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    <title>ColdFire/68K Microcontrollers and ProcessorsのトピックRe: 52257 D4D demo rendering very blurry fonts</title>
    <link>https://community.nxp.com/t5/ColdFire-68K-Microcontrollers/52257-D4D-demo-rendering-very-blurry-fonts/m-p/146664#M3306</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;That looks weird. I don't know exactly what it is meant to look like, but I have experience with that LCD controller in the MCF5329. It looks like there's some sort of addressing problem, but I can't imagine how that could happen.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Can you code up some really simple graphics test patterns and see how they come out? Simple things like a dingle pixel of saturated colour in a field of black, then try lines. You should also dump the video memory to see if it has the expected content.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Are you running 16 bit colour (5-6-5) 18 bits in 32-bit pixels or one of the palette modes?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I'd suggest you change the LCD Burst mode to "fixed burst of 20".&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Also check that you've got the LCDC Crossbar priority higher than the CPU.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The following are from MCF5329 code, but the register names should be similar for your one.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;PRE&gt;    MCF_LCDC_LDCR = MCF_LCDC_LDCR_BURST |                    MCF_LCDC_LDCR_HM(0x14) |    /* Burst-copy 20 at */                    MCF_LCDC_LDCR_TM(0x0c);     /* Low water mark 12 */    // Enable bursting from LCD controller to SRAM/SDRAM    MCF_SCM_BCR = 0x3ff;

    MCF_XBS_PRS1 =    MCF_XBS_PRS_M7(0x6) |    /* Factory Test */
                    MCF_XBS_PRS_M6(0x5) |    /* USB OTG */
                    MCF_XBS_PRS_M5(0x4) |    /* USB Host */
                    MCF_XBS_PRS_M4(0x0) |    /* LCD Controller */
                    MCF_XBS_PRS_M2(0x3) |    /* FEC Controller */
                    MCF_XBS_PRS_M1(0x2) |    /* eDMA Controller */
                    MCF_XBS_PRS_M0(0x1);    /* Core */

    MCF_XBS_CRS1 = MCF_XBS_CRS_PARK(0x0);&lt;/PRE&gt;&lt;P&gt;Tom&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Thu, 29 Oct 2020 08:48:02 GMT</pubDate>
    <dc:creator>TomE</dc:creator>
    <dc:date>2020-10-29T08:48:02Z</dc:date>
    <item>
      <title>52257 D4D demo rendering very blurry fonts</title>
      <link>https://community.nxp.com/t5/ColdFire-68K-Microcontrollers/52257-D4D-demo-rendering-very-blurry-fonts/m-p/146663#M3305</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;Finally got the custom board driven by the 52277 working with a 800x480lcd to load and run the demo. The fonts seems to have double edges as in the attachment shown. I tried to change some timing numbers and didn't see any improvement. Any one familiar with the demo or the lcd in general may point me a direction to look at ?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Thanks&lt;/P&gt;&lt;P&gt;leong&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Sun, 18 Mar 2012 08:08:16 GMT</pubDate>
      <guid>https://community.nxp.com/t5/ColdFire-68K-Microcontrollers/52257-D4D-demo-rendering-very-blurry-fonts/m-p/146663#M3305</guid>
      <dc:creator>Leong</dc:creator>
      <dc:date>2012-03-18T08:08:16Z</dc:date>
    </item>
    <item>
      <title>Re: 52257 D4D demo rendering very blurry fonts</title>
      <link>https://community.nxp.com/t5/ColdFire-68K-Microcontrollers/52257-D4D-demo-rendering-very-blurry-fonts/m-p/146664#M3306</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;P&gt;That looks weird. I don't know exactly what it is meant to look like, but I have experience with that LCD controller in the MCF5329. It looks like there's some sort of addressing problem, but I can't imagine how that could happen.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Can you code up some really simple graphics test patterns and see how they come out? Simple things like a dingle pixel of saturated colour in a field of black, then try lines. You should also dump the video memory to see if it has the expected content.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Are you running 16 bit colour (5-6-5) 18 bits in 32-bit pixels or one of the palette modes?&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;I'd suggest you change the LCD Burst mode to "fixed burst of 20".&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;Also check that you've got the LCDC Crossbar priority higher than the CPU.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;P&gt;The following are from MCF5329 code, but the register names should be similar for your one.&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;PRE&gt;    MCF_LCDC_LDCR = MCF_LCDC_LDCR_BURST |                    MCF_LCDC_LDCR_HM(0x14) |    /* Burst-copy 20 at */                    MCF_LCDC_LDCR_TM(0x0c);     /* Low water mark 12 */    // Enable bursting from LCD controller to SRAM/SDRAM    MCF_SCM_BCR = 0x3ff;

    MCF_XBS_PRS1 =    MCF_XBS_PRS_M7(0x6) |    /* Factory Test */
                    MCF_XBS_PRS_M6(0x5) |    /* USB OTG */
                    MCF_XBS_PRS_M5(0x4) |    /* USB Host */
                    MCF_XBS_PRS_M4(0x0) |    /* LCD Controller */
                    MCF_XBS_PRS_M2(0x3) |    /* FEC Controller */
                    MCF_XBS_PRS_M1(0x2) |    /* eDMA Controller */
                    MCF_XBS_PRS_M0(0x1);    /* Core */

    MCF_XBS_CRS1 = MCF_XBS_CRS_PARK(0x0);&lt;/PRE&gt;&lt;P&gt;Tom&lt;/P&gt;&lt;P&gt;&amp;nbsp;&lt;/P&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Thu, 29 Oct 2020 08:48:02 GMT</pubDate>
      <guid>https://community.nxp.com/t5/ColdFire-68K-Microcontrollers/52257-D4D-demo-rendering-very-blurry-fonts/m-p/146664#M3306</guid>
      <dc:creator>TomE</dc:creator>
      <dc:date>2020-10-29T08:48:02Z</dc:date>
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