/*********************************************************************
*                    SEGGER Microcontroller GmbH                     *
*        Solutions for real time microcontroller applications        *
**********************************************************************
*                                                                    *
*        (c) 1996 - 2020  SEGGER Microcontroller GmbH                *
*                                                                    *
*        Internet: www.segger.com    Support:  support@segger.com    *
*                                                                    *
**********************************************************************

** emWin V6.14 - Graphical user interface for embedded applications **
emWin is protected by international copyright laws.   Knowledge of the
source code may not be used to write a similar product.  This file may
only  be used  in accordance  with  a license  and should  not be  re-
distributed in any way. We appreciate your understanding and fairness.
----------------------------------------------------------------------
File        : ICONVIEW_Private.h
Purpose     : ICONVIEW private header file
--------------------END-OF-HEADER-------------------------------------
*/

#ifndef ICONVIEW_PRIVATE_H
#define ICONVIEW_PRIVATE_H

#include "GUI_Private.h"
#include "WM_Intern.h"
#include "GUI_ARRAY.h"
#include "ICONVIEW.h"

#if GUI_WINSUPPORT

#if defined(__cplusplus)
  extern "C" {             // Make sure we have C-declarations in C++ programs
#endif

/*********************************************************************
*
*       Types
*
**********************************************************************
*/
typedef struct {
  const GUI_FONT * pFont;
  GUI_COLOR        aBkColor[3];
  GUI_COLOR        aTextColor[3];
  int              FrameX, FrameY;
  int              SpaceX, SpaceY;
  int              TextAlign;
  int              IconAlign;
  GUI_WRAPMODE     WrapMode;
} ICONVIEW_PROPS;

typedef struct {
  WIDGET                  Widget;
  WM_SCROLL_STATE         ScrollStateV;
  WM_SCROLL_STATE         ScrollStateH;
  ICONVIEW_PROPS          Props;
  GUI_ARRAY               ItemArray;
  int                     xSizeItems;
  int                     ySizeItems;
  int                     Sel;
  U16                     Flags;
  WIDGET_DRAW_ITEM_FUNC * pfDrawItem;
  int                     ReleasedItem;
} ICONVIEW_OBJ;

typedef void tDrawImage    (const void * pData, GUI_GET_DATA_FUNC * pfGetData, int xPos, int yPos);
typedef void tDrawText     (ICONVIEW_OBJ * pObj, GUI_RECT * pRect, const char * s);
typedef void tGetImageSizes(const void * pData, GUI_GET_DATA_FUNC * pfGetData, int * xSize, int * ySize);

typedef struct {
  tDrawImage        * pfDrawImage;
  tDrawText         * pfDrawText;
  tGetImageSizes    * pfGetImageSizes;
  GUI_GET_DATA_FUNC * pfGetData;
  const void        * pData;
  U32                 UserData;
  int                 SizeOfData;
  char                acText[1];
} ICONVIEW_ITEM;

/*********************************************************************
*
*       Macros for internal use
*
**********************************************************************
*/
#if GUI_DEBUG_LEVEL >= GUI_DEBUG_LEVEL_CHECK_ALL
  #define ICONVIEW_INIT_ID(p) (p->Widget.DebugId = ICONVIEW_ID)
#else
  #define ICONVIEW_INIT_ID(p)
#endif

#if GUI_DEBUG_LEVEL >= GUI_DEBUG_LEVEL_CHECK_ALL
  ICONVIEW_OBJ * ICONVIEW_LockH(ICONVIEW_Handle h);
  #define ICONVIEW_LOCK_H(h)   ICONVIEW_LockH(h)
#else
  #define ICONVIEW_LOCK_H(h)   (ICONVIEW_OBJ *)GUI_LOCK_H(h)
#endif

/*********************************************************************
*
*       Private functions
*
**********************************************************************
*/
void ICONVIEW__DrawText        (ICONVIEW_OBJ    * pObj, GUI_RECT * pRect, const char * pText);
void ICONVIEW__ManageAutoScroll(ICONVIEW_Handle   hObj);

#if defined(__cplusplus)
  }
#endif

#endif  // GUI_WINSUPPORT
#endif  // ICONVIEW_H

/*************************** End of file ****************************/
