graphical application that segfaults in /usr/lib/libVSC.so. seemingly when linking shaders. Are there any hints at what could be the reason?&lt;/P&gt;&lt;P&gt;Partial backtrace:&lt;/P&gt;&lt;P&gt;Thread 1 "minimal" received signal SIGSEGV, Segmentation fault.&lt;BR /&gt;0x0000fffff6a434a8 in ?? () from /usr/lib/libVSC.so&lt;BR /&gt;(gdb) bt&lt;BR /&gt;#0 0x0000fffff6a434a8 in ?? () from /usr/lib/libVSC.so&lt;BR /&gt;#1 0x0000fffff6a43c90 in ?? () from /usr/lib/libVSC.so&lt;BR /&gt;#2 0x0000fffff6a45fc8 in ?? () from /usr/lib/libVSC.so&lt;BR /&gt;#3 0x0000fffff69fd6a0 in ?? () from /usr/lib/libVSC.so&lt;BR /&gt;#4 0x0000fffff693fe6c in ?? () from /usr/lib/libVSC.so&lt;BR /&gt;#5 0x0000fffff6951564 in vscLinkProgram () from /usr/lib/libVSC.so&lt;BR /&gt;#6 0x0000fffff69100a8 in ?? () from /usr/lib/libVSC.so&lt;BR /&gt;#7 0x0000fffff6911bf8 in gcLinkShaders () from /usr/lib/libVSC.so&lt;BR /&gt;#8 0x0000fffff69145dc in gcLinkProgram () from /usr/lib/libVSC.so&lt;BR /&gt;#9 0x0000fffff668c5fc in ?? () from /usr/lib/libGLESv2.so&lt;BR /&gt;#10 0x0000fffff6631588 in ?? () from /usr/lib/libGLESv2.so&lt;BR /&gt;#11 0x0000fffff65eb5e4 in glLinkProgram () from /usr/lib/libGLESv2.so&lt;BR /&gt;#12 0x0000aaaaaadf229c in rsGfx::GPUResourceManager::glLinkShaderProgram (&lt;BR /&gt;this=0xaaaaab7a07e0, shaderProgram=..., shaders=0xaaaaabe8b400,&lt;BR /&gt;shaderCount=2)&lt;/P&gt;</description>
      <pubDate>Tue, 19 Oct 2021 21:26:39 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Graphics/Segmentation-fault-in-libVSC-so-when-linking-shader/m-p/1358121#M207</guid>
      <dc:creator>Frbale</dc:creator>
      <dc:date>2021-10-19T21:26:39Z</dc:date>
    </item>
    <item>
      <title>Re: Segmentation fault in libVSC.so when linking shader</title>
      <link>https://community.nxp.com/t5/i-MX-Graphics/Segmentation-fault-in-libVSC-so-when-linking-shader/m-p/1358631#M208</link>
      <description>&lt;P&gt;Hello Frble,&lt;/P&gt;
&lt;P&gt;Can you tell us which processor are you using? in any special case do you received this segmentation fault? please send us a test reproducible code.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Regards&lt;/P&gt;</description>
      <pubDate>Wed, 20 Oct 2021 12:22:52 GMT</pubDate>
      <guid>https://community.nxp.com/t5/i-MX-Graphics/Segmentation-fault-in-libVSC-so-when-linking-shader/m-p/1358631#M208</guid>
      <dc:creator>Bio_TICFSL</dc:creator>
      <dc:date>2021-10-20T12:22:52Z</dc:date>
    </item>
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