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    <title>topic Switch Debounce Software in S12 / MagniV Microcontrollers</title>
    <link>https://community.nxp.com/t5/S12-MagniV-Microcontrollers/Switch-Debounce-Software/m-p/124511#M125</link>
    <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;DIV&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: red;"&gt;This message contains an entire topic ported from a separate forum. The original message and all replies are in this single message. We have seeded this new forum with selected information that we expect will be of value to you as you search for answers to your questions.&lt;/SPAN&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: red;"&gt;&lt;/SPAN&gt;&lt;SPAN style="COLOR: black;"&gt;&lt;NAMESPACE ns="urn:schemas-microsoft-com:office:office" prefix="o"&gt;&lt;/NAMESPACE&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&amp;nbsp;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;B style="mso-bidi-font-weight: normal;"&gt;&lt;FONT size="2"&gt;Date: Mon Dec 26, 2005&lt;SPAN style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;2:40 pm &lt;/FONT&gt;&lt;/B&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;I am looking for a suggestion or software to do dynamic switch debounce that is more then a timed delay. I have a hardwired (const variable) time delay now but the key response is slow and lethargic. The reason seems to be that the timed delay has to be set for the worst or slowest switch. I have tried to do things like catch the first closure and time the second which would be a bounce and then exclude further bounces in a time period. But this inevitably leads to time events within interrupt routines which is not desireable, so my methodology is missing something... it doesn't work. Hardware debounce is not a viable options unfortunately. Thanks guys.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;HR /&gt;&amp;nbsp;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;B style="mso-bidi-font-weight: normal;"&gt;&lt;FONT size="2"&gt;Date: Mon Dec 26, 2005&lt;SPAN style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;3:12 pm &lt;/FONT&gt;&lt;/B&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;&amp;gt;I am looking for a suggestion or software to do dynamic&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;&amp;gt;switch debounce that is more then a timed delay. I have a&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;&amp;gt;hardwired (const variable) time delay now but the key&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;&amp;gt;response is slow and lethargic. The reason seems to be that&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;&amp;gt;the timed delay has to be set for the worst or slowest&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;&amp;gt;switch.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;The usual approach is to test the keys at a regular interval (like 1 ms) and look for any state change. When a state change occurs, set a timer to the longest delay needed (which should be something like 20 - 50 ms). Every ms the timer is decremented and, if it ever reaches zero, you treat the event as occurring (i.e. the key is pressed or released, etc.).&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;Note that you do NOT have to wait for the longest period it takes the slowest key to debounce (for every key)... just for the longest period between state changes of any key.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;Say you set it for 20 ms (a value most people will not notice). Most keys or switches will debounce within a ms. or so, so most of the time your delay is around 22 ms.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;But suppose you have one switch that is especially noisy. Maybe it bounces around for 75 ms. As long as no one bounce is longer than 20 ms., that switch will also debounce correctly - but it will take somewhere between 95 and 104 ms to fully debounce.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;If I understand you correctly, what you have been doing is setting a timer on first state change, and then checking again when the timer runs out. You are correct that this is not only slow but error prone.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;HR /&gt;&amp;nbsp;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;B style="mso-bidi-font-weight: normal;"&gt;&lt;FONT size="2"&gt;Date: Mon Dec 26, 2005&lt;SPAN style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;8:48 pm &lt;/FONT&gt;&lt;/B&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;My keypad driver uses a 1ms debounce inside a state machine that checks for an 'up' event before allowing another debounced 'down' event (otherwise holding the key down counts as multiple strokes). Using a timer is the standard way of implementing this - an RTOS will simply run a keyboard scan task and buffer keys to a ring buffer that can be asynchronously managed - a foreground/background system can operate similarly by running a 'pseudo' task (function called from a timer isr). Both methods are basically nothing "more then a timed delay" except that they allow other meaningful work to be performed via multitasking.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;Perhaps your switch is something quite different since I can't picture a keypad debounce requiring a period greater than a millisec.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;HR /&gt;&amp;nbsp;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;B style="mso-bidi-font-weight: normal;"&gt;&lt;FONT size="2"&gt;Posted: Mon Dec 26, 2005&lt;SPAN style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;3:40 pm &lt;/FONT&gt;&lt;/B&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;&amp;gt;I am looking for a suggestion or software to do dynamic&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;&amp;gt;switch debounce that is more then a timed delay. I have a&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;&amp;gt;hardwired (const variable) time delay now but the key&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;&amp;gt;response is slow and lethargic. The reason seems to be that&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;&amp;gt;the timed delay has to be set for the worst or slowest&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;&amp;gt;switch. I have tried to do things like catch the first&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;&amp;gt;closure and time the second which would be a bounce and then&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;&amp;gt; exclude further bounces in a time period. But this&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;&amp;gt;inevitably leads to time events within interrupt routines&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;&amp;gt;which is not desireable, so my methodology is missing&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;&amp;gt;something... it doesn't work. Hardware debounce is not a&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;&amp;gt;viable options unfortunately. Thanks guys.&lt;/FONT&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&amp;nbsp;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;The bounce time varies with the details of the contact but is usually in the 10 ms to 50 ms region.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;Simplest Method&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;---------------&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;Uses one timer interrupt or one fairly consistent timing loop.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;Sample the input at a period that is longer than half the worst case bounce time. Do no filtering, just use the current value. This method has NO noise immunity. If the input is read when a glitch is on the input, it is taken as the state of the button.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;The effect of bounce is that depending on the exact instant you sample the signal, You may recognize the new position one sample period later or earlier than you otherwise would.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;You still get a response time of the worst case bounce time, which is often good enough.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;This will give you a worst case response time of the bounce time, time.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;More Complicated Method&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;-----------------------&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;Uses one timer interrupt or one fairly consistent timing loop, but more often than the simplest method, above. Has NO noise immunity. If there's a little glitch in the input signal, it will often be taken as a change in state.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;Sample the input at a period that is the response time you require for button pushing.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;If the signal has been in one state for a while, change as soon as you see the first sample of the other state. Lock out a transition back to the original state for the worst case bounce period.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;This gives you faster response, but restricts the recognition or a full button cycle to twice the worst case bounce period.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;For push buttons pushed by human fingers, this restriction is not a problem.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;Think of game players. They can time the push a button with very accurate timing, but the button releasing is less accurate, and the repetition rate is much slower than the desired button push response time.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;Hardware Imitation Method&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;-------------------------&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;Uses one timer interrupt or one fairly consistent timing loop, but more&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;often than the more complicated method, above. Also has bigger code. Can be tuned for some noise rejection.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;Sample the input more often than 1/3 or 1/4 of the response time.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;Feed the input into a simple IIR filter:&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;(Warning! Program written on the fly, and not tested.)&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class="msg_source_code"&gt;&lt;SPAN class="text_smallest"&gt;&lt;FONT size="2"&gt;Code:&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;PRE&gt;&lt;FONT size="2"&gt;char AverageValue ;&amp;nbsp; char InputValue ;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; if ( InputBit = 0 )&amp;nbsp; InputValue = 0x00 ;&amp;nbsp; else&amp;nbsp; InputVlaue = 0xFF;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Average Value += ( InputValue - AverageValue ) &amp;gt;&amp;gt; 2 ;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; // Apply hysterisys to the reported value&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; if ( AverageValue &amp;gt; 0x90 )&amp;nbsp; ReportedInput = 1 ;&amp;nbsp; else if ( AverageValue &amp;lt; 0x60&amp;nbsp; ReportedInput = 0 ;&lt;/FONT&gt;&lt;/PRE&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;BR /&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;Tune the sample period, shift value and thresholds to get the desired noise rejection and response time.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;Hope this helps,&lt;/FONT&gt;&lt;/P&gt;&lt;/DIV&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
    <pubDate>Fri, 27 Jan 2006 04:05:21 GMT</pubDate>
    <dc:creator>khumphri</dc:creator>
    <dc:date>2006-01-27T04:05:21Z</dc:date>
    <item>
      <title>Switch Debounce Software</title>
      <link>https://community.nxp.com/t5/S12-MagniV-Microcontrollers/Switch-Debounce-Software/m-p/124511#M125</link>
      <description>&lt;HTML&gt;&lt;HEAD&gt;&lt;/HEAD&gt;&lt;BODY&gt;&lt;DIV&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: red;"&gt;This message contains an entire topic ported from a separate forum. The original message and all replies are in this single message. We have seeded this new forum with selected information that we expect will be of value to you as you search for answers to your questions.&lt;/SPAN&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;&lt;SPAN style="FONT-SIZE: 10pt; COLOR: red;"&gt;&lt;/SPAN&gt;&lt;SPAN style="COLOR: black;"&gt;&lt;NAMESPACE ns="urn:schemas-microsoft-com:office:office" prefix="o"&gt;&lt;/NAMESPACE&gt;&lt;/SPAN&gt;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&amp;nbsp;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;B style="mso-bidi-font-weight: normal;"&gt;&lt;FONT size="2"&gt;Date: Mon Dec 26, 2005&lt;SPAN style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;2:40 pm &lt;/FONT&gt;&lt;/B&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;I am looking for a suggestion or software to do dynamic switch debounce that is more then a timed delay. I have a hardwired (const variable) time delay now but the key response is slow and lethargic. The reason seems to be that the timed delay has to be set for the worst or slowest switch. I have tried to do things like catch the first closure and time the second which would be a bounce and then exclude further bounces in a time period. But this inevitably leads to time events within interrupt routines which is not desireable, so my methodology is missing something... it doesn't work. Hardware debounce is not a viable options unfortunately. Thanks guys.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;HR /&gt;&amp;nbsp;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;B style="mso-bidi-font-weight: normal;"&gt;&lt;FONT size="2"&gt;Date: Mon Dec 26, 2005&lt;SPAN style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;3:12 pm &lt;/FONT&gt;&lt;/B&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;&amp;gt;I am looking for a suggestion or software to do dynamic&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;&amp;gt;switch debounce that is more then a timed delay. I have a&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;&amp;gt;hardwired (const variable) time delay now but the key&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;&amp;gt;response is slow and lethargic. The reason seems to be that&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;&amp;gt;the timed delay has to be set for the worst or slowest&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;&amp;gt;switch.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;The usual approach is to test the keys at a regular interval (like 1 ms) and look for any state change. When a state change occurs, set a timer to the longest delay needed (which should be something like 20 - 50 ms). Every ms the timer is decremented and, if it ever reaches zero, you treat the event as occurring (i.e. the key is pressed or released, etc.).&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;Note that you do NOT have to wait for the longest period it takes the slowest key to debounce (for every key)... just for the longest period between state changes of any key.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;Say you set it for 20 ms (a value most people will not notice). Most keys or switches will debounce within a ms. or so, so most of the time your delay is around 22 ms.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;But suppose you have one switch that is especially noisy. Maybe it bounces around for 75 ms. As long as no one bounce is longer than 20 ms., that switch will also debounce correctly - but it will take somewhere between 95 and 104 ms to fully debounce.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;If I understand you correctly, what you have been doing is setting a timer on first state change, and then checking again when the timer runs out. You are correct that this is not only slow but error prone.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;HR /&gt;&amp;nbsp;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;B style="mso-bidi-font-weight: normal;"&gt;&lt;FONT size="2"&gt;Date: Mon Dec 26, 2005&lt;SPAN style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;8:48 pm &lt;/FONT&gt;&lt;/B&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;My keypad driver uses a 1ms debounce inside a state machine that checks for an 'up' event before allowing another debounced 'down' event (otherwise holding the key down counts as multiple strokes). Using a timer is the standard way of implementing this - an RTOS will simply run a keyboard scan task and buffer keys to a ring buffer that can be asynchronously managed - a foreground/background system can operate similarly by running a 'pseudo' task (function called from a timer isr). Both methods are basically nothing "more then a timed delay" except that they allow other meaningful work to be performed via multitasking.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;Perhaps your switch is something quite different since I can't picture a keypad debounce requiring a period greater than a millisec.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;HR /&gt;&amp;nbsp;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;B style="mso-bidi-font-weight: normal;"&gt;&lt;FONT size="2"&gt;Posted: Mon Dec 26, 2005&lt;SPAN style="mso-spacerun: yes;"&gt;&amp;nbsp; &lt;/SPAN&gt;3:40 pm &lt;/FONT&gt;&lt;/B&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;&amp;gt;I am looking for a suggestion or software to do dynamic&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;&amp;gt;switch debounce that is more then a timed delay. I have a&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;&amp;gt;hardwired (const variable) time delay now but the key&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;&amp;gt;response is slow and lethargic. The reason seems to be that&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;&amp;gt;the timed delay has to be set for the worst or slowest&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;&amp;gt;switch. I have tried to do things like catch the first&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;&amp;gt;closure and time the second which would be a bounce and then&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;&amp;gt; exclude further bounces in a time period. But this&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;&amp;gt;inevitably leads to time events within interrupt routines&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;&amp;gt;which is not desireable, so my methodology is missing&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;&amp;gt;something... it doesn't work. Hardware debounce is not a&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;&amp;gt;viable options unfortunately. Thanks guys.&lt;/FONT&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&amp;nbsp;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;The bounce time varies with the details of the contact but is usually in the 10 ms to 50 ms region.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;Simplest Method&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;---------------&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;Uses one timer interrupt or one fairly consistent timing loop.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;Sample the input at a period that is longer than half the worst case bounce time. Do no filtering, just use the current value. This method has NO noise immunity. If the input is read when a glitch is on the input, it is taken as the state of the button.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;The effect of bounce is that depending on the exact instant you sample the signal, You may recognize the new position one sample period later or earlier than you otherwise would.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;You still get a response time of the worst case bounce time, which is often good enough.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;This will give you a worst case response time of the bounce time, time.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;More Complicated Method&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;-----------------------&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;Uses one timer interrupt or one fairly consistent timing loop, but more often than the simplest method, above. Has NO noise immunity. If there's a little glitch in the input signal, it will often be taken as a change in state.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;Sample the input at a period that is the response time you require for button pushing.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;If the signal has been in one state for a while, change as soon as you see the first sample of the other state. Lock out a transition back to the original state for the worst case bounce period.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;This gives you faster response, but restricts the recognition or a full button cycle to twice the worst case bounce period.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;For push buttons pushed by human fingers, this restriction is not a problem.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;Think of game players. They can time the push a button with very accurate timing, but the button releasing is less accurate, and the repetition rate is much slower than the desired button push response time.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;Hardware Imitation Method&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;-------------------------&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;Uses one timer interrupt or one fairly consistent timing loop, but more&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;often than the more complicated method, above. Also has bigger code. Can be tuned for some noise rejection.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;Sample the input more often than 1/3 or 1/4 of the response time.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;Feed the input into a simple IIR filter:&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;(Warning! Program written on the fly, and not tested.)&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;SPAN class="msg_source_code"&gt;&lt;SPAN class="text_smallest"&gt;&lt;FONT size="2"&gt;Code:&lt;/FONT&gt;&lt;/SPAN&gt;&lt;/SPAN&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;PRE&gt;&lt;FONT size="2"&gt;char AverageValue ;&amp;nbsp; char InputValue ;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; if ( InputBit = 0 )&amp;nbsp; InputValue = 0x00 ;&amp;nbsp; else&amp;nbsp; InputVlaue = 0xFF;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Average Value += ( InputValue - AverageValue ) &amp;gt;&amp;gt; 2 ;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; // Apply hysterisys to the reported value&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; if ( AverageValue &amp;gt; 0x90 )&amp;nbsp; ReportedInput = 1 ;&amp;nbsp; else if ( AverageValue &amp;lt; 0x60&amp;nbsp; ReportedInput = 0 ;&lt;/FONT&gt;&lt;/PRE&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;BR /&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;Tune the sample period, shift value and thresholds to get the desired noise rejection and response time.&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;/P&gt;&lt;P&gt;&lt;FONT size="2"&gt;&amp;nbsp;&lt;/FONT&gt;&lt;/P&gt;&lt;P&gt;&lt;/P&gt;&lt;P class="MsoNormal" style="MARGIN: 0in 0in 0pt;"&gt;&lt;FONT size="2"&gt;Hope this helps,&lt;/FONT&gt;&lt;/P&gt;&lt;/DIV&gt;&lt;/BODY&gt;&lt;/HTML&gt;</description>
      <pubDate>Fri, 27 Jan 2006 04:05:21 GMT</pubDate>
      <guid>https://community.nxp.com/t5/S12-MagniV-Microcontrollers/Switch-Debounce-Software/m-p/124511#M125</guid>
      <dc:creator>khumphri</dc:creator>
      <dc:date>2006-01-27T04:05:21Z</dc:date>
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