vivante g2d blend adjustments not working on destination plane

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vivante g2d blend adjustments not working on destination plane

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mark_cowan_2
Contributor I

I am using the Vivante 5.0.11 binary support package and have run into an issue where I can observe that the changes to the blend level for the source layer is working correctly.  When I adjust the blend factor for the destination layer, I see no changes.  Both Source and Destination planes are configured as G2D_RGB565 input format, with the blending mode set to G2D_SRC_ALPHA and G2D_DST_ALPHA.  Do I need to change both the Source and Destination planes over to G2D_ARBB8888 format?  The reason I did not use G2D_ONE_MINUS_DST_ALPHA for the destination plane is that I need both planes to be very visible when either has a black (transparent) pixel.  I am using the GPU to avoid visible HD rendering issues, tiling, uncovered when dragging a menu overlay on top of a video signal.

The other question is whether or not there is a way of mimicking the IPU's ability to merge 2 planes, a Video and UI plane where you can detect a transparent color and let the video shine thru the UI overlay plane, un-attenuated?  I would like to not have to re-render all the UI objects on top of the UI plane sequentially at each VSync.

Thank you

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Bio_TICFSL
NXP TechSupport
NXP TechSupport

Hi Mark,

You need G2D_ONE_MINUS_DST_ALPHA or you need to convert to G2D_ARBB8888.

for overlay i´m not sure if the UI objects at VSync will be un-attenuated but please check this:

imx6: alpha-blending fb0 with an overlay buffer. 

Regards

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